Corrupted Nation

Chapter 63 Life Skills

The first topic of the meeting: life skills.

Shitouhui reported: "The base currently has nine skill books, namely plumbing, electronics, farming, fishing, auto repair, engineering, trade, command and cooking. According to communication with the outside world, especially The trade team has gained experience during this visit, and it is known that plumbing can be used to build bathrooms, which will increase the morale of the base after completion.”

Electronics: The base station can be upgraded, and the coverage radius of the upgraded base station is increased. The most important thing is that you can receive random tasks issued by the fortress through the station.

Agronomy: Unknown.

Fishing: Provide 1 point of food to the base every day to make fishing gear. Fish caught by fishing gear can be converted into system food. 20kg of fish can be exchanged for 1 point of food.

Auto Repair: You can manufacture car repair tools, the efficiency of car repair tools is increased by 50%, and fuel consumption is reduced by 20% when you are a driver. Learning conditions: master mechanics.

Engineering: The crafting table can be upgraded, and the upgraded secondary crafting table can disassemble guns and manufacture gun accessories. Making items reduces material loss by 30%, and dismantling items increases income by 30%.

Trade Studies: Commercial trade posts can be built. From time to time, NPC merchants will stay at the trade station for an hour. Players with trade study skills can trade with them. Note: The NPC merchant will be refreshed at a place 150 meters away from the trading post in a straight line. NPC merchants will not drop any items, and the corpse disappears immediately after death.

Players from You County explained that there will be NPC merchants who will spawn 150 meters away from the trading post, and the NPC merchant will run towards the trading post. How much help matters. Building a trading post requires a large outdoor grid, no maintenance fee, but the construction process produces a star noise.

Command: As a captain, the morale of the team is increased by 20%, and a simple electronic map with a radius of 15 meters is included.

Culinary Arts: Unknown.

Lin Wu, Xiaodao, and Shana have all obtained life skills. Of course, commanding was handed over to Maya. Engineering was a bit controversial, and Xuedan thought he couldn't stand in front of the base's production stage, so Su Shi got engineering.

Ma Hun has a chef entry, loves cooking, and wants to learn cooking. Xiaodao and Lin Wu support it, they think it is a very happy thing to enjoy food once a day.

Cooking Science: Can build a kitchen to make food. The kitchen is similar to a workbench, as long as you have the materials needed for cooking, you can make dishes. Because of the different food, players can get different BUFF, each player can only have one food BUFF. If you want to cook, you need recipes, which can be found in magazines, newspapers, or in restaurants.

Everyone did not expect that there are so many tossing tricks in the tasteless culinary arts. What makes everyone even more jaw-dropping is that culinary art has a super powerful personal attribute: every time a recipe is unlocked and made, the player will increase the upper limit of life by 1 point. The player's standard life is 100 points. If you can unlock and make 100 recipes, you will have 200 points of life. It can be said that culinary art is a strong gain skill for crafting and collection.

After listening to Ma Hun's introduction, Shi Shi had already fainted on the spot, which meant that he had to sacrifice a construction unit to build the kitchen. The hilltop base is a 7+2 base, with 7 indoor small building units and two outdoor large building units. The small building units are currently dormitories, infirmaries, and crafting tables, and the others are all stone-built warehouses. Reason: There are too many materials.

The base system on the top of the mountain has a basic storage limit of 30 units. Once the 5 major material units exceed 30, they will be destroyed. There are two types of warehouses to build, one is to increase the storage limit of a single material by 15 points, and the other is to increase the storage limit of five major materials by 5 points. Stone chose the latter. Currently, the storage limit of the Shadow Base is 50 points. If a building unit is sacrificed, the storage limit becomes 45 points, and some materials will overflow.

But since Ma Hun had already learned cooking skills, Stone had to create a condition for Ma Hun, asking Su Shi to dismantle a warehouse and build a kitchen after tossing away the excess materials.

There are only two people left without life skills: Stone and Xuedan. Stone faces the options of electronics and agronomy. The reason for learning electronics is that he is at the base every day, and he can listen to the missions that the fortress releases from time to time, earn honors, and earn mission rewards. The reason for studying farming is that he is one of the people with the lowest risk of death, and food is the foundation of the base's survival.

Xuedan likes to play games and go out. He studies electronics and farming with relatively low income. After weighing, Stone still studied farming. What does Xuedan learn? Auto mechanics is quite suitable. He has good driving skills, but he needs pre-engineering skills.

Plumbing? Stone firmly disagrees with demolishing the warehouse and building a bathroom.

There are two large grids in the open air, one for farming and the other for barracks. At that time, there will be a shortage of food, and maybe both lands will be used for farming. The only thing left is fishing. Xuedan likes to play games, but he doesn't like to play fishing games. In the end, Xuedan decided not to learn life skills for the time being.

Farming: You can grow crops such as wheat without seeds, and can provide 1 point of food to the base every day. Hydroponics system: If the base has water sources, it can provide 2 points of food to the base every day. If there is no water source, as long as you fill up the water in the four water tanks beside the wheat field, you can also harvest 2 points of food. Where does the water come from? You can go to the river one kilometer away to fetch water.

In addition, sprinkling fertilizer every day can increase one food. If the base has electricity, greenhouse technology can be used to double the production.

To sum up, when all the conditions are met, a wheat field can produce 6 food for the base every day, plus 1 food for the forest fog hunter, which basically solves the food consumption problem of the base.

Electricity is fine. Insana has chemistry skills, and fertilizers are fine. The only problem is the water. If there is no water, only 4 food can be harvested in the end.

Carrying water seems to be a trivial matter, but the story of the three monks tells people that it does not depend on whether carrying water is tiring or not, but on who carried the water and who did not. According to the size of the buckets produced by the system, 40 buckets of water are needed to fill up four water tanks. One person needs to go back and forth 20 times to carry the water. During the period, you have to deal with scattered zombies. You must also pay attention to and find screaming zombies and violent zombies in advance, otherwise people and water may not be able to return home.

There are many issues involved here. How many people are responsible for carrying water? If Su Shi doesn't go, will Shi Shi go? Even if they are excluded, the remaining 6 people are not evenly divided. Assuming that Maya has the spirit of sacrifice, 5 players pick 6 times, and Maya has to pick 10 times alone. Wouldn't it be embarrassing for 6 players to pick up water 7 times a day and have to dump two buckets? Might as well take turns to rest. Players who have added strength and stamina carry water faster, so after they finish carrying water, do they sit and rest and watch other players finish carrying water?

The trouble is that fetching water is a purely collective act of devotion, with no personal gain. After all, daily work is still playing games, whether it is searching, fighting zombies, or demolition, people can find some fun in it.

Now let's see how to deal with the stone, is it to give up two meals a day? Or can he figure out a way to please everyone?

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