Augustus Under the Horseshoe

Chapter 6: . The gender of Abhus is Abhus

: Druid can temporarily convert a spell prepared in advance into a summoning spell, even if he has not prepared the summoning spell beforehand.

At this time, the druid will "lost" a prepared spell in exchange for a "summon ally spell" of the same level or a lower level.

[Natural transformation] three times a day

【Exercise Magic】You can use six zero-level spells, five first-level spells, four second-level spells, three third-level spells, and two fourth-level spells every day.

[Understanding Animals] Druids can use body language, tones, and expressions to influence the attitudes of animals (such as bears or dragon lizards). The function of this ability is like using the "Negotiation" check to influence human attitudes. 1d20 + Druid level + Charisma modifier = The result of the check to understand the animal. Generally, the initial attitude of domestic animals is cold, but wild animals are usually unfriendly. When using this ability, the druid and the animal must be able to look at each other, that is, under normal conditions, the distance between each other is no more than 30 feet. Generally speaking, it takes one minute to affect the animal, but the actual time required depends on the situation. Druids can also use this ability on magical beasts with intelligence 1 or 2 (such as petrified lizards or four-armed gorillas), but suffer a -4 penalty on the check.

[Forest through]: Druids can walk in thorny plants, dense bushes or similar terrain at normal speed without any damage. However, if the above terrain is created by magic to hinder movement, it will still affect the druid.

[Walk without a trace]: Druids will not leave footprints on natural terrain, and will not be tracked, but they can also choose to leave footprints

[Resistance to the temptation of nature]: The druid has a +4 bonus on saving throws against magical creatures (such as tree spirits, goblins)-like spell abilities

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Good at sticks, daggers, darts, sticks, scimitars, sickles, short spears, slings, and spears. When transforming naturally, he is also good at all natural attack methods (claws, bites, etc.) that the body has. Light armor, medium armor. Druids cannot wear metal armor. Cannot use tower shields.

[Good at heterogeneous weapons]: You can use heterogeneous weapons.

[Specializing in weapons·Giant sickle]: Attack when using giant sickle+

[Natural Casting]: You can cast spells with words and gestures when you transform. You can use a variety of voices and gestures to replace ordinary speech and gesture components in spells

. You can also use any materials or magical items you hold, even if these items have been integrated into your current form. This feat does not allow you to use magic items that cannot be used normally in the current form, and you will not gain the ability to speak while transforming.

[Proficient in first strike]: First strike +

[Flying]: Your movement speed when running is five times that of normal (when wearing medium armor, light armor or not wearing armor and the weight does not exceed medium load) or four times (when wearing heavy armor or carrying a heavy load) When loading). When you run up and jump (see the description of jumping skills), you gain a +4 bonus on Jump checks. Your defense rating still retains the agility bonus while running.

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Racial Traits: Darkvision 60 feet.

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【Animal Companion·Plague Rage Rat】

Life: 7 (1d8+1)

Strength: 10 (0)

Agility: 18 (4)

Physique: 12 (1)

Intelligence: 1 (-5)

Perception: 12 (1)

Charm: 4 (-3)

First strike: +

Attack: Bite +4 melee (damage 1d4, with rot fever bite: Fortitude saving save DC, incubation period 1d3 days, 1d3 points of agility damage and 1d3 points of physical damage. This saving DC is based on the Constitution adjustment value.)

Defense 16 (+1 size, +4 agility, +1 natural), touch 15, flat-footed 1

Speed: 40 feet

Occupy: 5 feet

Reach: 5 feet

Features: dim vision, sensitive sense of smell. When climbing or swimming, use agility adjustment value instead of strength adjustment value.

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