Call of the Legion

Chapter 671: Healing Aura

Winter Night took two thieves to sneak into the distance first, and appeared to be flexible in the monster group left and right to chase hatred, and soon everyone followed a dozen fire elements behind the butt, even inflammation The demon also opened fire on them.

The Fire Devil's attack is very high, but the three thieves responsible for attracting monsters all have spell saving skills. They must be immune to magical damage, including basic attacks and skills. Although the probability is low, there is a rogue's class tree bonus. Not bad, there will always be one or two MISS every ten times.

In addition, there are special therapists specially equipped for them. They are unique to the orc witch doctor profession, have strong scope healing skills, and are the auxiliary professions that are best at continuous scope healing among major races. Their Healing Aura has extremely high practical value when fighting large and small corps, which greatly enhances the continuous combat ability of the Legion. Moreover, Healing Aura is a passive skill. As long as it is carried, it can take effect, and the range of influence is also large. Fang Yuansan 100 meters are the effective range.

The healing effect is also considerable, one jump every five seconds (an effective treatment), and the actual effect is affected by intelligence attributes and skill levels.

The witch doctor players of the war spirit are naturally the best among the best. As the main medical profession, they are naturally equipped with the best equipment. Each time the green life number pops from the head, at least more than one hundred, the value is not high. But this gadget is non-consumable and can affect all non-mechanical non-building units within range!

Coupled with other skills, such as Healing Guard, Healing Fluctuations, the Witch Doctor's role in legion warfare is much stronger than a single human priest.

However, most of the priest's healing skills are immediate, and there is no conflict between multiple healing skills. However, many active healing skills of witch doctors have conflicts, and the same skills between multiple witch doctors. Such as Healing Aura and Healing Guard cannot be superimposed, only those with the highest healing effect will take effect.

In addition, most of the witch doctor's skills are continuous healing skills. Stable but no outbreak healing, it is difficult for endangered units to rely on the treatment every few seconds to pull up the blood.

This also causes the witch doctor's treatment to be a little slow when faced with unexpected situations, and the special totem poles summoned by the healing guard can be destroyed. Once destroyed, the skills will be invalidated, so the witch doctor's restrictions in the legion battle are also limited. It's big, but there is no doubt about it-the treatment aura is too special to bully people!

This passive skill is the core skill of the witch doctor, and it is also the most disgusting skill of the witch doctor. As long as the witch doctor player carries this skill, he only needs to stand in the field, even if he doesn't do anything, it can bring great power to the team. income.

"No, their blood is rising too fast."

At the same time Fang Huan was strange, he was also paying attention to this ancient thief. Because the inflammation of the demon is a magical attack and comes with locks, although the three thieves cooperate in tandem, they take turns to resist the damage of the low-blood companions, but they can be inflamed. The demon attacked nearly eight hundred and hit them at least six hundred or so. At present, there are also three or five inflammation demon in the team behind them. The three of them should not be able to carry it.

It does not work with a witch doctor's healing aura.

unless...

Healing Guards!

There are healing guards near them!

Fang Huan observed around the three for a long time, but found no cure guards.

Healing and guarding is another core skill of the witch doctor. The effect is to summon a huge totem pole at the target location that can continuously provide healing effects. The totem pole has a certain amount of health, but no matter what type of attack, a single attack only It can destroy a little totem pole's health, and its critical strike is also 1. The first effect of continuous ability is effective, and it is not affected by range spells.

Once this totem pole is summoned, it will provide healing to all nearby non-mechanical and non-building units of its own and allies, recovering a certain amount of health every second. The amount of healing is related to the intelligence attributes of the witch doctor, and is added by the class talent tree.

The effect of Healing Guard is much stronger than Healing Aura, and the frequency of jumping once per second is more time-efficient than Aura.

But weirdly, Fang Huan didn't see more healing numbers on the heads of the three thieves. Now, in five seconds, the effect of healing aura.

"It is certain that there must be other healing skills to keep their blood volume above half blood, and the aura alone is definitely not enough."

Fang Huan seemed to think of something. He chose an area and the miracle pupil opened.

In the battlefield originally filled with fire elements, in the vision of the pupil of miracle, many things hidden in the dark were exposed.

"Can invisible healing guards ?!"

Fang Huanhuan wondered, this is the first time he heard!

The healing amount of the healing guard far exceeds the healing aura, and has a very long duration. If the healing guard can always exist, the amount of healing provided by the healing guard is definitely tons!

However, the Healing Guard has never been the absolute core skill of the witch doctor, at least compared to the Healing Aura, this skill can only be regarded as T2 level.

Not because of others, but because the healing guards are too fragile!

The health of the healing guard is mostly between 3-10 points ~ www.readwn.com ~ It is related to the skill level and talent tree of the healing guard. According to the highest 10 points, it will also fail after 10 damages. Do n’t think that It is difficult to knock it out in the Legion. The radius of the effect range of the healing guard is mostly between 30-50, and most of the units requiring emergency treatment are in the front row. This requires the guard to maintain a distance of less than 50 from the front row unit. With such a small distance, how can the opponent's long range attack the totem pole.

Once the healing totem appears, it will be quickly destroyed by the opponent, and it will not play a big role at all. Even if it is used when brushing the field, the simplest monster AI will attack the totem poles that appear next to it, so I want to brush the field without damage. Also ask the Witch Doctor player to heal the guard's placement.

It is precisely because of various restrictions that this seemingly powerful skill can only be ranked after skills such as Healing Aura and Healing Fluctuation, but if the totem pole can be invisible ...

No, not only is the totem pole invisible, even the healed unit's head has no green healing figures popping up, only their blood bars have been working hard to climb forward, and have remained more than half.

Watching the three thieves keep arousing hatred in the monster group, their blood drops and rises, all rely on this totem pole!

"The Witch Doctor of War Soul seems to be a bit powerful ..."

There is more than one player who can use the stealth healing guard skills, because there is also one on the hunter's side.

The cooldown of the healing guard's skills is not so short. At this time, go to see the large group of immortal war spirits. At this time, they have just fought against the ancient aliens, and their health is rapidly recovering. They did n’t realize it before. Now it seems There are also credits for healing guards.

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