Ordinary fantasy adventure in Faerûn

Chapter 5 Choosing a Location

Chapter 5 Choosing a Location
  Ding, the adventurer profession has been selected as barbarian, the main options have been selected, and character creation has begun.

"Choose a name that fits the background. Let me take a look. I got it!"

Name: Nohir Temariti (in the tiefling race, these two words mean wandering and foolhardy respectively)
  Occupation: Barbarian
  Barbarians are active in chaotic battles. They can enter some kind of supernatural violent state, allowing their anger to drive themselves and gain superhuman strength, physique and resistance. Barbarians can only maintain a violent state for a short time before fully resting. But usually this time is enough for them to defeat the enemy.

Note: Not every tribe member in an uncivilized society is a barbarian. True barbarians are as rare as experienced warriors in the city, and these few barbarians play the role of protectors and battle leaders of the tribe.

Life in the wilderness is full of dangers and challenges. They must face hostile tribes, deadly climates and various terrifying monsters. The barbarians must rush towards those dangers quickly to protect their tribesmen from threats.

Race: Zariel's tiefling
  Languages: Common, Infernal

Skills: Perception 5, Survival 5 (background skills) | Movement 6, Intimidate 4 (professional skills)
  Property value:
  Strength: 18 (You are born with amazing strength. Things that are difficult for others to accomplish can be easily accomplished by you with just a little effort)

Agility: 16 (soft limbs, extraordinary agility, flying over walls and walls, no problem)

Constitution: 18 (To kill an ordinary person, you only need a slight stab with a dagger, but I doubt that the dagger can stab you)
  Charm: 14 (she has a good face, but her temperament is even more outstanding)

Intelligence: 14 (not an outstanding genius, but still two levels above ordinary people)
  Perception: 16 (Nothing can escape your ears, but your intuition is more accurate than external senses)

Feats: Alertness, Drifter, Natural Flying, Toughness (You are naturally Tough, which increases your maximum hit points by twice your current level and an additional increase each time you level up. 2:)
  "Hey, does flying count as a separate feat?"

"And there is an additional specialty, strong? Because the strength and physical attributes are too high?"

He knew the specific effect of this feat, it was in the original game, but he had never chosen it. Although it could increase health, health was not actually important to this game.

No, I can’t say it’s not important, but compared to other factors that affect combat effectiveness, health is not important. After all, the number of specialties in the game is limited, and if you have limited opportunities to choose specialties, you must choose other more useful specialties. .

"Forget it, it doesn't matter if you can get it for free. With this specialty, my health in the early stage can be doubled. It's pretty good in the early stage when it's easy to die suddenly. The most important thing is that you can get it for free. Everything you can get for free is a good thing. .”

[One thing to note is that in this game, even if the health value is cleared to zero, you will not die immediately, but will enter the so-called seriously injured state. You will fall to the ground and be unable to move unless assisted or treated by teammates.

During this process, if your teammates do not help you, the enemy does not choose to continue attacking you, and the battle continues, you will have to go through three death determinations.

The first judgment is the easiest, and you can usually pass it, but it will gradually become more difficult, and as long as you fail the death judgment once, you will die suddenly.

And during this period, if you are attacked by an enemy before receiving treatment from your teammates, you will be automatically judged dead. And if the enemy thinks you are dead and chooses not to continue attacking you, and you are lucky enough to succeed in all judgments, then your injuries will stabilize. Although you are still unable to move before receiving treatment, you will at least survive. Follow-up As long as you receive treatment, you will still be alive and well.

Well, according to a more realistic view, although he was almost fatally injured and was about to die, he still managed to hold on for a breath. At this time, if he received enough treatment to get out of the serious injury state, then he would not Dead, and able to get back up and continue fighting.

But if it gets to that point, even if you get up again, you will easily fall down again and die suddenly. ]
  Liu Angsheng didn't think much about it. He just thought it was a hidden welfare Easter egg and continued to check the remaining skills.

Barbarian class features:
  Rage: As a swift action, you enter a state of supernatural rage. In this state, you gain resistance to piercing, slashing, and bludgeoning damage. The degree of damage reduction of the resistance is determined by your Constitution attribute.

During the rage, your strength is +4, and your constitution is +4. After the rage ends, you will be weak for a certain period of time (strength -2, constitution -2).

Your physical attack capabilities are enhanced, the amount of enhancement is determined by your class level and Strength attribute.

At the same time, you cannot cast any spells while in a violent state. The duration of the violent state is about one minute. At your current level, you can cast violent spells twice a day.

Unarmored defense: The best defense is to prevent the enemy's attacks from hitting you, and you are good at this. Bulky armor will reduce your reaction ability, but when you are not wearing armor, you can pass a small amount of damage. Move to dodge melee or ranged attacks. The success rate is related to your agility attribute.

"Hey, the barbarian's skill introduction is different. It's strange. Is it necessary to make it so real?"

Liu Angsheng felt a little confused, but he thought about it carefully. The most important thing about this kind of game similar to running groups is realism. Although there are some game terms missing, which makes it impossible to clearly know how the abilities are performed, in fact, the players can completely let themselves Slowly experience the difference in the game, and at the same time it can greatly enhance the sense of immersion. Maybe this is what the game company thinks.

Forget it, why are you thinking so much? I just played the game, shrugged, and continued to check other introductions.

Background: Aliens

You grew up in the wilderness, far away from civilization, technology, and the comfort and convenience of urban life. You have witnessed herds of animals migrating like a forest sea, survived storms that city people could not imagine, and experienced no one responding within a hundred miles. , the loneliness of being alone, the wildness flowing freely in your body, the wilderness is your home.

Starting Class: Outcast (Level 1)
  Ding, you have chosen the general direction of your life, now please write your life experience in detail.

Where were you born? At what age were you abandoned? In what year in the valley calendar were you born? How did you survive in the wilderness after being abandoned? What did you learn during this long experience? And in the end, why did you embark on the path of becoming a professional?

Please fill it in freely or generate it with one click. When the background character reaches 14 years old, the game process will officially start. During this period, the game character will gain pre-professional experience based on the character experience you filled in. You can only use it when the pre-requisite career is at full level. Continue to level up your Adventurer class, and your Adventurer class features will not be activated until then. (It is recommended to fill in freely, but the experience must be logical, otherwise it will not be accepted)
  At the same time, a panoramic map of Faerûn, the main plane of the world of Toril, unfolded in front of him.

(End of this chapter)

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