Chapter 252
Zhuge Liang is not the first magic stab in the glory of the king, but Zhuge Liang is definitely the first and most famous magic stab. During the period when he first went online, his popularity surpassed most of the assassins.However, due to the balance adjustment, Zhuge Liang is not as "powerful" as before.However, Zhuge Liang is still a very powerful magic thorn, and the difficulty is much lower than other magic thorns. Therefore, novices who want to play thorns can really try Zhuge Liang. This hero is not as difficult as it is said in the legend.

Zhuge Liang’s skill descriptions are very numerous. When many beginners read it for the first time, the more they look at it, the more confused they become. Moreover, Zhuge Liang’s skill animation looks very simple. The first skill is to throw 3 balls, the second skill is displacement, and the ultimate move is to lock attack.Therefore, when a novice comes into contact with the hero Zhuge Liang for the first time, he will miss many details, and then, the more he plays, the more he feels that he can't play.

It is not difficult to understand Zhuge Liang's skills, just put forward the main points.To sum up, Zhuge Liang's skills only have the following five key points.

Nearly one-third of Zhuge Liang's damage was dealt by his passivity. This passivity is the so-called strategic imprint.

From the appearance, when Zhuge Liang obtains the strategy mark, there will be an arc of light revolving around Zhuge Liang.Zhuge Liang's strategy marks are not single, but can be superimposed, and a total of 5 layers can be superimposed.That is to say, we can see at most 4 light arcs of strategy imprints revolving around Zhuge Liang, because once the light arc reaches the 5th floor, it will change and become 5 magic balls revolving around Zhuge Liang.

will automatically attack the enemy;
When hitting the same enemy, there will be damage decay from the second ball;

The magic ball will attack the enemy's hero units first;

Orbs will not attack towers and crystals;

Orbs also won't attack monsters out of combat.

Having said so much, how to get this imprint of Zhuge Liang?There are 4 main ways to get it:
One skill can shoot 3 magic balls, and each magic ball hits the enemy, it will get a layer of mark;
The second skill will generate a mana field, and when the enemy touches the mana field, it will superimpose a mark for Zhuge Liang;
The second skill itself is a spell, as long as it touches an enemy, it can also be superimposed with a mark;
After the big move hits the enemy, it will also get a mark.

Regarding the imprint of strategy and the five orbs surrounding Zhuge Liang, we need to understand one more thing: when the player does not use the imprint and orbs for a long time, they will disappear out of thin air, and this duration is 5 seconds.

All of Zhuge Liang's skills can cause good damage to the enemy. Let me do a simple addition problem for you to understand.

If Zhuge Liang's 5 passive magic balls, 3 magic balls of the first skill, the mana field of the second skill, and the vitality bullet of the ultimate move all hit the same hero, how much damage will it cause? (The calculation is the most basic level 1 skill damage)
Damage is divided into two parts:
Inherent damage, to calculate the attenuation of the passive orb and the skill orb, is

450+350+500+270+4*54+2*100
The result is 1986 damage;
The additional damage of the magic power, the calculation process also takes into account the attenuation, that is

52%+4*10.4%+70+2*14%+52%+55%
The result is 298.6% bonus damage.

If the orb is hit on multiple enemies, there will be no decay, so the damage value of the shot will be higher.

Except for Zhuge Liang's 5 passive magic balls, the rest of the skills are all range damage, not a single damage.

The passive magic ball can only hit one enemy, but the magic ball of the first skill can penetrate multiple enemies, and the displacement of the second skill can penetrate multiple enemies. The more, the more damage Zhuge Liang will cause.

In actual combat, Zhuge Liang's deceleration ability is rarely used, because Zhuge Liang needs two second-skill mana fields to hit the enemy one after another to slow down the enemy.The mana field only exists under Zhuge Liang's feet, and Zhuge Liang cannot control it independently.In other words, if Zhuge Liang wants to slow down the enemy, he must move close to the enemy twice!This action is too dangerous in actual combat, unless Zhuge Liang is fighting the tank one-on-one.While not very practical, the slow works well, a 3% slow for 90 seconds.

Zhuge Liang's big move is the vitality bomb.There are many details involved in the vitality bullet, so it is better for me to list them all.Vitality bullet is also a spell, hitting the enemy can also superimpose marks, this has been mentioned before, I won't repeat it.

Vitality Bullet is a locked skill, as long as it is locked by the skill, the enemy basically cannot break free.Even if he escaped with the help of a flash, he couldn't dodge it.

As long as the enemy is not full of health, vitality bombs can deal higher damage.If the enemy is at half health, the Vitality Bomb can deal an extra 100% damage, and if the enemy's health is lower, the damage will be more.Therefore, it is almost impossible for an enemy with residual blood to resist Zhuge Liang's ultimate move.

