Call of the Legion

Chapter 20: Skill template

Yan Fang fought for his identity as an ally of the Goblet, and was very confident about the crisis during his overnight stay. He flew directly to the main city near Goblet's village, and then headed for Shaman.

"The shaman of wisdom, I am back!"

Sui Fanghuan germinated suddenly and teased two sentences.

The shaman saw Fang Huan and sighed a few words, Fang Huan's mission rewards were also received.

"Acquired: The Goblin Heroes"

Before Fang Huan destroyed five players in succession, plus the 10,000 experience rewards of the mission, the level directly rose to about 60% of level 6.

Levels 5 to 6 are a hurdle. If you have the finishing skills, the player's strength will change qualitatively, and even affect the battle situation, but now ... hehe.

Fang Huan then took over a cloud of blue mist handed over by the headman Shaman, because the lack of skill dissipated immediately.

【British Soul】 (Consumable)

Introduction: The remnant soul left after the death of the Kobold hero can be summoned in the Kobold altar!

Sale: 100 gold, 50 crystals

Note: Heroes are immortal and immortal, but heroes will also be killed in the battle. After death, they will become heroes, waiting for the summoner's call.

Hou Fanghuan couldn't wait to ask the location of the altar of the Goblin. The Goblin Shaman seemed to be more anxious than him, walking along the road: "Our village hasn't met anyone who can summon the British soul for a long time, I hope you can use them well."

"is it?"

Wu Fanghuan said he didn't believe it. Since no one can summon it for a long time, he just gave me more heroes and called him five or six heroes.

In order to free up the hero's population, and by the way reduce the maintenance costs, he has killed most of the farmers. Now the population has dropped to 74. He summons another hero, only 5 people, and the population will still be stuck at 79.

As the shaman walked to the center of the village, Fang Huan saw a ruined altar that was only the size of a farm. He said that the altar really lifted it up. Compared with the barbaric and simplest altar altar, this thing couldn't get on. The countertop, not to mention the human altar that pursues "artistic sense".

But it doesn't matter, hurry up and see what heroes you can recruit.

After Fang Huan approached, the detailed interface of the Goblin Altar popped up by itself, and all the information of the hero list was arranged in order.

There are three heroes in the Altar of Altar, the sleeping priest, the Lord of the Wasteland, and the Lord of the Earth Spirit.

"so little?"

Fang Huan was speechless, and thought there were many heroes to choose from. There were only three ...

Looking at the skills, I found that all three heroes are not able to compete with the powerful, and the measurements are only a little higher than Fang Huan's 1st level. The skills are complete, an exclusive skill, three basic attack skills, and a finishing skill. There is no talent .

Yep?

Do Earth Spirit Lords have talent skills?

Yi Fanghuan glanced at the first two, but found no bright spot, but the last earth lord, the ability is very interesting, especially the talent ability skills.

[Soul Seal] (Talent Skill)

Active effect: After guiding for 15s, create a huge earthen seal force field, temporarily block the ground construction units with attack ability in the target area, making it impossible to attack for 30s.

Consumption: 100 mana and 50 stamina.

Cooling time: 30 minutes.

Casting distance: 1000

The thief gives power!

The talent skills specific to the construction unit are much more practical than the talents of Huan Huan!

Looking at other skills, Fang Huanjue, this hero is simply an early killer, and Fang Huan also noticed that in the introduction of the Lord of the Earth Spirit, there was a saying that he once led the dog head to seal the portal! The Army of the Undead temporarily lost its maneuverability, and obtained a long preparation time for the Goblin.

From the perspective of hero introduction and skills, before the Lord of the Earth Spirit died, the talent skills should be more powerful. After the death, the talent changed a bit. You must know that he could seal the powerful existence of the portal before his death, not just as simple as the defense tower. !!

Moreover, the casting distance of talent skills is up to 1000, it is difficult to say how large the range of the seal force field is, but since the skill description says "huge" force field, it won't be too bad.

Look at the exclusive skills, it is a passive skill.

[Earth Trap] (Exclusive Skill)

Passive effect: Each time you cast the skill to hit the target, it creates a mud for 3 seconds within the target range, causing (intelligence * 0.1 ~ 0.3) magic damage. The damage increases with the hero level and slows the target in the area by 10% ~ 30% movement speed. When the swamp disappears, all units in the area will be banned for 0.5 seconds.

英雄 Each hero unit will have its own exclusive skills, and most of them are passive, and a few have active effects. Generally, exclusive skills are non-expendable skills. Even if they can be actively cast, they will not consume mana.

[Iron Spirit Spike] (Common Skill)

Active effect: After 3 seconds of guidance, create a magic force field, causing (intelligence * 2 + maximum attack power) * 1.2 / 1.8 / 2.4 magic damage to all targets within range, and knocking for 1 second.

Consumption: 60/45/30 mana

Cooling time: 15/12 / 9s

Casting distance: 300

[Spirit wave] (common skills)

Active Effect: Instantly restore 20/40/60 health of an Earth Summoned creature target, and reduce magic damage by 10% / 20% / 30% for the next 3 seconds.

Consumption: 30/25/20 mana

Cooling time: 8/6 / 4s

Casting distance: 300

[Summon Earth Spirit 傀儡] (Common Skill)

Passive effect: All soil-based summons in the formation move and increase attack speed in the mud ~ www.readwn.com ~ Active effect: When there is a mud created by the earth lord within 300 distance, it is simultaneously removed from each mud , Summon a magic immune little clay figurine. The attributes of the clay figurine are related to the hero's intelligence and skill level. The higher the intelligence and skill level, the higher the attribute. The clay figurine disappears with the mud after 3s. Fight for 60s. As the skill level increases, the little figurines will have the ability to slow down / step on / throw.

Consumption: 60/60/60 Mana

Cooling time: 30/25 / 20s

Casting distance: 300

[Reshape the Earth Spirit] (Finishing Skill)

Active effect: When the clay figurine is present, re-inject magic into it, the clay figurine will be transformed into a rock figure. The rock figure has 300% of the character figure, and has petrified skin (30% reduction in physical damage), and secret skin (30% reduction). % Ability Damage). Up to three rock maggots can be transformed at the same time, each summoning one more, doubling the consumption, and the duration of the transformed clay figurine will be refreshed.

Duration: 120s.

Consumption: 100 mana

Cooling time: 5 minutes

Casting distance: 300

PS: The introduction of skills in so many words is to give a rough overview of the skills template and make a difference. I will not introduce such details in the future. Of course, the protagonist and key skills are still detailed, and the dragon set will not waste such effort.

PS: If you have good creative skills, you can send it to the book review area. If you only want to do dragon sets, then don't be too strong and advanced. If you are not willing to be a dragon set, you need something new.

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