Bringing Life To The Wasteland!

Chapter 3 - Three: Some late-night Hunting

With the night arriving I was surprised to find that my Spore Carriers had night vision!

How useful!

While I had these two Spore Carriers leave the entrance I brought up three more Spore Carriers to guard the entrance.

Controlling the two Spore Carriers we set off into the desert.

As we traveled through the desert we were suddenly attacked by coyotes hiding over a small hill of sand!

Suddenly words appeared in my mind as I looked at the coyotes!

[Coyote: Level 4]

[Coyote: Level 5]

[Coyote: Level 3]

[Coyote: Level 5]

Looking at the four coyotes charging at my Spore Carriers I commanded them to attack!

I watched as the Coyotes bit deep into the flesh of the Spore Carriers and tore off chunks of flesh before the Spore Carriers proceeded to use their sharps claws and strength to stab deeply into the Coyotes heads, killing them instantly!

Looking at the carcasses I commanded the two spore carriers to pick them up and carry them back to the vault.

Once back at the vault I had the carcasses dragged down to the cave and fed to the Spore Carrier Plants.

[+40 Energy]

Oh?

With this good news, I sent the two Spore Carriers back outside to hunt before switching my view to my colony in Zion Valley where I had two more Spore Carriers begin hunting.

Then finally I switched back to my main Colony.

[A/N: There's no Lobotomites or animals in Big MT so the Sprore Carriers there will only continue scavenging]

Once back I watched as my Spore Carriers hunted down a few different things during the night.

And once morning arrived, we hunted down 3x Coyotes, 2x Bark Scorpians, and 3x Geckos.

Turns out I only got 10 Energy from each of them earning me 80 Energy.

But that's not what really interested me, turns out I also gained EXP from killing those animals!

/===============\

Name: Alex

Level: 1

EXP: 60/100

[Energy: 125 Points(Required for abilities)]

Abilities: [Spore Control and Infection], [Plant Creation and Control], [Food and Water Creation], [Energy Absorption], [Enhanced Growth], [Bless and Curse]

Main Colony(32 Inhabitants): 1 Spore Carrier Runt, 2 Spore Carrier Brutes, 17 Spore Carriers, 12 Spore Plants

Big MT Colony Inhabitants(12 Inhabitants): 3 Spore Carriers Scavengers, 2 Spore Carrier Brute, 6 Spore Plants, and Patient Zero

Zion Valley Colony Inhabitants(15 Inhabitants): 6 Spore Carriers, 1 Spore Carrier Runt, 3 Spore Carrier Beasts, 5 Spore Plants

Date: September 4, 2099

Main Colony: Vault 22(Vegas)

Colony Locations: Vault 22(Nevada, Vegas), Zion Valley(Utah), Big MT(South of Hopevile in California)

\===============/

[A/N: Give suggestions on new abilities and skill upgrades for when he levels up!]

I was so close to leveling up!

Sadly all of the creatures hunted only gave me 5 EXP each.

Well besides that I only fed the Meat to the spore plants and skinned the hide(with a lot of difficulties) from the animals.

Although I do not know what I will do with the hide, I felt it would be a waste to just feed it to the spore plants.

I then spent hours gaining more Energy and then using that energy I expanded the patch of grass in front of the vault allowing me to gain even more Energy.

Soon the day passed and my Spore Carriers went back out to hunt.

So, I had the Spore Carriers carefully lead the herd to the vault where I locked the herd in the where the rest of my Spore Carriers were currently staying.

I made sure that the brahmins were fed and given enough to drink before I got to work.

These brahmins would be a long-term investment, so I immediately got to work.

While the two Spore Carriers were out hunting I sent out three more to start gathering salvage from anything they could find on the road or in the desert to build a fence.

Before the night ended I leveled up and even dragged some metal scrap back home.

[Congratulations on reaching level 2!]

[You have unlocked the plant, Hemp(15 energy per plant)!]

[You have unlocked the Blessing, Good Health(50 Energy)]

[You have unlocked the skill, Energy Projection(0.1+ Energy)]

[Energy Projection(0.1+ Energy)

Description: Allows the user to project stored energy into objects or beings to Power, Charge or Rejuvenate]

Oh? That will be useful, but pointless right now seeing as the vault has its own Power Generator.

Although I could start absorbing the energy from the Generator I decided against this seeing as the generator powers everything in the vault, including the vault's door and I did not want to find out if the vault door will close and lock me in here.

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