Chatty Hollywood

Chapter 236: My secret castle

3d scenes and 2d characters are very common in the game industry.

To put it simply, the perspective is locked, the characters still look very flat, but the whole scene is very three-dimensional, most of which are designed in this way.

This is actually a kind of pseudo 3d.

In the field of animation, it is Japan that uses this technology the most.

Unlike the American film animation industry, which has completed the transformation of full 3D animation, the Japanese animation industry still maintains the 2D style even in the 21st century.

On the one hand, this is because the technology is not up to the point. On the one hand, it is also because of the style of Japanese-style animation characters. Maintaining 2d may be more beautiful than 3d. .

After all, just like many more serious Americans complain about, the body proportions of Japanese-style anime characters, including the area of ​​the eyeballs occupying the face, are unreasonable.

This style, once the 3d is closer to the real person, it will look very strange.

So even in the 21st century, 3D technology has gradually matured, and the Japanese animation industry still maintains the 2D character style.

However, this does not mean that they have not made any 3D technology attempts.

The last thing they chose was the 3d scene, the 2d human species style.

Compared with characters, whether 2d or 3d animation, scene design is hoped to be closer to reality.

However, Charlotte is now preparing to adopt this technical solution, but not for reasons such as wanting to learn Japanese animation style.

Purely for money

First of all, the current 3D animation technology is not yet mature. Especially in terms of characters, the movements are often stiff.

Even if Pixar is currently promoting the "Toy Story" that will be launched in more than half a month, this aspect is still not particularly good.

And because it involves some bone binding, texture and rendering issues, Charlotte is not easy to use human leather books instead of deduction.

Therefore, in terms of characters, he is still ready to adopt the already mature 2d technology.

However, considering his own aesthetics, he does not intend to use the currently popular style of ghost and animal painting in Europe and the United States.

After all, to appreciate this style of painting, unless cultivated from an early age, it is really a bit difficult.

Of course, he didn't intend to directly use the cute or beautiful style of Japanese comics.

The broadcast market for this animation is North America after all. People here are not particularly accepting of Japanese style of painting.

What he is going to use is the American q version style that combines the advantages of the two.

This style is closer to the style of the later Disney 3d animation films, and it has a relatively high degree of acceptance all over the world.

Although this style of painting has not yet fully taken shape, Charlotte can still afford it compared to making movies and training a few painters.

After all, with the help of the human skin book, what he really needs is actually a design scheme for animated characters that is more acceptable to the public.

In this regard, Charlotte is more confident.

The scene uses 3d technology for similar reasons.

Because a 3d scene is more like a real world than a 2d drawn scene. Once set up successfully, it can be reused.

In other words, Charlotte is going to build a 3d version of Hogwarts in the computer world.

Although the cost of this work is also not small, in terms of 3D technology, compared with dynamic characters, static architecture and object technology mature earlier.

After all, in the field of industrial design, 3D technology is also used. Software such as autocad is not for nothing.

Charlotte feels that the current technology is enough.

What's more, the original work of "Harry Potter" took more than ten years to complete, and the corresponding animation could not be completed overnight.

At least, in the first season of "The Sorcerer's Stone", they only needed to complete a limited set of scenes.

Other scenes can be added later when needed.

In this way, the cost is suppressed.

Moreover, when doing TV animation, the fineness of the model does not need to be particularly high, which will further reduce the cost.

Anyway, Charlotte feels that as long as he is not in a hurry, he can fully afford the cost of 3D scene design.

Even if you are lucky, you will be able to pay back by relying on the income of TV animation itself.

In this process, he can not only train a special effects technical team that can produce large-scale 3D scenes, but also harvest a digital version of 3D Hogwarts by the way.

Why not take such a plan of killing two birds with one stone?

When Warner and other major producers officially launched the film plan of "Harry Potter", this digital version of Hogwarts will again become an important bargaining chip in his hands.

Think about it, how much time and cost will this preparatory work of the movie save when this digital version of the magic school has been designed!

Even some green-screen shots can be directly imported into Charlotte's digital version of the scene during post-production. At most, it can be further refined.

Charlotte felt that by that time, as long as the filmmakers who made the "Harry Potter" series of movies did not have a collective brain drain, he would have no problem with the digital version of Hogwarts to win the series of scenes and special effects.

This alone is enough to guarantee one's own interests in the "Harry Potter", a blockbuster that relies heavily on special effects.

And this has not yet calculated the future use of this castle plan

Don't forget that in addition to movies and animation, games are also a huge monetization tool for the cultural industry.

The so-called "video game linkage", but the only magical tool for the future generations of ip industry to make money.

In the 21st world, how many well-known movies or animations do not have games of the same name?

With this digital version of 3d Hogwarts, which can be directly used as a game scene, Charlotte has absolute confidence to cut a big piece of fat from the game manufacturer.

After all, for the game of "Harry Potter" theme, this can be said to be a complete scene art outsourcing that can no longer be complete.

Unlike the copyright monies and character scene painting style supervision that disgusts game dealers, this can be done to speed up the production progress.

Anyway, Charlotte feels that if she is a game manufacturer and wants to develop 3D games related to "Harry Potter", it will cost a certain price to buy the right to use the 3D scene from her own hands~www.readwn.com~Absolutely It is a good deal.

In the future, VR, that is, after the rise of virtual reality technology, he can even put the resources of the digital version of Hogwarts on the Internet, so that everyone can travel at a cost that is much cheaper than a trip to a British studio.

What's more, maybe this digital castle will also become a tool for him to gather mana.

For this, Charlotte is still guessing, whether it can be done or not yet get time to experiment.

Of course, the premise of all this is to win the copyright of the animated version of the "Harry Potter" series.

However, considering that Rowling is still in a salty state with nothing, in order to turn over as soon as possible, she will definitely take Charlotte's condition.

"It's just that there may be conditions of its own!"

Charlotte guessed.

↓Look for the following websites and others are counterfeit↓

(=)

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