Chapter 245 Lian Po
After the reshaping of the hero in the glory of the king, Lian Po's skills have undergone major changes, and his combos have become more diverse. Among them, the "121" combo is the most familiar and basic combo for all players who have played Lian Po. trick way.

So what other tricks does he have?Next, I will bring you Lian Po's 6 practical combo skills.

Lian Po's second skill is a range skill, and if there is an enemy within the range of the skill, the cooldown time of the first skill will be refreshed, so Lian Po's first skill hits the enemy and then connects with the second skill, and the first skill can be used again, this is " 121" combos.

Combo effect:

Consumption: The second skill can provide a shield, which can offset part of the enemy's damage that Lian Po received when he charged forward. The second skill in the combo can be used to retreat.

Control: The combo includes two first skills to knock into the air, and the second skill can also be used to slow down the range.

Explosion: Lian Po's main damage skill is the second skill, especially in the central area, the damage is particularly high, and the first skill twice can ensure the high damage of the second skill in the central area.

This set of combos is an advanced version of the "121" combo, which connects with basic attacks during the process of knocking the enemy into the air with a skill.

Because the first skill is passive, the third general attack can reduce the cd of the first skill by 2 seconds and cause additional damage, so we can first "save" a general attack through wild monsters, minions or heroes, and then use "1a21a" , you can play a skill with passive extra damage and reduce the cooldown of a skill by 2 seconds.

You can use a skill again as soon as possible after the "121" combo, the pursuit effect is better, and you can hit the extra damage of the third general attack, which can further increase the damage of the "121" combo.

The "31" combo contains two types, one is to use a skill in the first part of the big move, and the other is to use a skill in the second part of the big move.

Because one skill can be released during the release of the ultimate move, and the ultimate move has three stages in total, so when we release the first and second stages of the ultimate move, we can connect a skill.

Further increase the first-hand control distance of the ultimate move, or when the enemy surrenders the displacement skill to avoid Lianpo's ultimate move, they can use a skill to keep up to ensure the hit of the ultimate move.

Lian Po, who carries the summoner skill flash, can use the flash combo.

Because the attack distance of the first skill is relatively short, it is difficult to hit distant enemies, but using "1 flash" can greatly increase the advance distance, and then connect with "21" to perform "121" combos at a super long distance.

It can not only start a group first from a long distance, but also harvest the remaining blood enemies from a long distance when chasing the enemy and the skill attack distance is not enough.

"3 flashes" is to use the flash during the third stage of Lian Po's big move in the air. Of course, the flash can also be used in the first and second stages, but it is more unexpected to use it in the third stage.

Although the first and second skills cannot be used during the third stage of Lian Po's ult while staying in the air, flash can be used to change the landing point of the ult.

Combo effect:

The third stage of Lian Po's ult is easily dodged by the enemy's displacement skills because he stays in the air for a long time, and the third stage is the most critical knock-up control of the ult.

Therefore, when the enemy is out of the range of the third stage of the ult, Lian Po can use the flash to keep up in the air and play the control of the ult, or use the flash to change the landing point of the ult, and knock up multiple enemy heroes to play a group control effect.

"31 flashes" combo

"31 flashes" is to use "1 flash" in the first or second stage of Lian Po's ult.

Combo effect:

"31 flashes" can greatly increase the attack distance of Lian Po's big move, and play the role of starting a group first from a super long distance. Level 1 to grab the line, go to the opponent's tower and put 32 at about 2s, and you can grab level 39 at about 2s, which is faster than ordinary side lane heroes, and because it blocks the line of troops, it can be played in the middle and low segments Disrupt the rhythm of some unskilled players grabbing second.

Since grabbing the line is fast, it means that the team battle of the crab in the second level can be supported.How effective is Lian Po's support?Don't talk about anything else, let's talk about the most important thing, save the third general attack, 121 sets about 1800 burst damage + 1s control, directly destroy one piece, and cooperate well to win the early rhythm.

Online online mastery.Since Lian Po has a domineering body, the second skill can gather soldiers and cause damage. If you focus on grabbing support, you don't have to worry about being single-killed online.

