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Chapter 1006 Outrageous economic curve, I am too difficult!

Chapter 1006 Outrageous economic curve, I am too difficult!

Looking at the problem from different heights, the conclusions are naturally different. The focus of the Eternal team's research on this map is to focus on wild monsters and economic snowballs, while the research focus of the Atmospheric team is still the idea of ​​​​the conventional occupation map.

One for money, one for map control.

Two ways of thinking.

In the first round of this map, there are still many viewers who have doubts about the cash flow. After all, this is not a mainstream style of play.

I have taken all the points, and I have all the advantageous positions, so why can't I beat you.

Team Eternal proved with their own performance that the cash flow is what this map should be playing.

on the big screen.

The director debugged a system panel that is not very commonly used - the economic curve panel.

This system panel is generally only used for the start of the game where both sides are fully equipped and fully equipped. This panel will show all the audience which player uses the most economically and has the best equipment.

After the Eternal Life team came up with a new style of play, such a game panel that was not very commonly used was temporarily moved up.

It turns out.

This economic panel curve and the money flow system are extremely harmonious, which allows the audience to understand the economic gap between the two sides more clearly.

I also put myself in the situation and understood the current situation more directly, who is in charge of Thunder.

The disastrous defeat in the first round, and the victory reward of the Eternal Team in the first round, the economic gap between the two sides is obvious.

Even the poorest player in Team Eternal Life has better finances than any player in Team Atmosphere.

However, the main reason for this is that the team economy of the first defeat of the atmospheric team was not squandered.

They stored the economy of the first defeat in the team's economy pool, and when they lost in the second round, the economy of the losing streak was enough for them to at least fight economically in the third round.

This way of saving the economy with a losing streak in total rounds is the most common type in the normal mode.

However, the economic acquisition ability of the Eternal Life team almost made the commentators look stupid.

"Jiang Xun, you really have it!" Shen Hui couldn't laugh or cry when he saw the equipment made by Jiang Xun.

It is regarded as the best equipment for trumpet training by countless netizens and players - 'Hook Cloak'.

It's not that the original name of this cloak is the hang-up cloak, but the effect of this cloak allows players to upgrade by hanging up.

Its full name is [Burning Cloak], and it has continuous range burning aura damage.

In competitive mode, this equipment has always been tasteless.

Because the damage it provides is very low in real-time combat, a real battle, a contest among professional players, will hardly last more than half a minute.

The most important point, this cloak, even if five people bought it, the effect will not be superimposed.

In the passive, there is a parenthesis, which explains in detail-cannot produce superimposed effects on hero characters.

Without superposition, the burning damage per second is 24 points, and it can only burn 600 points of damage in half a minute.

It does not have the dodge effect and high armor brought by [Smart Cloak].

There is also no toughness effect and damage superposition effect brought by [Cloak of Fighting Spirit].

Other types of cloaks can achieve very good combat effects in such large-scale battles.

Won the first round.

All five members of the Eternal Life team made [Burning Cloak], and then carried out a large-scale scan.

This cloak cannot be superimposed on the character.

But it didn't say that the superimposed effect cannot be applied to wild monsters.

The [Burning Cloak] made by five people together has an amazing superimposed effect. Scanning the picture together is almost like walking around and killing wild monsters.

The basic economy of each wild monster at level 20 provides 20 gold coins, and killing a player also provides 500 gold coins.

Killing more wild monsters will almost catch up with the economy of one head.

On the economic curve on the big screen.

Team Eternal Life's team reserve economy is skyrocketing every second, and the last three digits are constantly beating.

The efficiency of this kind of brushing money continues.

The audience knew that if the Atmospheric team let it go, no matter how hard they tried, they would not be able to win the team battle. After all, the equipment would be crushed!

Maybe the economic rewards for losing three consecutive rounds are not as much as other people's economic rewards for three consecutive rounds!
Team Atmospheric is actually wondering too.

The opponent won the naked game, and the opponent's equipment was better than his own in the second round. According to normal principles, shouldn't it be to grab the opponent?
People who go to each other like mad dogs?

Even if you don't look for the opponent, you should look for the altar, occupy the altar, and win the points that should be won first.

What is this eternal life team doing so slowly?

The bystanders clear the authority and the fans.

The members of the Atmospheric team also killed wild monsters, and the team economy in their hands was also beating, but they fought less, only killing one or two wild monsters, so they still didn't think of gaining economic growth by farming wild monsters.

until
The movement of the Eternal Team to spawn monsters was 'caught' on the spot by the members of the Atmospheric Team.

A careless person who already regards finding the altar as a side task and killing monsters as the main task.

After being quietly discovered by the stealthy scouts of the atmospheric team.

They finally realized some small problems belatedly.

Is there something wrong with the Eternal Team's style of play?Or is it easier for the Eternal Team to win?

When this idea popped up in their brains, they were thinking about what the wild monsters could bring, and then they looked at the special effect of the other party, and they knew it was the [burning cloak] effect, as well as the high-efficiency clearing speed.

If you can't understand this anymore, you are a fool.

After careful calculation, in the second round, a wild monster is 20 gold coins, and at least 50 wild monsters are spawned in a wild area, 12 wild areas.

After clearing all the wild monsters in the wild area, the total economy will be as much as eating a losing streak economy.

in other words.

Team Eternal Life won the second round. Not only did they get a small financial reward for winning streak, but they also got a reward equivalent to losing streak economics by killing wild monsters.

The Atmospheric Team analyzed layer by layer, and when they came to this point, they felt that they couldn't just stand on the opposite side and brush.

Then the problem comes again.

What if you can't beat him?
If you fight against him, if the opponent is well equipped, he must be faster than you.

If you don't fight against him, if you fight with him, if you can't beat him, send a group to destroy, 5 people, each with 500 heads, that is 2500 economy.

You sent five heads, announcing the opponent's victory in advance this round, which curbs the opponent's wild farming economy, and still sends some economy over.

Moreover, no one said that if they lost the first round, the loser in the second round could not come back.

If you have sufficient geographical advantages, have a successful group start, and a miracle group with five players, then you have a chance to win.

If you deliberately send it over like this, you are also giving away the chance that you might turn the tables.

Black Hole, the captain of the atmospheric team, was a little sour.

He wanted to cry a little.

It's not a gift, and it's not a gift.

Why is it so difficult to play games!
(End of this chapter)

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