game trailblazer

Chapter 281 Game Museum

Chapter 281 Game Museum
After the E3 exhibition, the publicity and promotion activities related to the DreamBox128 host gradually reached a climax. The media power of Zhang Lexing's companies, including portal websites, advertising links, newspapers, TV, and theater advertisements, are fully in full swing, spreading overwhelmingly to the entire planet. The people introduced the upcoming DreamBox128 console, of course, the focus is still on China, the United States, RB and other places where the game machine will be launched on July 7.

In China, promotional texts about the DreamBox128 console and its Chinese name "Dream Treasure Box" can be seen everywhere. Many media related to game reports have introduced more or less space. After entering June, such as "Video Game Professional game media such as "Software" and "Home Computers and Game Consoles" also dedicated more than ten pages of special reports, while Fengyun Game Club published a special issue "Journey to the Dream Box" for this purpose, from From the real machine operation experience of "Dream Box" (Chinese version of DreamBox128 console), to the feeling of playing the pre-sale game with graphics and texts, plus the video introduction in the attached CD, the DreamBox128 console is made a thorough introduction.

"On July 7th, meet in the Dream Box..."

"SNK's fighting masterpiece "The King of Fighters: Ultimate Impact" is expected to land in the Fantasy Box in March 2000..."

"The first game No.4 "Legend of Sword and Fairy: Haotian Gods and Demons", a new legend in the world of Sword and Fairy..."

""Pro Evolution Soccer 4" VS "FIFA99", who is the new king of football games..."

"Gaming or fitness, "Dancing Party Mixed Edition" allows you to enjoy the new feeling of standing games..."

"The magic weapon is here! The complete test of the game controller matching the fantasy treasure box..."

"Wake up your ears! The matching speakers for the dream treasure box are highly recommended..."

"Monitor, monitor or TV? How to create a fantasy gaming experience in a fantasy box..."

One article after another ignited the enthusiasm of the players, and they threw themselves into the Internet one after another, using the keyboard as a pen, telling their expectations for the DreamBox128 console in the forum, or guessing the pros and cons of the first game, Or ask someone for advice where to buy a DreamBox128 host.

……

After forcibly adjusting the investment plan and paying attention to the implementation for a period of time, Zhang Lexing flew from Hong Kong to BJ by his own special plane to attend the unveiling ceremony of a museum.Unlike those common revolution museums and science and technology museums, this is an exclusive museum "Video Game History Museum" specially set up for the development of the game industry, and it is said to be the first in the world.

Zhang Lexing had a long-standing idea of ​​setting up a "Video Game History Archive". Since he flew to the United States that year, he has been paying attention to collecting information in this area, from the unlucky Atari 2600 and Nintendo's red and white machines to the later popular super games. Nintendo and other home game consoles in various periods, from pure text adventure games, role-playing games composed of symbols, to computer games of different periods such as "Sim City", "Wolf3D", "Dune 2", etc. Short, the influence of video games is still shallow, and there is no particularly suitable venue, so this idea has been dragged down.

But now these problems have been solved. Zhang Lexing has collected so many collections that he needs to divide them into several places for storage, and the influence of the game industry has far exceeded the year he started to conceive. As for the venue, there is already a traffic A convenient, fashion-forward building is available.In addition to the seven floors above the ground, the Times Fashion Building used to open the "Video Game History Museum" has three floors underground, which are used as an underground parking lot, a warehouse, and a central computer room.The above-ground area of ​​the entire building is close to 6 square meters. At present, only one-third of the area used by the "Video Game History Museum" is used, and the rest is planned to be gradually filled in the future.

On Saturday, June 6th, the opening ceremony of the "Video Game History Museum"...

Li Wenbo excitedly stepped onto the temporary stage set up in front of the Plaza of Times Fashion Building, took out two pages of speeches from his pocket, and prepared to go to the speech booth to express his feelings.The reason why he was so excited was not because he had the opportunity to be on stage, but because he was lucky to be selected as the first batch of players to visit the "Video Game History Museum", compared with those players who could only come tomorrow , his luck appeared to be quite good.More importantly, he had heard before coming here that there are many games from the "prehistoric era" in this "video game history archive". He was very curious about this, so he had the opportunity to visit in advance. excitement.

Walking to the speaking table, Li Wenbo took a deep breath and said: "...First of all, I am also a senior player in the game industry, but unlike the previous two, they are senior game producers. People, and I am a veteran game player. Counting from the Apple II and Atari in the [-]s, it has been almost fifteen or six years now. Over the years, games have always been an important part of my life. I believe In the future, my love for games should never change. When the "Video Game History Archive" opened, I felt a sudden feeling, and I would like to talk about my understanding of games.

Games can be regarded as the greatest new thing in this century. In my opinion, it is not only a very entertaining way of leisure, but also in no way inferior to traditional novels and movies in terms of art, and compared to novels and comics. Compared with movies, the expression techniques of games are more three-dimensional.This three-dimensional space is completely different from the three-dimensional space that animations have compared to comics and movies to novels, but it is a unique feeling that games have compared to other forms of expression.

Take role-playing games as an example. For the same plot of two people fighting on the street, you only need to write the main plot in the novel, and passers-by A, B, and C who are watching just need to mention it in one stroke, or even a word at all.In movies, unless you are describing a deserted street in the middle of the night, you must hire some extras to hang around on the street or squat in place pretending to do business, because the way of expression has changed, and some original observations If the unseen elements become observable, more things must be taken into account, otherwise even if the main plot is as exciting as the novel, it will not have any authenticity and artistic value.

