ace free man

Chapter 2 The Studio

Chapter 2 The Studio

Seven days passed in a flash.

The game "Glory Era" is, after all, a game that Jiang Xun has devoted his heart and soul to. Throughout his childhood and even in college, "Glory Era" can almost be said to have run through his first half of his life, so that after the game was discontinued, Jiang Xun Xun put down all the games at hand, even the most basic game of moving bricks and making money to earn some pocket money is a bit boring, he decided to go out to find a job, stable salary, professional counterparts, and the best ones that can make him interested, and the ones that were uninstalled "Glorious Era" reappeared on Jiang Xun's desktop. Although there was no way to log in to the game, Jiang Xun still couldn't let go, so he downloaded it back.

Having been with him for 11 years, it is not easy to let him go for a while.

As for finding a job, the reason is very simple. After several years of hard work and family subsidies, Jiang Xun finally bought a small residential apartment in Songjiang, a suburb of Shanghai. Now the landlord’s family has no money left, so he resigned two months ago. Since then, Jiang Xun has been living at home and earning money by moving bricks in the game "Glory Era". As the No.1 game, he can earn more than 100 yuan by moving bricks for a day and earning gold for a day, but it is a pity There are too few people playing, so it is very difficult to move bricks and make money in "Glory Age".

As the name suggests, the meaning of moving bricks on the Internet is to play gold, using game technology to play general game gold coins in the game, and then conduct private transactions with other players who need gold coins, and exchange game gold coins for RMB.

The higher the popularity, the more players there are games, and it is very simple to move bricks to make money.

For example, the most popular holographic VR helmet game "Dajianghu" recently, on the day of its server launch, the server was full and the players couldn't squeeze in. I heard that there were more than 2000 million players online at the same time. The price of gold on the first day almost became The 1:1 direct exchange price is truly phenomenal.

It's a pity that the developers are too greedy, they want to control the market, they are more interested in making money, and forced down the price of gold. In a few days, they also opened the RMB recharge function, which allows direct recharge to exchange virtual currency. Later, the game content is not rich enough. After the seven-day heat is over, most of the remaining players are here to play gold to earn money, and there are still some true loves that really come to burn money to play games.

And the development company of this game is Jiang Xun's former old employer. As early as when the game was being developed, Jiang Xun told the company that blindly pursuing profit, regardless of word of mouth, can only make quick money, but not for a long time. To attract players, it’s a pity that the company’s planning believes that online games are a fast-paced era. There is no risk in earning a quick sum of money compared to accumulating word of mouth. If you can quickly pay back, naturally you will deny Jiang Xun’s idea every time .

This kind of ideological conflict is not something that happens once or twice, and the company will deny his ideas almost every time. Jiang Xun has nothing to say, so he simply resigned.

The main problem lies in the game ban issued by the state in 2002. This ban made most adults regard games as electronic heroin. It not only stopped the domestic game industry for nearly ten years, but also made the industry Workers in the industry were discriminated against, and when the game ban was lifted, the label on electronic heroin was never removed.

This has a far-reaching impact. Although console games are banned, the labeling of video games by the country can affect the impression of most Chinese people on games.

When the game ban is lifted, the entire game industry has no passion for word-of-mouth and gameplay. Most people want to catch up with the development of games in other countries faster and blindly imitate them. When game studios in other countries develop When playing a game followed by a novelty.

my country's game studios imitate one after another, and imitation is fine. The gameplay is half of the game, and the recharge function is more ruthless than the other.

Almost everyone puts their minds on how to deceive people into charging money and how to lure players into charging money.

Up to now, after the VR virtual helmet came out, domestic game studios still haven’t been able to switch their thinking to word of mouth, because they found that money is so easy to earn, you don’t need any game content, you don’t need any plot, you don’t need too much. Overwhelming gameplay, as long as you adopt the core of foreign gameplay, stir it up, wait for Chinese players to come in and try it out, find some ways to recharge and make money, and within a few months, the cost of making the game will come back. After three years of random operation, if you earn enough money, the game can be stopped at any time, and the hype and operation of the next game can start.

This has become a textbook fast food game tutorial.

"Go to the IEC studio for an interview tomorrow." Jiang Xun looked at the schedule.

IEC studio is a game studio with a relatively good reputation in China. The games they produce are all biased towards plot and pay more attention to word of mouth, but Jiang Xun has already prepared for a low salary. Studios like this are generally poor Down and out.

The main function of the game to make money is to recharge.

In order to ensure the fairness of the game, those who pursue word-of-mouth and plot can only earn the buyout money of the game.

What is a buyout?

It’s similar to the fact that a game studio has finished a game and sells it online. A game costs 68 yuan. After you buy it, you don’t need any recharge, and the entire gameplay and functions are all available to you.

But not much money.

Small studios don’t even have money for publicity. It’s not bad if they can sell [-] models at a time. The most terrifying thing is that there are still pirated copies of the game. Pirated studios with relatively high computer skills can completely buy a game once and sell it. The entire game is copied and sold to pirated websites at a wholesale price of [-] yuan per game, and pirated websites can spread the game for free, and use website traffic to attract some page game advertising sponsorship to make money.

In the case of relatively poor awareness of domestic piracy and genuine copies, this kind of game studio can easily collapse.

And for Chinese people who like to play pirated versions
That's probably what they thought.

ah?A broken game also costs 68 yuan?Ghosts can afford it!I have always only played free games!

This kind of environment is very harsh, and IEC studio is relatively able to support it. There are several well-known studios in China that specialize in word-of-mouth games, one after another closed down, or they were acquired by a big company to make fast food games to make money. When domestic games are being complained about and become more and more rubbish every year, few people can think that the studio that actually makes games has already collapsed.

"By the way, has the "Glory Era" studio closed down?" Jiang Xun moved the mouse to the search engine and started searching for news about the "Glory Era" studio.

"The ancient online game "Era of Glory" is finally facing a shutdown. Where is the hardcore game going?"

Jiang Xun took a glance, and most of them were lamenting the news of the outage of "Glory Era".

"Huh?" Jiang Xun's eyes scanned a message, "Six years ago, the "Glory Era" studio was acquired by DND."

DND company is now a well-known label in foreign countries. It specializes in producing game themes related to the DND series. The full name of DND is Dungeons and Dragons. It is a Western fantasy-style theme with many interesting settings.

It currently has two games under its umbrella.

One is the traditional PC game, that is, the computer game "Final Knight's Last Charge", and the other is the VR virtual helmet game "Mage's Glory".

The two games respectively won the No. [-] popularity of the PC-side stand-alone game week abroad, and the third popularity of the VR virtual helmet stand-alone game week. They are both very popular games abroad, but the domestic response is mediocre. After all, these The games are all buyout games, and besides those who often play foreign games, few domestic players will pay attention to these games. The process of buying foreign games is very troublesome.

(End of this chapter)

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