Sustained dominance + control in team battles.In a wave of team battles, Lian Po can play at least two 121s plus one big move, a total of 3s AOE control, and a certain amount of damage.If you carry flash, you don't need to go around tediously, you can directly rush into the enemy's formation from the front, and aim at the enemy's C position with 1 flash for continuous control and cooperate with teammates to harvest.

This starts with Lian Po's skill mechanism.Lian Po's 121 seems to be flexible, but in fact, if you want to hit the center damage of the second skill, you must ensure that the first segment 1 hits the enemy, and you must keep the distance from the tip of the 1 skill indicator.That is to say, the effective hit distance of Lian Po 121 in actual combat is only one range of 1, not two ranges of 1, so the flexibility that most players tout does not exist.In the same way, the effective hit distance of any Lian Po's one-hand combo is only a distance of 1.

Some people may say that I can guarantee 121 hits in the second paragraph from a long distance to control the opponent, and then take a big move.But in fact, this is a very stupid behavior, because now you only have Flash in your hand to guarantee the hit of your big move, and since it can only guarantee the hit of one of the damage, for the third part of the knock-up, you can only keep Give the third paragraph a big flash.Due to the long front swing of Lian Po's big move, when dealing with fast-moving or displaced opponents, you can't even guarantee that the first deceleration hit of 1's 1213 will be hit.

大招第二段和第三段之间的延迟更是在重做后不一般的长,给了对手很多反制时间,可以非常轻易地躲掉。延迟本意是为了让玩家在此衔接一个1技能,但实际上12(33)1(3)的连招并不能保证打满2的中心伤害,因为在释放2之后无法把对手留在2的中心。

Some people may think of carrying a stun to ensure that the skill hits, analogous to Sun Ce's 1 stun.But in fact, it is difficult for the high-segmented Lian Po to draw the opponent's c-position to a distance that can be reached by 1 in a team battle, and needs to go around and squat on the grass.And the small combo 121 does not need vertigo. The complete combo is 1213, and the vertigo is used before the third paragraph 3, but the disadvantages are as mentioned above. After 121, the opponent cannot be kept. Most likely empty dizziness.If it is a combo of 12 (vertigo) (33) 1 (3), it can ensure that the damage of the 2 centers is full, and it can also ensure that a section of 1 is left to improve the hit rate of the third section of 3, but it is difficult to deal with opponents who have displacement. At this time, the opponent can open a large enough distance after the stun is over, and it is difficult to catch up even if they stay for a period of 1.And the disadvantages of carrying stun are as mentioned above, the effective hit distance of the combo is only a distance of 1, but carrying flash will be very different, and the current version of the auxiliary position is popular to interfere.

Having said so many distances, the distance range of a 1 is really not big, that is to say, in the actual game, a 1 is easy to be avoided, which further makes it difficult to hit a subsequent set of combos.Therefore, when dealing with the two t0-level heroes Ma Chao and Guan Yu, it is difficult for Lian Po to gain an advantage.You can't fight at the first level to grab the line, and you may be drained of blood against Guan Yu.From the second-level support to the team battle, Ma Chao and Guan Yu's second-level team battle ability is only stronger than Lian Po and not weaker than Lian Po.After the fourth level, Ma Chao and Guan Yu still have some displacement when they sprint, and they run very fast. Only after you try it will you understand how difficult it is to hit these two.When dealing with Guan Yu, after level 4, you cannot directly cross the line and use skills to grab the line, which will slow down the speed of grabbing the line, otherwise it is easy for Guan Yu to push into the tower to place an order.Since the line cannot be given priority, the speed of support is not as fast as that of Ma Chao and Guan Yu, and the effect of support is not as good as that of Ma Chao and Guan Yu, then the above-mentioned advantages of line rights are gone.

