Chapter 52 Companion
  After talking about Plan B, Nohill shook his head uncertainly, and then told Scar the shortcomings of this plan.

"To be honest, I can't guarantee the probability of success of this plan, but if it does succeed, we will be able to achieve extraordinary results at the minimum cost and as quickly as possible."

"But if Plan B is implemented, it means that there can be no mistakes at all."

"If something goes wrong, it will completely alert all the enemies hidden in Baldur's Gate. At that time, both Plan A and Plan B will completely fail, and it will even affect the subsequent actions to save Eltoril. .”

Ska also clearly understands the disadvantages of this plan, which is high risk and high reward, but for the business they are undertaking, any unnecessary risks must be avoided as much as possible.

Perhaps Plan A is more reliable than Plan B, even if it may cause additional casualties, but for the business they are undertaking... no, this is not right.

"...What about the last plan? Is there a way for the last plan to avoid the shortcomings of the first two plans?"

"can."

Nohill responded in the affirmative.

"Although it will take a certain amount of time to lay out and will not be as effective as the first two plans, Plan C is undoubtedly the safest."

"After we sneaked into Baldur's Gate, we separated for the time being."

"As far as I know, many refugees from Eltoril are coming here one after another, and with them are many surviving Eltoril Hell Knights."

Scar suddenly realized something, could it be!

"Ska, I need you to integrate these people and find a way to persuade them to join our cause. After all, in Baldur's Gate, the two of us alone can't do anything big. We must recruit more people, and These former colleagues of yours are the most suitable candidates.”

Yes, Nohill needs manpower. After all, in the next plan, they will face an unusually large number of enemies. Nohill may encounter the cult that believes in the three gods of death, or it may If he accidentally bumps into a group of hunting vampire spawn, he may even be directly robbed by a small group of bandits entrenched in the local area.

Among the above three situations, except for the last one, the other two situations, Nohir and Ska together, are unable to cope with it. However, the tragedy is that the possibility of the above two and them encountering each other is very high.

"Be careful and identify those who are truly capable and determined. They may be the most powerful helpers we can find in Baldur's Gate. This task is very important, but I believe you can Do it well.”

Scar: "I understand. I'm quite confident about this. After all, I was also the captain of the Hell Knight Squadron in Eltoril before, so I still have this reputation."

"But after I summon them, where will we meet? What are you going to do during this time?"

Nohill: "I'm going to find out the truth and search for some possible help."

This help is not only information, but also equipment that may have been found in the game, team members that may be recruited, and any advantages that may be obtained. Nohill must use the convenience of acting alone to gain it.

"I can fly, which is a huge mobility advantage, and I will use this advantage to first go to the lower city and upper city of Baldur's Gate to explore, and use the detected intelligence to sort out the next action plan. This time is not It will be more than three days.”

"As for where to meet."

Nohir thought for a moment, and then said to Ska and the others.

"I once lived in Baldur's Gate for a while, and I know that there is a temple in Livingdon that worships Ilmet, the god of suffering."

"That temple is called the Temple of Mercy. Their high priest, Father Logan, is a well-known good man throughout Livington, and he is a devout follower of Ilmet."

"And the believers of Ilmet will not refuse anyone's help. Scar, you and the Hell Knights you can win over only need to stay there for three days." "I have calculated carefully, three days The time is almost enough for us to make hasty preparations.”

"In these three days, you need to win over your colleagues as much as possible without causing too much commotion. I will come back and actively look for you in three days."

Scar: "I understand, I will definitely live up to my mission."

Scar struck the plate armor twice with his right fist and made a promise to Nohir.

Nohir nodded, indicating that he didn't need to do this, just try his best.

After that, the two discussed it for a few more words. Nohir felt that he had nothing more to say, so he gave Scar a few words and then returned to the camp to rest.

It was not safe in the wilderness, and he would have to stay for the rest of the night, so he needed to seize the time to rest and recover.

Lying on his side on the sleeping bag, Nohir tossed and turned a little. Unable to sleep, he chose to open the panel again to see if there were any additional information prompts.

Then he really discovered an unexpected situation.

The first is the incentive point. Nohill received an incentive point called "Walking on the Path of Leadership", which once again filled up his originally empty reserves.

"It should be the incentive reward determined by the panel when Scar took the initiative to take the oath."

"But compared to the extra motivation point, what surprises me more is this."

In front of Nohir's eyes, there was originally just a panel that could be seen at a glance, but now there was actually a relatively simple double image behind it.

Nohir focused his consciousness on the ghost image, and then like switching windows, the simple panel originally at the rear unfolded directly and clearly in front of Nohir.

Name: Scar Chitrugu

Occupation: Level 10 Noble Knight, Level 10 Paladin of Vengeance
  Race: Human male (Elturgard)

Feats: Great Weapon Master, Improved Great Weapon Combat, Improved Defense, Alertness, Improved Combo Attacks

Attributes: Strength 16, Agility 14, Constitution 15, Intelligence 11, Perception 15, Charisma 18
  Skills: Movement Level 5, Lobbying Level 6

Holy Oath: Bold scolding, enemy declaration, tenacious revenge

Holy Skills: Divine Healing, Divine Perception, Divine Blessing, Guardian Aura, Courage Aura, Holy Slash

Spell slots and spells: 4 first-level spell slots, 3 second-level spell slots, 2 third-level spell slots
  1st level spells: scourge, hunter's mark
  Level 2 spells: Hold Human, Lost Step

3rd level spell: haste, protection from energy damage

All the abilities that Scar has mastered are tightly listed on this small panel, and the meaning of this panel has also been clearly revealed.

"companion."

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  (End of this chapter)

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