This is even more so in the game, but there is a more professional title for the extras - NPC.In order to present a decent street scene, not only must the positions of NPCs be reasonably arranged, but also lines must be designed for these NPCs. After all, NPCs have lived here for a long time, not just for this battle. Maybe they will be here before the battle, and they will still be here after the battle is over, so not only the actions and lines when watching the battle should be designed for them, but also their behavior and inner activities before and after the battle. And dialogue must be considered.

In this way, in terms of means of expression, games are more complicated than other art forms, and there are more things to consider, and the difficulty is quite large...

Therefore, in my opinion, games are the most perfect form of expression in the world at present, and many things can only be expressed by games.Although this point has not been recognized by most people, I believe that sooner or later they will realize their mistakes, and the emergence of the "Video Game History Archive" may be such an opportunity.

This is the end of my speech, thank you all! "

There was a warm applause from the audience, and the host replaced Li Wenbo to the speech booth, and said with a smile: "Thank you Mr. Li for your speech, and thank you for your enthusiasm. Next, I will invite the curator of the 'Video Game History Museum' , Mr. Zhang Lexing, the donor of the main collections in the museum, Mr. Zhao Haiguang, the chairman of the China Game Industry Association, Vice Minister Qi of the Press and Publication Administration, Vice Minister Zhu of the Ministry of Information Industry and other guests came to the stage to hold the opening ceremony."

Accompanied by warm applause, Vice Minister Qi, Vice Minister Zhu and others walked onto the stage with kind smiles on their faces. Zhang Lexing and Zhao Haiguang followed suit with smiles on their faces. Good stand next to a similar game joystick.At 58:500, everyone worked together to push the "joystick" forward. With a soft "click", the gate of the "Video Game History Museum" about [-] to [-] meters away from the stage slowly opened. Both sides were opened, and the museum was officially opened.After the opening ceremony was completed, under the guidance of the tour guide arranged by the "Video Game History Museum", the guests, media and lucky players present filed into the museum and began to visit.

According to the training requirements, He Lili walked briskly into the "Video Game History Archive" while maintaining a sweet smile.In fact, she was just a cashier at Fengyun Internet Cafe last year. At the beginning of this year, because of her outstanding qualifications, she was selected as a candidate tour guide for the "Video Game History Archive". After several months of professional training, she passed After the assessment, this became an official tour guide.

"Hi, everyone!" He Lili introduced to everyone in her sweet and clear voice as she walked, "This is the lobby on the first floor of the museum. You can see that the first and second floors are combined, so look It has a broad and towering feeling. Walking along this side is one of the exhibits in our museum, "Game Road", which mainly exhibits some key latest products from the birth of video games to the present. Everyone Please follow me this way."

Under He Lili's greeting, everyone followed her to the left hand side of the gate. Zhang Lexing, Zhao Haiguang and others led the way. The players were at the back, looking around at the grand lobby on the first floor.

"Everyone, please look at this." After walking a distance, He Lili stopped and turned around, and introduced to everyone: "It is said that the world's first video game was born in the US government nuclear laboratory in 1958. A national laboratory located on Long Island, New York. In order to dispel the concerns of the surrounding farmers about this nuclear laboratory, the then director Willie Heginbotham wanted to plan a lecture tour and figured out what to do. He won the favor of the farmers. So, he and his colleagues used a computer to create a very simple tennis simulation program on a circular oscilloscope, and named it "Double Tennis". In fact, it is just a white dot on the A white line jumps around on both sides, but in that era, people on the farm were amazed by this novelty. Unfortunately, this machine was dismantled later, so we can only feel it from these two pictures on the wall one time."

Everyone's eyes followed the direction of He Lili's finger and looked towards the wall. Sure enough, there were two large pictures posted there. In one of the black and white pictures, one could vaguely see an oscilloscope between the two rows of large machines. Unfortunately, the resolution was too low at all. I can't see what is displayed on the screen, and there is only an oscilloscope on the color picture next to it, and the screen is quite clear, but it is really impossible for people to associate the curve above with tennis balls.

After waiting for a while, He Lili continued to lead the crowd forward. After walking four or five meters, she stopped again: "Everyone, please look behind me. The relatively large one is the world's first minicomputer PDP- 1. In 1961, the world's first real computer game was born on this machine. Please look at the round screen, there are some white parts moving around, that is The legendary first interactive game "Space Wars", don't underestimate it, "Space Wars" supports two-player online battles."

Following He Lili's introduction, there were really two staff members operating in front of the PDP-1 minicomputer, decently controlling the small pencil-like aircraft on the screen, attacking each other with laser light, although The picture of the game is very original, but many viewers feel very novel about it, and they can't help but burst into clicks of surprise.

"Le Xing, what the tour guide said sounds quite professional. Have you guys been specially trained?" Zhao Haiguang asked in a low voice.

"Of course, the tour guides in our museum are all carefully selected. In addition to their dignified appearance, they have also undergone professional training. Otherwise, how can they be knowledgeable about games? They are the key to the success of the museum. If If it's too amateurish, wouldn't it be a waste of these exhibits." Zhang Lexing also replied in a low voice.

"Everyone, please come this way," He Lili greeted, and then pointed to the display cabinet behind her sideways and said, "This is an early video game console, and the one on the left is called 'Odyssey', which is the world's first video game console." , its first demonstration was on May 1972, 5, and it was officially released in August of the same year. Unfortunately, due to the high price and untimely birth, the final sales failed miserably, but we still have to remember the name of this brave company Magnavox .The wooden box on the other side is also a video game console, and it also has a unique name 'Brown Box (BrownBox)'. In fact, it is the prototype of 'Odyssey'. The related technologies of 'Odyssey' are derived from Here, let’s not compare the shotgun in particular, it is actually a light gun that can capture and identify light spots on the screen, and it is said that this is the earliest light gun in the world.”

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like