Comparing these two t0s, is Lian Po more effective than these two in team battles?Compared with Guan Yu, in the hands of high-end players, Guan Yu relies on high movement speed and sprinting, can avoid countless key control skills, play AOE continuous control and high burst damage.In the later period, the damage of Guan Yu's one-knife and one-skill hit may be the damage that Lian Po can only deal with a whole set, let alone Guan Yu can deal such damage many times, and it comes with a more powerful toughness effect to control forced displacement.As for Ma Chao, with high mobility + long distance + high burst, there is almost no vacuum period in displacement. Although he has no hard control ability, damage alone can pose a huge threat to the enemy's c-position, and the damage level is much higher than Lian Po. , team battles are not necessarily weaker than Lian Po. In position c, Lian Po's set of 1213 may not necessarily kill him, but if he gets hit by Ma Chao's set of two or three big moves, he must be cold.

After the match between t0 and t1, Meng Tian Zhu Bajie, old master.

It is not an exaggeration to say that Zhu Bajie is Lian Po's superior replacement.More stable and stronger ability to resist damage in team battles, equally powerful ability to control and start a team, strong early field combat ability, and the champion of the tank side in the version.Lian Po can't bring Punishment to invade the enemy's wild area in the early and mid-term, and he can't survive with more than one dozen. Team battles are not necessarily better than Zhu Bajie in terms of damage and control.

Meng Tian, ​​1 flash ultra-long-distance team start, after the super-wide-range AOE burst damage.Although the overall team battle control ability is not as good as Lian Po's, the damage level is much higher than Lian Po's, and there is no need for further control. The enemy has already fallen under the guns of Meng Tian's army.

Old Master, the version with the strongest single side.In the early stage, Lian Po had the line power and support right to the old master, and the support effect was greater than the old master.But in the middle and late stages, after the old master's equipment was formed, Lian Po, who was not suitable for single belts, became slower and slower with the passage of time, and he couldn't beat the old master in a one-on-one match. old master.It is difficult for most jungler heroes to deal with the old master alone. At least three people are needed to encircle and suppress the old master, and this is completely in the hands of the old master, which is a situation of being restrained by the old master.

Let me talk a little bit about how Ma Chao and Guan Yu will be single-killed by Ma Chao and Guan Yu if they casually put 121 across the pawn line to grab the line after the fourth level.This is a stupid behavior, but most low-end and mid-level players have no such experience, and they can't imagine how Ma Chao and Guan Yu can solo kill Lian Po in the lane.

Lian Po crossed the line of his own soldiers, and 121 hit three enemy soldiers to grab the line.The enemy Guan Yu appeared directly from the nearby grass, sprinted and pushed back. At this time, he was already close to the enemy's defense tower, or he might have been pushed into the tower.He reacted quickly and ran back, but because Guan Yu started sprinting, he missed the first two hits, and the distance was widened. Even the flashing distance was included, and Guan Yu couldn't be hit by the third hit at all.When Lian Po's big move is over, he can't move much distance in total. Ideally, the difference between the first skill is 6s, and the second skill is 4s.

Lian Po crossed the line of his own soldiers, and 121 hit three enemy soldiers to grab the line.The enemy Ma Chao picked up a gun that was kept on the ground, and directly opened the sprint combo.Lian Po turned on his big move to fight back and retreated at the same time, but he couldn't dodge Ma Chao's big move to kill, and directly took a full set of Ma Chao's damage.When the third hit was flying fast, Ma Chao opened the distance, and it was impossible to hit the flying hit.Ideally, the difference between the first skill is 6s, and the difference between the second skill is 4s. At this time, if the outfit inscription is not enough, you are already dead. If you have enough meat, you may be able to withdraw to the tower to survive.

To put it bluntly, why does Lianpo's middle and low-end game feel strong?Because in the middle and low-end rounds, most players in the confrontation road can't avoid Lian Po's skills, and they don't remember the vacuum period and distance of Lian Po's skills. Most c players in team battles can't avoid Lian Po's skills.But in fact, a single movement or sprint can break Lian Po's combo.Mid- and low-end players have no control over the damage. You think it’s scraping, but it’s actually quite painful and can kill you, but you don’t. .So when it comes to high scores, shooter Gongsun Ma Mongoose is not afraid of Lianpo, Ma Chao, Guan Yu Mengtian and other confrontational heroes say that you are a stupid 13 who was beaten by the show, and jungle heroes generally move more, let alone say more.

