Master of Spells from Faerun

Chapter 47 Harvesting Psionic Powers

Chapter 47 Harvesting Psionic Powers
"It's finally finished." Imri let out a sigh of relief, and leaned back, onto the back of the chair.

Over the past few days of research day and night, his brain was overworked, and he was so tired that he almost fell asleep with his eyes open.

But it's all worth it, he looked excitedly at the model printed on the spell book in front of him:
Psionics [-]st level: Deflection Field, Psychic Stab, Psychic Projection, Astral Construct.

Psionic power level two: cover mind, shock wave, brain lock, experience severe pain, read thoughts.

Three levels of psychic powers: telekinetic power, telekinetic throw, psionic blast, ectoplasmic cocoon, breath disaster, fake sensation.

Level [-] psychic powers: death impulse, telekinetic strategy, manipulation of limbs, navigation, extraction, uncanny craftsmanship, memory tampering.

Level [-] psychic powers: mind crushing, teleportation, remote hand, mind probe.

Among the first-level psychic powers, the deflected stance is a powerful melee defense spell. It can defend against sword attacks during the deployment, but the disadvantage is that once this spell is used, other spells cannot be cast.Mind Stab can use the mind to condense into spikes and hit the enemy's mind.Mind projection can change a creature's attitude toward the caster, but only by one level.Astral constructs are the psionic version of summoning monsters, which can summon astral creatures.

In a second-level power, occult mind erases from the target's consciousness all information about the caster's existence.Shockwave can create a force field shock.Brain locking is to lock the high intelligence of the subject, and he will be in a dizzy state.Experience Pain and Read Thoughts As the name suggests, one makes the enemy experience pain, and the other can read shallow thoughts.

Among the third-level abilities, the power of telekinetic control can lift objects just like telekinetic power, and telekinetic throwing can throw objects out with the previous ability.Psionic Blast is very interesting. Although the name is different, it is almost the same as the mind flayer's natural ability Mind Shock.Ectoplasm Cocoon traps enemies in astral matter.The disaster of breathing is to deprive the enemy of oxygen or even kill it.Fake Sense can manipulate one of the enemy's five senses to make it look real.

Among the fourth-level abilities, the death impulse is the spell that the mind flayer tried to use on Imric. The subject will use the deadliest way he can to kill himself, but if the death is not successful, the subject will wake up.The telekinetic strategy allows the caster to ram, disarm, grapple, and trip the enemy like an invisible person with telekinetic power.Manipulate Limbs You can manipulate the limbs of the enemy.The navigation technique allows the caster to fix a teleportation location. This ability is very useful for Imrik. If he leaves Faerun, he can use this teleportation point to accurately return to the original place.Extraction can extract time into essence, and this liquid can be applied to the surface of the substance to play a protective role.Uncanny Craftsmanship is like the spell version of Uncanny Craftsmanship, which can process raw materials into items.Tampering with memory can change the subject's memory for 5 minutes.

Among the fifth-level abilities, mind crushing is a powerful instant-death spell. The subject must pass a will saving throw, otherwise, he will be brutally crushed to death by this spell. Even if the save is successful, the subject's spirit will be severely damaged by this powerful mental crushing.Teleportation is a powerful teleportation spell, which can teleport one hundred miles per level, and its upgraded version of Advanced Teleportation has no distance limit.The hand of remote sensing allows you to use a series of telekinetic abilities such as the hand of telekinetic control, telekinetic strategy, and the power of telekinetic control, but only if you have these abilities themselves.The mental probe is an upgraded version of reading thoughts, which can spy on the deep thoughts of the other party, and even the vague memories that have been forgotten.

It is not difficult to see that the effects of psychic powers are all kinds of strange and unpredictable, and psychic powers have unique advantages over spells. The first is that psychic powers do not require gestures or spells, and can basically be casted instantly with a wave of the hand or a thought. Of course, if you want to concentrate, it is also a good choice to read the name of the power, just like the mind flayer.

Second, psychic powers do not need to be supermagic like spells to increase their power. Almost all spells can rely on increasing the input of power points to increase a certain power. For example, manipulating limbs and investing more power points can control larger enemies.

After understanding this, Imrik couldn't help thinking about bugs. His endless book has endless spell slots, and due to the unreasonable nature of the contents, he can forcibly copy and successfully use the power model that is impossible to work. Does that mean that he has infinite power points to infinitely increase the power of a power?
He couldn't help trying, but the result was disappointing. Maybe he hasn't fully understood the function of the Endless Book, and the improvement of this kind of psychic power is not exactly what he imagined.

When he first used power points to enhance his ability, somewhere, the endless book gave him a kind of feedback, and the highest point he could invest was 35 points.

He couldn't help but look weird, this number is too coincidental, his mage level is now level five, it stands to reason that he doesn't have the mind spellcaster profession and can't use psionic power, but he did it relying on the unreasonable characteristics of the endless book.

And in the process of casting spells, he found that the use of abilities was restricted to the third level just like spells, which corresponded to the level of fifth to sixth level psions.

The daily maximum power point for a 5th-level psion is 25 points, and Imrik's 18 intelligence modifier can increase the allocation of ten maximum power points, so this number adds up to exactly 35 points.

Through the verification of two parties, Imrik can basically confirm that when casting spells of other spellcasting professions, this book will be automatically converted to the highest spell level of his profession level as a reference, and if what is consumed is not spell slots but other magic resources, it will also be simulated according to the normal value of that profession at that level.

But even so, for Imrik, the strength of psychic powers is still much stronger than that of spells of the same level. After all, every time he releases psychic spells, Imrik can invest the maximum daily power points equivalent to a normal psion.

For example, the third-level power of telekinetic power can move a 25-pound object at a speed of 250 feet per second, but if it is strengthened with power points, each additional power point can increase the weight by 25 pounds. With Imric's current maximum power point of 35 points, he can move an object of 1125 pounds at a time.

If the mage profession reaches level 1 in the future, plus intelligence bonuses, Imric's maximum power points in a day can reach five to six hundred points, and a third-level ability can control more than [-] pounds of objects out of thin air!

Not to mention how terrifying it would be to have a ninth-level ability plus a power point bonus.

"It seems that raising one's spellcasting level is the kingly way. Shortcuts are not suitable for me." Imrik said to himself.

He stretched, and put away the endless book with satisfaction. The effects of these supernatural powers opened his eyes. Although spells can do all kinds of things, when it comes to manipulating the enemy's mind in different ways, psionic powers are experts in this field.

"Master, there is a nobleman downstairs who wants to see you. He calls himself Reina Wujin." The butler knocked on the door and walked in.

Imrik nodded, put on his mage robe and went downstairs. He was very interested in the treasure that Reiner said was being pursued by two evil organizations, the Stone of Gorol. It seemed that he needed to investigate. There was also the beholder in the sewer.

The Zhentarim, the Sannassa guild, while they were at war with each other, was his time to fish in troubled waters.

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(End of this chapter)

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