Game Design: Is that okay, CaiGou?

Chapter 115 Armed Assault: A modern military simulation game from the main perspective of squad-leve

Chapter 115 Armed Assault: A modern military simulation game from the main perspective of squad-level tactics (please subscribe)

The meeting ended and everyone left one after another.

Cai Gou also returned to his office.

Start thinking about the choice of gun games.

Based on the type of virtual helmet device, plus more powerful virtual reality technology, and entry weight leverage.

Even classic games from previous generations will take on a new look due to advancements in game technology.

Gunfight shooting games are divided into first-person and third-person.

But since it is a virtual helmet type game, in order to increase the sense of substitution, it is natural to choose the first-person type.

First-person shooter games are a branch of ACT games, but like RTS games, they have developed into a separate genre due to their rapid popularity in the world.

FPS first-person shooting game, as the name suggests, is a shooting game based on the player's subjective perspective.

Players no longer control virtual characters on the screen to play the game like other games.

It's about experiencing the visual impact of the game immersively, which greatly enhances the initiative and realism of the game.

Early first-person games generally brought players the stimulation of screen light and a simple and fast game rhythm.

With the gradual improvement of game hardware and the continuous integration of various games.

First-person shooting games provide richer plots, as well as exquisite graphics and vivid sound effects.

Throughout the development history of FPS first-person games in previous generations.

The earliest first-person shooter game was "Warbirds" developed by the "Cornered Rats" development studio of "Playnet Inc".

In [Warbirds], all characters can only play the game from a first-person perspective.

"Battle of Iwo Jima" officially establishes the basics of FPS game operations in which the ENF-style wsad keys control the character's forward, backward, left, and right movements, and the ENF-style control of the character's rotation direction.

[Quake] is the first 3D game in the previous life to truly use polygon rendering technology, and it is also the prototype of FPS games.

The innovation of [007 Golden Eye] is the introduction of "ballistic calculation": depending on the part of the enemy's body that is hit, the enemy will react differently, so the "headshot" gameplay has become a standard feature of FPS games.

It can be said that [GoldenEye] is the prototype of modern FPS games. It established the basic rules and gameplay of realistic FPS games and led the realism trend of FPS games.

[GoldenEye] pioneered the idea of ​​including stealth elements in a first-person shooter game. This work inspired many subsequent games of the same type.

[Half-Life] is a first-person shooter video game series in the science fiction genre. The first generation was developed by Valve Software and published by Snow Mountain Company in 1998. The game created a new standard for FPS games and started the MOD module game boom.

The above games can all be regarded as remarkable games that have made outstanding contributions in the history of the development of FPS first-person games.

However, these games are either played too early or are not suitable for virtual helmets.

Even if there are entry weight levers and real entries, it must be paired with a game that has a good starting point.

Only in this way can the effect of one plus one be greater than two.

After Cai Gou conducted a search in the multi-entry store based on the keywords of hard-core entries and real entries, he really found a game that perfectly met his requirements——

[Game Name: Armed Assault]

[Price: Emotional value x3000000]

The type classification of this game is extremely rare and bluffing. It is a modern military simulation game from a squad-level tactical perspective.

In terms of the realism, coverage, interactive capabilities and potential of the simulated battlefield, it far exceeds its predecessors and is a leader in the field of military simulation.

Listen to this type!

How scary!

The biggest feature of armed assault is that it simulates the real battlefield environment.

Look at this feature!

Even scarier!

In previous lives, the Chinese name of armed raids was even translated as [Virtual Battlefield System].

Important military organizations in many countries have purchased armed raids many times and continuously used them as auxiliary military training systems.

This also reflects from the side that this game system has potential and uses that far exceed the entertainment category.

Because of its own game characteristics, Armed Assault has a very high starting point in the virtual reality game genre. Coupled with black-tech level virtual reality technology and the entry weight lever increasing the real entry.

Perhaps the reputation of the armed assault virtual battlefield system in its previous life will be worthy of its name this time.

"Three million is three million!"

Cai Gou directly bought Armed Raid with a wave of his hand. Fortunately, although the development and production cycle is long, the most indispensable thing in Taiping Road at present is time.

What’s more, slow work brings out fine work. This is the first time that the Taipingdao team has dabbled in the virtual reality game type. Everything needs to be adjusted, so it’s better to go slow.

"call……"

Cai Gou took a deep breath and began to write down the game design plan at his desk.

at the same time.

Taipingdao Company's recruitment of independent game designers for the mountain city game industry was also posted on the recruitment section of Bibo, Game Paradise, thus being completely known in the gaming circle.

Taipingdao Company and Tiangong General.

Not to mention in the mountain city game industry, that is in the national game industry. Judging from the current results, he is definitely a representative of the young group.

I don’t know how many game designers regard Cai Gou as their idol after learning about his fortune.

Taipingdao Company's welfare and salary packages are among the best in the country, and project bonuses are even more generous.

Many game designers look at job postings.

There is such a good opportunity?

So why don't you give it a try?

As time went by, it was once again revealed on the Internet that employees of Taipingdao Company had quotas for internal referrals.

This is just great.

Employees working at Taipingdao Company range from the top management of the team to the cleaning lady.

All classmates who are related to each other, even if they have not been in contact for many years, call to inquire about the referral status.

This also allows the employees of Taipingdao Company to enjoy the feeling of having a hot and rare commodity.

However, Cai Gou clearly stipulated that internally recommended candidates must meet the standards, and they did not dare to recommend them at will.

Therefore, more employees declined politely, which also led to Taipingdao's internal recommendation of qualifications, which can be said to be expensive in Luoyang.

a week later.

The office building upstairs was rented by Taiping Road Company, and all employees of the R&D department moved upstairs.

Subsequently.

Wu Xiu personally checked and was responsible for the recruitment process and carefully selected a group of independent game designers.

The addition of new employees can be regarded as balancing the trend of academic circles within Taipingdao Company.

half a month later.

Based on game equipment such as virtual helmets and technical issues, a specially improved version of the game design plan was released.

At the same time as the completion was completed, the system prompt of the entry weight module appeared next to Cai Gou's ears——

[Detected that the host purchased and completed the game design plan of "Armed Assault"]

[The entry weight lever is triggered for the first time as a system module, and this use is free]

[Whether to use the entry weight lever to give "Armed Raid" entry characteristics]

【whether】

Cai Gou was surprised when he saw this:

"free?!"

 To explain, this is the first generation of Armed Assault, not the third generation of Armed Assault. There will be plots to unfold in the future, and the third generation of Armed Assault will also appear. I will not disclose anything else.

  

 

(End of this chapter)

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