Almighty Game Designer

Chapter 16: Some ideas

Chen Mo continued: "I think that a lot of designers have this problem, that is, the ability is limited, the quality of the game can't compete with the b-level and a-level designers, but they don't think about other methods. Instead, they have to be iron. It’s too stupid to die in the quality of the game.”

Lin Mao thought for a moment: "I still don't understand."

Chen Mo explained: "We don't need to see this relationship. Let me speak a little. If you are a player, why do you want to buy this game?"

Lin Mao took a moment and it seems to him that this is a matter of course, and he has not even considered it in particular.

He thought about it carefully: "Well...quality? Sincerity?"

Chen Mo said: "Sincerity is a very virtual thing. If a designer falls to sell his feelings, then he can only explain two points. First, he has been brilliant. Second, he has basically reached a dead end."

"As for quality, you are a d-level designer, the quality is broken, can you compare with the b-class designer?"

Lin Mao opened his mouth and felt nothing to say.

Chen Mo continued: "I asked the players why they want to buy. In fact, they are asking, what is the gimmick in this game? What is special?"

"I don't think your brain hole is completely open. Just take this game for a few angles for you to consider."

"One is to consider from the gameplay system. It takes another two months to completely double your existing combat system. There are 8 to 15 weapons available and more than 20 monster types."

Lin Mao wondered: "But is this too complicated for a mobile game?"

Chen Mo shook his head: "Not complicated. Should mobile games be lightly casual? I don't think so. It is necessary to know that the lighter the more difficult it is to do, the more difficult it is at this stage, and it is not too strong."

"It’s very complicated to make the combat system. At least when you advertise, you can write a slogan like this: '20 kinds of weapons to choose from you', 'burning brain challenge, can you choose the most appropriate weapon every time?' Wait."

Lin Mao thoughtfully.

Chen Mo continued: "Or the second option, in terms of difficulty, it is particularly difficult to make the whole game directly, and set some completely unexpected institutional traps."

Lin Mao asked: "Is it completely unexpected?"

Chen Mo pointed at the game screen and said: "For example, here it seems to be a hillside, but when you step on it, you will suddenly pop a bunch of spikes to kill the player. Or here, it seems to be a friendly npc, but you go over It will kill you with a knife. Jumping over and talking to him from behind, will still be killed. Only step on him can kill him."

Lin Mao's mouth is slightly enlarged, and a pair of "has this kind of operation" expression.

Chen Mo said: "If you use the second method, you can say that this is the 'most unexpected little game in history', the name can also be changed to 'the knight's pothole adventure', and so on."

"There is still a third idea, considering the plot, for example, you can let the player choose different routes or react at each node. For example, if he encounters the previous enemy, he is seriously injured, you can choose to save or not save, so Many choices lead to different endings."

"You can design 5-8 endings, success, failure, and unexpected."

"In this case, you can use ‘eight big endings, dozens of choices’, ‘whether you can pierce lies, find out the truth’, etc. as a slogan.”

Lin Mao touched his chin. Obviously, Chen Mo’s message was too much information. He had to think about it.

Chen Mo was not in a hurry, ate a dish, and waited for Lin Mao to understand the three options he had just said.

What are the most lacking designers in this world?

It is a brain hole.

Chen Mo’s brain hole is not born, but accumulated in another world. In the process of the birth and growth of the game industry, from the end tour, page tour to mobile games, there are also a variety of independent games.

Numerous game designers are thinking about making their games noticeable to players, allowing players to take money out of their pockets.

For the game, creativity is always the first. The little man standing on the top of the pyramid is undoubtedly a group of amazing guys. An imaginative designer can't develop a game that makes players fascinated. .

Of course, the idea of ​​creativity is very mysterious. Many of the laymen who claim to be creative and want to save the game industry, in fact, their so-called creativity is nothing but fantasy. No one can assert whether it will succeed until the idea becomes a real game.

The three programs that Chen Mo said are very genius ideas in the world, but in the past, this is actually a rule that most designers know well, and has been verified by the market numerous times. There are many successful precedents.

Chen Mo knows that Lin Mao is a real person and his best buddy, so he will give him a little bit.

However, Chen Mo will not go to the specific plan, so far, as far as the game can finally be made, it depends on Lin Mao's own understanding.

Lin Mao thought for a long time and said: "Well, I understand a bit. I feel that you are very reasonable. The reason why my game is niche is because there is a lack of a point that can attract a lot of attention."

Chen Mo nodded: "Yes."

Lin Mao said: "I understand, Chen Mo, your three programs really give me a lot of inspiration, I feel like there is some inspiration, thank you!"

Chen Mo waved his hand: "Nothing, no effort, I just give you a direction, how to go or see your own."

Lin Mao nodded. "Well, I have a direction in my heart. I originally thought that this game has been completed 80%. Now it seems that it is not enough. When I go back, I will re-plan the game."

Lin Mao's tight brow stretched out. He always felt the shortcomings of his game, so he didn't have a heart. Now he knows that his game lacks a flash point, a flash point that a player can see at a glance!

With this bright spot, his game can stand out in countless games.

Zhao Zihao was surprised: "Chen Mo, you can! How did you feel that you have so many ideas before, this is suddenly opened?"

Chen Mo said with a serious face: "It is not open, it is enlightenment. The night before the design competition, the **** of the game gave me a dream and directly passed me a set of game design skills."

Zhao Zihao laughed and said: "Go to you!"

The three people ate and chatted, and they ate until 10 o'clock in the evening. During the period, four more beers were added. The three people were all slightly stunned at the end, and they talked about it.

Chen Mo himself does not like to drink alcohol. Drinking alcohol is not good for the brain. It will affect the thinking and memory. It is not a good habit for designers to drink alcohol, so they don't drink too much.

Zhao Zihao called to find a younger brother to drive him, Lin Mao is already constantly conceiving how to transform the current game.

Someone on behalf of the drive, Chen Mo is also more assured, after two sentences, they watched them leave.

Chen Mo returned to the experience store and took a little more of his own things. After receiving the information from Zhao Zihao and Lin Mao, Chen Mo went to sleep.

Tomorrow, we must also consider the new game. Tonight, Chen Mo still has to take a good rest, to raise the spirit and ensure the best mental state.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like