The ultimate move is not launched as soon as it is locked, there is a process of accumulating power, which lasts about 1.5 seconds.Therefore, after being locked by Zhuge Liang's ultimate move, it is not necessary to "wait to die", and there is still a short period of time to survive through other methods.

As long as the enemy locked by the vitality bomb is killed, 80% of the cooling time of the ultimate move can be returned.That is to say, when the vitality bullet directly kills the enemy, or the enemy is killed before the vitality bullet hits the enemy, the CD can be returned.However, if the vitality bullet hits the enemy and is not killed, if the enemy is killed by others, the CD cannot be returned, because the ultimate move has been used up, and the effect of the skill will also disappear.

After being locked by Zhuge Liang's big move, this is the only way to survive - let a teammate with healthy blood block Zhuge Liang's big move for you.

As long as your teammate stands between you and Zhuge Liang's big move, the vitality bomb will hit the teammate and then disappear, so it won't hit you with residual blood.

It should be noted that only our heroes in the whole canyon can block Zhuge Liang's ultimate move.

When a non-hero unit stands between you and the vitality bullet, it cannot stop the vitality bullet from moving. The vitality bullet will directly penetrate the non-hero unit and then hit the target hero.Moreover, when the vitality bomb passes through non-hero units, it can cause the same amount of damage, and can also knock these units into the air.Zhuge Liang can move after using his ultimate move. We need to move Zhuge Liang to a suitable position, so that the ultimate move will not be easily blocked by other enemy heroes, and it can hit as many wild monsters or minions as possible.

It seems to be a common principle. For heroes that are slightly more complicated, the inscriptions and outfits are relatively simple.

For Zhuge Liang, the damage is enough, and there is no need to add too much content to the inscription, only 88 spell penetration is enough.Since Zhuge Liang is a magic thorn and needs to roam more, he generally chooses the 88 magic penetration inscription for hunting.

It can be said that you can create whatever you want, as long as it is the output equipment of the mage, any combination is fine.Here, the recommended builds are as follows:

First of all, the Book of Devouring God, the Rod of Echo, and the Wrath of the Loremaster must be released, and the damage is already very strong after the release;
In the later stage, you can use the Void Staff or the Book of the Sages, you can also use the Resurrection Armor or the Bright Moon, and you can even use the Fiery Dominator.

In short, Zhuge Liang's outfits are very flexible, and he can do whatever he wants.

To play Zhuge Liang well, you need to have a very clear mind, not like playing Wang Zhaojun, just follow your teammates to play control all the time.For Zhuge Liang, there are about 6 key points.Don't think that these points are relatively small. If you master them all, you will naturally be a master.

Most novices still don't have a good control over Zhuge Liang. What often happens is that the passive balls are all thrown out as soon as they come out.

For example, when fighting wild monsters, one skill stacked up to 5 layers of marks, and then the magic ball turned and hit all the wild monsters, which is a waste.

In fact, Zhuge Liang's passive magic ball can be maintained. If you read the skill description above carefully, you know that this magic ball can last for 10 seconds.Don't underestimate 10 seconds, it is enough for Zhuge Liang to move from the middle to the side.

Generally speaking, Zhuge Liang needs to use minions or wild monsters to keep the 5 balls spinning.The specific operation method is as follows:

First hit the minions or wild monsters below half health;

The second skill passes through minions or wild monsters, and can superimpose 2 passive layers;
The first skill sticks to minions or wild monsters. After killing minions or wild monsters, it can superimpose 3 passive layers;
2+3 is exactly 5 floors, and the imprint will become 5 magic balls. Since there are no enemies around, the magic balls will not actively attack, but will only rotate around Zhuge Liang.

Many novices rely on Zhuge Liang's displacement and like to rush directly into the crowd to output. This is a very wrong way to play.No matter how high the damage Zhuge Liang is, he is still an extremely fragile mage, and it is impossible to withstand too much damage in the enemy pile.Zhuge Liang's basic gameplay is:
Output at the edge of the team battle, and the enemy has residual blood, and then enter the field to harvest.

Always keep in mind that not only fighting in groups, even if it is singled out or harassing, Zhuge Liang can only enter the field to harvest when the enemy has residual blood, otherwise, he will never approach the enemy.

Even the weakest deceleration control, as long as it hits Zhuge Liang, it will be extremely fatal.Zhuge Liang's second skill only has 3 displacements, and the displacement distance is not particularly far. Once it is controlled, it will basically be in the hands of the enemy.Therefore, the real usage of Zhuge Liang's second skill is not to move into the field, but to move to avoid the enemy's control.In the canyon, except for those controls that can directly lock the enemy, other controls Zhuge Liang can dodge.

Although Zhuge Liang doesn't really need a tailwind, and he can achieve good results in a draw, it is natural that the economy is higher. If there is a tailwind, Zhuge Liang will be more comfortable playing.

