Conjurer?I, the Warhammer Psyker

Chapter 5 [The Burning of Prospero]

Chapter 5 [The Burning of Prospero]

Isayama Norimei, who has experienced two [Warhammer Simulator] simulations, has a rough idea of ​​what this so-called [simulation] means.

In short, his consciousness can be downloaded and used as a "missing body" structure to substitute for various characters in the Warhammer world to replace their experiences in various major events.

This is called simulation!

Isayama Norimei calls these simulations "plot simulations" because it is possible to substitute only a war or a plot fragment of a character.

Just like Isayama Nomei’s second simulation

In [Far East Galaxy: Defense of ASH-3 (Destroyed)], he participated in the invasion of a home world of the Empire by the Chaos Legion of Khorne, in which he only participated as a flesh hound and acted as a rebel. Kill your own people.

Why raise a counter-flag? Because Isayama Norimei can gain benefits.

The simulation of [Warhammer Simulator] requires the consumption of points.

There are three sources of points
One is for Isayama Norimei to obtain spell power from his own world and convert it into points. This is also the only way to open the [Warhammer Simulator] for simulation.

The second kind is the act of killing after turning on the simulation. The more blood and killing, the more points you will get.

The third method is the one that earns the most points, but it is also the one that is particularly difficult to implement.That is, changing the plot to deviate from the original track of events can earn huge points.

For example, [ASH Three] has been included in the embrace of subspace in the Warhammer world. If Isayama Kenmei helps the Astra Militarum defeat the Chaos Legion and reverses the fate of this planet, he will definitely gain a lot of points.

Or killing the big demon of Khorne also means a huge amount of points.

But Isayama Nomei's identity at that time was just an insignificant flesh-and-blood hound among the unimaginably large Chaos Legion. With his special characteristics, he was considered a battle-experienced hound.

Fighting and killing the great demon of Khorne single-handedly like this is equivalent to the outrageous task assigned by the leader of an unknown e-commerce company to a newly hired intern.

"You, go and kill Alibaba."

"Ah I?"

All Isayama Norimei can do is fight guerrillas on the edge of the battlefield, killing a few unlucky ones who are alone. As for how many Astra Militarum can save.

The second and third types mentioned above are essentially for scoring services.The more points you have, the more points you will score, and the more experience points Isayama Norimei will get, and you can also get attribute points.

Attribute points and experience points are the enhancements brought to Isayama Norimei by [Warhammer Simulator]. It can be said that every time he experiences simulation, his strength will be more or less improved, which can be regarded as one of the benefits of [Simulation].

[Warhammer Simulator] converts Isayama Norimei's physical indicators into data, allowing him to see his own strength more intuitively.

Open the personal information page to see
Name; Isayama Nomei

Occupation: Psyker

Level: LV.3.IOTA [Every ten levels are one level, and the next level is Theta]

Health; 100%. (This attribute cannot be fully digitized and changes according to the degree of injury)
Mana 80. (Intelligence × 10, current mana recovery speed, 9 points per hour.)
Strength: 4 (related to attack power, weight, etc.)

Intelligence: 8 (learning ability, spell damage, mana, perception, prophecy, etc.)
Charm: 7 (appearance, social, summoning, etc. related)

Luck: 2 (related to the simulated random selection of characters and participating plots, this point is extremely difficult to obtain!!!)
Discretionary attribute points: 3
In addition to the luck value, including strength, intelligence, and charm, there is a button behind it to add points.

(Note: The average index of an average adult male is 5, and the lucky point is 1.)
The experience of the second simulation directly allowed Isayama Norimei to upgrade from LV.8 Kappa to LV.3 IOTA.

The level system of [Warhammer Simulator] is completely in accordance with the Empire's 24-level grading system for psykers.

In fact, it is only possible to upgrade quickly in the early stage. Isayama Norimei estimates that it will become more and more difficult in the later stage. After all, there is a big gap in psychic power between the most powerful psykers and the lowest psykers. To an unimaginable extent.It is equivalent to throwing an insignificant ant into the entire vast galaxy. The quality and quantity of the psychic energy will change qualitatively with each level up.

All of Isayama Norimei's knowledge about the Warhammer world and psykers came from the first [Simulation].

And that was his worst rating in the two [simulations] so far. Even Isayama Norimei doubted that there was no worse rating.

Ratings are unprecedentedly low
It's E!

Because it was the first time to open [Warhammer Simulator], it was considered a novice benefit. The Warhammer system opened S-level permissions to Isayama Norimei, allowing him to experience an A-level simulation for free without paying any points.

Now Isayama Ken's meditation score is so low, he feels so angry that his stomach hurts.You must know that he became Khorne under the Lord of Blood and War for the second time. The leader of the flesh hounds under his command, the "War Hound", was only a D-level simulation.

The number of points required for A-level simulation must be astronomical for Isayama Norimei compared to the number of points required for D-level simulation.

Because the points required for D-level simulation have reached 100, and C-level simulation requires [-] million points.

Isayama Norimei doesn't know how many points are needed for B-level simulation, because the areas above C-level simulation are all gray to him.

Be untouchable
As soon as I touched [Simulator], a bright red pop-up window popped up, which said
"Insufficient permissions, please upgrade permissions."

But how to increase the permissions was not written above, so Isayama Norimei didn’t know either.

The first time you open [Warhammer Simulator], it is an A-level simulation. It is really equivalent to a bearer check falling from the sky. You can write Isayama Noriaki how much you want.

And this A-level simulation is well-deserved because it involves the Emperor, the Lord of the Empire.One of the twenty most powerful legions under his command, the Thousand Sons Legion!
In this battle, a traitor tampered with the Emperor's will and changed the order brought back to annihilation, completely turning the Astartes Chapter, composed of the most powerful psykers, to the dark forces.

its name

[The Burning of Prospero! 】

And the identity of Isayama Kenmei who came as a "missing body" is the chief think tank of the Thousand Sons Legion, the first company commander, and his identity is second only to Azak Ahriman, the leader of the legion's Primarch!
He is a powerful space warrior and a powerful psychic master.His identity is noble and his status is transcendent. If Isayama Nomei intervenes in this battle as him, it will definitely change the plot and gain a lot of points.

But here's the problem. Before getting [Warhammer Simulator], Isayama Norimei was just an ordinary person.

It is self-evident what will happen if an ordinary person's will is used to descend upon a psyker with such powerful spiritual power.

Even with the protection of [Warhammer Simulator], the collapse of Isayama Nomei's "Missing Body" is irreversible.

Therefore, when the consciousness came to "Professor Ah", even a thousandth of a second was not reached, and the "missing body" was torn apart, and it was immediately declared over.

【End of this simulation】

【Rating E】

But an A-level simulation is an A-level simulation, and even if you fail, you can still get a consolation prize.

That is "Professor Ah's" knowledge about psykers and the knowledge related to the Warhammer universe. Although it is incomplete, it is still an immeasurable treasure for Isayama Norimei.

This opened up the path to becoming a psyker, so Isayama Norimei believed that Azhak Ahriman was his unmasked mentor.

"We are the red wizards of Prospero, we are the damned in the eyes of our companions, and this is the end of our destiny, ending in betrayal and bloodshed."

This was the last scene Isayama Kenmei saw before his consciousness dissipated. He could vaguely see an old man trying to argue with a man whose whole body was red.

"No, you may find that it is noble to endure your fate, but I would rather take up arms to fight against it!!!"

(End of this chapter)

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