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Chapter 1054 Who Is The Strongest Routine King

Chapter 1054 Who Is The Strongest Routine King
first map.

The impenetrable collective battle of the Eternal Team turned a melee map into a defensive map and a tower defense game.

They continue to expand the advantages and characteristics of this system of remote consumption flow.

Painlessly on the map he chose, the opponent had no choice but to knock out GG and choose to surrender.

In this best-of-five match, only 5 minutes into the match, the Eternal Life team took a 10-point lead.

The atmospheric team was very frustrated on this map, and could only regain their own face on the second map.

However, judging from the full preparation of the Eternal Team on the first map, the second map is probably a tough battle.

this stage of the game.

The two sides didn't care whether to let the water go or not. Whoever let the water go will die, so Brother Legend doesn't plan to make any further moves. On the map he chose, he will use the lineup that the Atmospheric team has been practicing for a long time.

A brief intermission.

Team Atmospheric, which reappeared, was not affected by the loss in the first game. In the last game, because they surrendered earlier, the time for the two sides to learn from each other was relatively short, so it was difficult to give out the feeling.

Sometimes when the hand feels hot, it is really unstoppable.

Brother Legend was also afraid that he would not surrender on the first map. After giving the opponent a good hand, his own player's operation would be deformed.

If this happens, they are basically waiting to be crushed later.

Intermission is over.

The game for the second map begins.

Brother Legend first banned [Flashback Archmage] in the previous map. This is a very unpopular hero, but it is also the key to the Eternal Team winning the game in the previous map.

The skills of [Flashback Archmage] make the skills of other characters turn to cooldown reduction in advance, and give the ranger profession an extra round of attack consumption.

Without this character, the Atmospheric team could still play a dozen maps on the first map, but [Flashback Archmage] improved the fault tolerance rate and firepower of the entire lineup, making them completely unable to attack.

Brother Legend saw this and banned [Flashback Archmage].

Once this character is banned, it will be difficult for the Eternal Team to replicate the lineup of the previous map. This ban is once and for all.

However, Brother Legend is limited to the routine used to seal the last map of the Immortal Team.

[Faith] This competition mode has been developed to the present, and god-level legendary characters have been born all the time, which has also led to the appearance of a large number of characters.

With such a large number of characters appearing on the stage, it is difficult for a team to control the skill effects of all these characters.

There are hundreds of roles, and being able to flexibly use more than 30 of them to play five or six system lineups is already a high-efficiency performance.

This hand ban is to give the Eternal Life team a full respect. Of course, the main reason is that they can't beat it, otherwise the main core of this system will not be banned.

Team Eternal Life didn't care about the banning of this hand either.

There are many ways to play.

The upper limit of hero selection determines the upper limit of a game. [Faith] With so many characters, you can't ban them no matter what.

To limit it, it is better to choose a lineup that you think can play and have a tough battle with the opponent.

The initial bans of both sides ended, and the bans of the Eternal Team were a bit random. The Atmospheric Team banned the main core of the previous round, and then banned a few difficult and difficult characters that the Eternal Team often used, and waited for the opponent to choose.

[Blade of Shadowborn].

Team Eternal Life's debut role, confirmed.

Starting with a big nuclear weapon is still very deterrent.

In the competitive mode, the cores are also divided into grades. The auxiliary core is the soft core, and the mage core is the magic core. However, the mage core and the auxiliary core can only be called the core, not the big core.

Because mages also have empty skills, mages are also limited by the fact that special equipment with special defensive effects on mages in the mall cannot output output.

On the other hand, when the physical core characters reach the middle and late stages of the game, with equipment support, a basic attack can kill people, let alone skill output.

Among the physical core characters, the characters with strong dominance ability in the later period are called big cores when they have a period of absolute strength within a period of victory.

[Shadowborn Blade] is a typical big core.

In the same way, such a character also has a common problem, that is, the output ability and combat ability in the early stage are worrying, and teammates need to pay him money to supplement the economy to buy equipment to be able to fight.

The first choice is to produce this kind of big core, which is easy to be targeted.

As long as I make your big core unable to activate, your choice will be abolished.

The easiest way to target is to come up with a legion commander who is useful in any version. His ultimate duel can forcibly limit the output of a character.

[Shadowborn Blade], which had no damage in the early stage, was caught in a duel, and could almost suppress all performances.

In the state of forced duel, players cannot control their own characters, they can only let the characters operate by themselves.

Brother Legend came up and was stunned by the Eternal Life team.

The coach makes BP policy and considers how to play this game. Many of them are prepared before the game, but sometimes it depends on the performance on the spot.

The selection of the Eternal Team is very strange.

It feels like this character was chosen on purpose for you to target them.

It's not necessary to grab this kind of big core first-hand, right?The normal reason is to choose the most stable one at the end.

What Brother Legend has to consider is whether to use the lineup he wants regardless of the opponent's selection, or should he target the opponent's selection?
The way of the opponent's BP is a bit monster.

You will be particularly uncomfortable. Once the big core comes out, you should not target it. Who can withstand the opponent's strong period in the later stage? It is still the strong period of the player Hanmei Lijian.

You have targeted it, the routine lineup you want to prepare may have to mess up the formation.

If it is said that the opponent deliberately chose a big core to break the rhythm of their lineup, they are forced to choose a character to break the development period of the big core.

Then the BP thinking on the opposite side is too ruthless. Not only does it not leave a way for itself, but it also does not leave a way for the opponent to survive. If you fight like this, anyone may collapse.

Brother Legend is upset.

The opponent's coach is typically informal.

Okay, you have Hanmei sharp sword, you are powerful.

Brother Legend gritted his teeth, and the Atmospheric Team showed his first-hand choice of legion commander, team battle, and this character stared at the big nuclear duel on the opposite side.

Control the opponent's output environment, and let the opponent's core cut the crispy skin all the time to fight hand-to-hand with the commander of the legion.

You can also use this strong control point to grab the opponent's big core and fight to prevent the opponent from developing.

Now that the intention to hit the opponent's core point has been made.

Then follow through.

"Melee magic god Ronte."

Team Atmospheric chose a character that surprised the audience. After all, it was too tough to choose a character in front of the character holder.

But the Atmospheric team's choice is not wrong.

Melee Dharma God is a character with high output. There are also environmental skills to assist field control. The character has strong functionality and is also strong in coordinating with the legion commander.

The commander of the legion is in a duel, and the opponent can only force each other to punch each other with the commander of the legion.

At this time, the melee magician is close to the opponent's core and crazily outputs the opponent's core, which can almost guarantee that the person being dueled will be killed in seconds. With these two hands, he intends to completely destroy the big core role of the eternal life team.

Completely seal the combat power of the Eternal Life Team.

(End of this chapter)

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