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Chapter 1049 The first selection of the series!

Chapter 1049 The first selection of the series!

In the case of BO5, five maps will be selected.

Also because there are five maps to be selected, BO5 will present a chaotic phenomenon of contention among a hundred schools of thought, and all map types will appear in the game.

It is unlikely that only one typemap exists on the field.

The melee map is almost certain to be released. It is unrealistic if there is not even a melee map among the five maps.

And everyone knows that the melee map will be the scoring item for the Eternal Team, so Brother Legend, the coach of the Atmosphere team, knows that he can't escape the situation of choosing a melee map.

How to limit the opponent and minimize the impact is a problem for the coaching staff.

Choosing a melee map, making the opponent unable to play well, making the opponent feel uncomfortable, and even if he wins, making the opponent win a miserable victory is the focus of Brother Legend.

A good coaching staff can also affect the game to a certain extent, and they are also the biggest off-court factor.

first map.

As expected, Jiang Xun chose a map for melee.

Brother Legend wasn't surprised either. Their second map took a confrontation map, which is the field control map for offense and defense, which is the most common competitive map.

It's not a melee map, let alone a wild map.

In the melee map, there are too many factors in the field that can be determined. The map is too broad and there are too many uncertain factors. From the overall situation, when to fight a team, when to avoid battles, and how to adjust the cut-in in a melee.

All kinds of unexpected conditions make the melee map full of instability.

This kind of uncertain factor restricts the strong teams, and if they want to play the melee map well, they must have strong enough conditions in all aspects to guarantee their chances of winning.

Five maps were chosen.

The first game is a melee map, the second game is an attack map, the third game is still an attack map, the fourth game and the fifth game is a wild map.

Select the map.

Load directly to the first melee map - Banshan Dragon Bridge.

The main building is a large bridge as the frame, and the rest of the terrain is a cliff around the mountain, and there are waterfalls and some streams underneath as the second form of terrain.

The place where the two sides often fight is the central bridge.

Because there is a decaying ancient dragon head in the center of the dragon bridge.

The two sides want to compete for this point, stay within the range of the ancient dragon head, and every minute there will be a BUFF that improves all attributes, which is the feature of this melee map.

This building was prepared by the designers to speed up the pace of the confrontation between the two sides.

Some teams play outrageously on melee maps. They can only explode with three kills in 10 minutes. They play like a football game.

This weakens the biggest feature of the melee map.

The audience can't see any offensive feast, and the designer designed the melee map for fierce confrontation. Seeing this kind of chaotic melee every day is definitely not in line with what I expected.

You don't fight?
I force you to fight.

I designed this content to make it harder and harder for those who avoid fighting.

And in this game, the Eternal Life team began to play tricks again.

Three character choices for starting hands.

They are all ranger archer type characters.

Red Flame Ranger, Judgment Arrow, Doomsday Prayer.

You never know what kind of messed up lineup the Eternal Team will come up with.

Some people choose a role, and that position selection is a big headache. After choosing a lineup, the only team that can feel that a team is doomed at the beginning and will lose the game is the Eternal Team.

The most frightening thing is that you think the Eternal Team has chosen a lineup that doesn't want to win and doesn't deserve to win, but they just can win.

These three-handed role selections, one said and one made the Atmospheric team at a loss, and they didn't understand what the other side was doing, an exhibition match?
This selection is a real art.

I really have you, Team Eternal Life.

Black Hole's mouse clicked on the role of [Empire Eagle Eye], which is also a very common long-range shooter role, but it has been weakened in several versions, and now it is more about functionality than output.

The atmospheric team lacks a scout.

A point to find someone.

Imperial Eagle Eye is very suitable for this role of finding people, but this version of Imperial Eagle Eye is too weak, and it is almost weakened into a role similar to soft assistant.

His shooting damage is almost cut off.

In addition to having a range that surpasses all ranger shooter professions, the Imperial Eagle Eye is useless in terms of attack speed and attack damage, and the attribute of range can be strengthened through the equipment in the mall during the game!

"The output is too low, it's not easy to take." Brother Legend thought for a while, and felt that the current version of the role of Imperial Hawkeye is different from the chicken ribs.

"Take the worm." Brother Legend commanded.

Bug is a character's nickname, because this character finds the enemy's position through the swarm, and has a good spell output, and also has the ability to stealth and quickly transfer the battlefield.

Is a very popular scout type role.

The black hole adjusted immediately.

Vetoed the Imperial Hawkeye and took the hero backhand.

At this time, the Eternal Life team meaningfully selected the Imperial Eagle Eye, showing such a hand to the audience.

The three-shooter lineup is not bad, it can be played.

But if you add an Imperial Hawkeye, that's a four-shooter lineup. You don't even control the field and start a team, and the characters are still so fragile, how can you fight this?
Quite weird.

Brother Legend showed a strange expression.

Countdown to 30 seconds.

If the role has not been changed within 30 seconds, then the fourth player of the Eternal Team is confirmed to be the Imperial Hawkeye.

No way?
Wouldn't someone really be playing tricks in this kind of competition?

The role of shooter is a very developmental position.

He relies on normal attacks to output, and he also relies on the player's shooting accuracy, and the skill damage is relatively low, but what about the mage?

Master is a system.

The core unique skills are all combos that can be strung together, even without equipment, they can hit full burst.

If the shooter is not equipped, then there must be no output.

The five mages can use operations, and they can achieve effects through better combos.

The hard conditions required by shooters are higher than that of five mages and five control fields!

Three shooters are already walking a tightrope.

Count down ten seconds.

Five seconds!
one second!

The fourth hand of the Eternal Team-Empire Eagle Eye.

The original signature character of the Zhengrong team appeared again after being silent for a series. In the Legend Cup World Finals, the appearance rate of this character was extremely low.

Generations and versions of gods.

The previous version was brilliant in the Intel Extreme Masters Cup. After the light was released, the next version of the Imperial Eagle Eye was cut in the competitive mode, and it was directly cut to the state where the shadows disappeared in the competitive mode.

Professional players come here to win games.

Garbage characters, characters that cannot win, will definitely not be selected.

The Eternal Team was chosen!

on the big screen.

Imperial Eagle Eye Takes!

A reminder of [Selected for the first time in the series] was illuminated in the venue.

At the same time, a deep and magnetic steady voice slowly read out this line.

"The eagle's eye will not spare anyone who is guilty of sin."

(End of this chapter)

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