Lian Po, who plays well, is really difficult to fight, because sometimes when I don’t let the opponent take it, sometimes I can’t beat it. Of course, it’s because I’m not that kind of strong person, so It's only over 30 stars, but it's because I have my own team to play with.

Lian Po is a hero, in my opinion, his damage mainly comes from his first skill and ultimate move, because these two have control, which allows you to bear the damage that is difficult for him.Personally speaking, when I hit him, I started with the first skill, followed by the second skill to refresh the first skill, then connected to the big move and hit the opponent twice, and then used the first skill to knock the opponent into the air.If it is fully played like this in the end, the damage can be [-]. (Of course this is personal damage, it should not be so much after deducting the defensive equipment on the opposite side)
Personally, I feel that it is not difficult to line up with Lian Po, the main thing is to level a with [-], [-], [-], and the ultimate move is not just to use it.After his passive accumulation is full, he has an attack speed bonus and a little damage avoidance, so when you are in the line, you must pay attention to how much his passive accumulation is, and then consume it with him when entering the field.Or it’s Ma Chao or Guan Yu, who pokes away or slashes, and then fights with him during the gap period when the second skill can’t refresh the first skill.

As we all know, the status of soft assistants in recent versions has been getting higher and higher. You rarely see Ban Niu Mo, Zhang Fei, etc. at high ranks. On the contrary, Taiyi, Da Qiao, Lu Da, and low ranks are also inclined to ban Yao and Cai Wenji. , Ming Shiyin, etc.

The increase in the status of soft assistants brings about the problem that the team's overall integrity is insufficient, which makes it easier for high-explosive assassins such as Ake and Jing to find opportunities. When I play Ake and play soft assistants, it is often easy to take off in a wave.

So for the sake of overall frankness, I personally prefer to make up for Lianpo in the confrontation, because he can not only fight in the confrontation, but also fill in the support when Da Qiao, Sun Bin, and Lu Da are banned. It is very versatile and can be used in special circumstances. Fill the field.

In the current KPL preseason, Lian Po's appearance rate ranks third among tanks. Although the winning rate is not very good, it is enough to show that professional players attach great importance to him.

Some time ago, high-scoring readers often asked me what to do against heroes such as Charlotte, Yuange, Hua Mulan, and Ma Chao. I think Lian Po is good against these heroes.

In addition, Lian Po can take the flash to start the team first, and can also use interference to help the tower jump/defend. He can play first or backhand.

The key point to pay attention to is to release the skill overlord. Sometimes you predict that the opponent is about to control you, and you can use the skill to hide from the control when you can't get out.

In addition, when Lian Po enters the battle, he will gain fighting spirit, and he will have attack speed and damage-free bonuses. The maximum attack speed bonus is 30%, and the maximum damage-free bonus is 20%. It is also good for Lian Po's frankness. improvement.

Therefore, during the laning phase, it is recommended that Lian Po rely on the pawn line to put himself into a combat state, so as to ensure that he continues to have attack speed and avoid damage.

It should be noted that the first skill is passive: the third basic attack can cause additional damage and reduce the CD of the first skill by 2 seconds.

The first skill is Lian Po's main movement skill, it is not difficult to release, and it can be used in conjunction with flash.

When Lian Po uses the second skill, in addition to obtaining a short-term shield, the most important thing is that it can be connected to other skills, and there is a target in the range of the second skill to refresh the first skill.

Based on such a mechanism, Lian Po can save A in the air, and then quickly clear the troops with 121A, or consume the heroes on the line, and can also quickly help teammates grab the line when playing support.

Note that the closer the enemy is to the center of the second skill, the higher the damage of the second skill. This is a point that many people ignore.

The diameter range of the ultimate move is 1000 yards, which can basically cover most of the team battle formations. It is a sharp weapon for starting a team and can be used in conjunction with flash.

It is worth mentioning that when using the big move, it can be used in conjunction with a skill skill, that is, use the big move for two stages first, and then use the first skill to adjust your position to increase the distance of the dash, so that it is easier to knock into the air in the third stage hit.

(End of this chapter)

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