Master of Spells from Faerun

Chapter 55 Gorol's Stone

Chapter 55 Gorol's Stone

Holding this artifact in his hand, Imrik felt unusual. It gave people a feeling of being alive, as if it was not an item, but a living thing.

After confirming that he had obtained the Stone of Gorol, Imrik turned around and asked, "What do you want to create so many undead creatures?"

Lorother replied helplessly: "There is a powerful beholder in this sewer, she ordered it from me, and she also took that dexterous Wright."

"Beholder?" Imric's eyes flashed. "Does she know you have this stone?"

Loser said in confusion, "I don't know, what does this have to do with her."

Imrik smiled and mocked: "Of course it does. If she knew that this stone was with you, she might not cooperate with you so closely."

After getting what he wanted to know, Imrik turned and left. The chains on Lorother's body became tighter and tighter, until the necromancer's neck was twisted, and he turned into a shadow and returned to the ground.

"Okay, the evil necromancer has been eliminated, we can go back." Imrik said to Apollo with a smile.

The blond nobleman cheered: "Great! I can finally leave this ghostly place."

After going up, before leaving, Apollo said seriously to Imrik: "Remember to call me next time you have an adventure. Of course, don't go to this kind of sewer stinky ditch again."

Imrik smiled and agreed, then turned and went home.

When he got home, he couldn't wait to open the spell book and check it out, and found that there were indeed several spells that he hadn't seen before.

They are respectively, a ring of spells-preserving organs and looting aura.

Second-level spells——Crash Demon Dance, Dehydration Bubble, Ghost Hand.

Three rings of spells - Necromancer Hold, Negative Energy Explosion, Immortal Lieutenant, Stinging Torment.

Four Rings of Spells - Wall of Pain.

Five Rings Spell - Vecna's Touch.

In one of the spells, Preserving Organs, as the name suggests, is one of the favorite spells of these Necromancers who like to do human experiments. It prolongs the preservation time of organs. The spell of Looting Aura is to create a negative energy force field centered on the caster, absorbing the energy of the undead creatures in it and transforming it into vitality.

Among the second-level spells, the collapsed magic dance is a relatively weak spell. The caster has to perform a 6-second dance of destruction. After the dance is over, the caster's body will explode with destructive energy.

Among the three-ring spells, the deadly hold technique is the necromantic version of the human hold technique, which can hold the undead in place. The negative energy burst can be understood as the necromantic version of the fireball technique, which not only hurts but also heals.

The undead lieutenant is the skill of the necromancer. The undead that a mage can summon and create is unlimited, but the undead that can be controlled is limited. The undead lieutenant bypasses this rule. Through this spell, an undead creature can be promoted to a lieutenant and manage the undead for the caster. The number of undead lieutenants controlled by the caster is still limited by level like undead creatures. This spell can also increase the number of controls as the casting level increases, which can be said to be the basis of the undead natural disaster.

The last three-ring spell, stinging torment, is a kind of plague spell, which makes the enemy covered with diseases such as chickenpox and herpes, and tortures the opponent.

The four-ring spell Wall of Pain can erect an invisible wall of undead, and creatures that pass through will suffer great pain.

The five-ring spell Vecna's Touch is a curse. The subject must undergo the will test. If he fails, he will be permanently paralyzed. This kind of paralysis is like death, but the spell that removes the curse can awaken the subject.

Imrik happily superimposed the spells of the first to third rings on the endless book, and he was particularly happy to get the new spells, especially the spell of the undead lieutenant, which made him see the possibility of building his own undead army.

Imagining that he would create thousands of undead creatures in the future, guarding his luxurious mage tower under the leadership of senior undead officers, this kind of scene made Imrik eager to hurry up to his professional level in this life.

"However, there is still this thing." The mage took out a red and black stone. The surface of the stone has a mysterious brilliance flowing, showing a crystal texture. If you observe carefully, you will find that the stone shrinks and expands slightly, like a living thing.

He closed his eyes and sank his spirit into it, but it didn't take long before he was pushed out by some kind of will inside the stone.

In Faerun Continent, all artifacts need to be attuned before they can be used. The so-called attunement means that the holder and the artifact are constantly in harmony and can only be used after being allowed to use it. As an artifact, the Gorol Stone also needs to be like this.

But for some reason, every time Imrik puts his spirit into it, this stone will push him out directly, without giving any chance to communicate, which completely violates the rules of the artifact's attunement.

"What exactly do you need to tell me the secret of the treasure house?" Imrik murmured while touching the stone.

Suddenly, feeling the slightly undulating surface of the stone, a bold idea popped up in his heart: "Maybe it's really a living thing? Maybe."

Imrik held the stone in front of him, and the power of his mind continued to gather. He planned to use reading thoughts to see if he could feel the thinking of the stone.

"Change back. Prototype back to Prototype"

He was pleasantly surprised to find that there is indeed a kind of will in the stone that has been sensed, and this will seems to have an obsession with changing back to the original form, and it keeps repeating.

He said to the stone: "Tell me, how can I change you back to your original form, I am willing to help you, as long as you tell me the way to reach the treasure house."

When the will in the stone heard what he said, there was a slight fluctuation: "This is... the curse. I don't know how to break the contract and tell the answer."

Imrik realized that the stone did not know how to return to its original form, and if he made a contract with it and promised to help him, he would tell himself the answer.

So he held the stone and said, "I, Imrik Sol, swear in the name of the Goddess of Magic that if I have the opportunity to return the Gorol Stone to its original form in the future, I will definitely do it, but only if it does not affect my own interests, and tell me the location of the dragon coin treasure house and how to enter it."

The stone emitted a burst of light, agreed to the contract, and an invisible force blew over, and each person and each stone felt that a certain connection had been established.

At this time, Stone told Imric the way to enter the dragon coin treasure house by reading thoughts.

To enter the treasure house of dragon coins, you need three keys: the eye handle of the beholder, the activated structure, and a gem worth more than one thousand gold coins.

Imrik frowned. Gems are easy to deal with. He himself has several precious gems worth more than [-] gold coins, but the eyestalks and activated structures of beholders are not easy to deal with.

The eye stalk of a beholder is the thread that connects the eyeball to the body on the stalk of the beholder. This thing is only available to beholders, and the only beholder that Imrik knows is the beholder from the Shannasa Guild. As for the activated structure, it is even more coincidental.

"It seems that we still need to meet that beholder." Imrik thought.

(End of this chapter)

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