Zhuge Liang is just a mage. Apart from the pawn line in the middle, the only way to improve the economy is through support.You can also go to get wild monsters, but is it really good to rob resources so blatantly?

Zhuge Liang has a displacement, and can rush to the predetermined position very quickly under the condition of accurately judging the situation.If your Zhuge Liang knows how to use minions to keep the passiveness of 5 balls, then Zhuge Liang who just rushed to the support scene may get the head directly.

As for support, players only need to be a little cautious-don't go deep into the anti-jungle alone, and don't go to places without vision.

Zhuge Liang's first skill has a certain skill swing forward, so in many very critical situations, the enemy can always avoid Zhuge Liang's first skill.For example, the enemy has residual blood, Zhuge Liang's displacement has been used up, and the ultimate move is also on CD. Only one skill can hit the enemy, and, as long as one skill hits the enemy, the head can be taken.At this critical juncture, the enemy dodged a skill, which is really uncomfortable.

There is a better way to greatly increase the hit rate of a skill - use it together with Flash.

Players can use a skill in any direction, and then use flash to change the direction of the skill release, so that they can hit the enemy unexpectedly.

Dodge is not a commonly used skill, but a skill when harvesting residual blood, which should be noted.

There is another very important point in playing Zhuge Liang-don't be disturbed by the rhythm of your teammates.

There is not only one rhythm in the game, the jungler and the shooter lead the rhythm of the whole game, and Zhuge Liang must maintain his own rhythm under this rhythm.If Zhuge Liang's rhythm is taken away by his teammates, then Zhuge Liang will become a "useless" tool man, without control, and unable to kill the enemy.Therefore, when your teammates want to fight dragons together, you have to think more, instead of just going with them without even thinking about it.

So, what is Zhuge Liang's rhythm?
It's very simple - keep the tower and support more.

For example, in the example above, if the pawn line in the middle lane comes at this time, or the defense tower in the development lane is dangerous, don't follow your teammates, go to the middle lane or the development lane.Besides, if you are not fast at fighting dragons, leaving the damage to the enemy is the right way.

Zhuge Liang's only useful little trick is to stay passive as mentioned above. The 10 magic balls mentioned by some people are not practical in actual combat.

The so-called 10 magic balls means that Zhuge Liang kept passive and swiped his passive again, so that there would be 10 magic balls.However, this is of little use.The magic ball can only exist for 10 seconds. If you play two sets of passives in a row, the time left for the player may only be 5 or 4 seconds. In such a short time, the maximum use of the magic ball cannot be exerted at all.Therefore, what Zhuge Liang played was the idea of ​​the game, not those fancy tricks.

Practice card beheading line, if you don’t know how to get card beheading line, it’s better not to use Zhuge Liang (or there will be a little blood left, or a lot of damage will be overflowed), but if it’s just for fun, use the game of finding your sister Or approximate game practice to find and lock the speed of residual blood should be the best.

The most important point is that the mentality must be Buddhist, otherwise the mentality will explode in minutes when playing such an assassin-like mage.

Regarding the choice of shoes, I strongly recommend resilient shoes. Unless your level is much higher than others, otherwise resilient shoes must be the best choice. After all, Zhuge Liang needs to be close to harvest and brush passively. If he is caught, it will be difficult to stick The face hits multiple damages, and the resilient shoes can also provide magic resistance, which makes Zhuge Liang's online pressure much less.

The downwind game can directly use the three-piece set of "Book of Devouring God + Mask of Pain + Bright Moon", while the headwind game recommends "Book of Blood Race + Small Mask + Bright Moon". God Devouring Book" and "Spell Piercing Staff".

If there are more fighters with protruding faces, you can also use the Extreme Cold Storm first and then the Bright Moon to make yourself more resistant to beatings. Players who have not fully started are recommended to use the Extreme Cold Storm, so that you can be more confident The face brush passive.

Laning phase: In the current version, Zhuge Liang’s laning pressure is still quite high. Because there are too many long-range mages, it is difficult for Zhuge Liang to take the initiative in the pawn line. If you push the line of troops, it will inevitably be consumed, which is not conducive to the support of the meeting later.

Therefore, it is recommended that you let the enemy clear the pawn line first, and then "stick face 12" to quickly clear the pawns after the pawns have almost entered the tower.

Generally speaking, "Face Sticking 12" can almost clear a wave of soldiers (during this period, you must continue to receive basic attacks). After the passive is brushed, you have to take two steps forward and throw it on the single enemy in the enemy to consume it. , don't hit all the minions, the magic ball will give priority to attacking heroes passively, and the consumption effect is not weak.

After clearing the line of soldiers, either go to support the top and bottom lanes, or squat in the surrounding grass to see if the enemy mid laner will look at the grass. It has a lot of blood, and when the next skill CD is ready, immediately "flash face 12", basically can get the first blood steadily.

(End of this chapter)

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