Master of Spells from Faerun

Chapter 32 Scheming and Rich Harvest

Chapter 32 Scheming and Rich Harvest

When Imrik was about to step forward to open it, Domera said at this time: "Wait, let me do it, be careful of the trap."

Domila stepped forward, took out the lockpicking tool and the device for dismantling the trap, and after a long time of tossing around, with a "click", the contents of the treasure chest were finally displayed in front of everyone.

A spell book, several bottles of healing potion for serious wounds, a small black wooden buckler, a long sword and several thousand gold coins.

Imrik cast a Detect Magic Recognition Two-Piece Equipment, in which the shield is a +1 arrow-attracting blackwood buckler. As the name suggests, this shield can attract bows and arrows shot at the bearer.

The long sword is a +2 sacred long sword, and the holder must be of the good camp. The sword comes with powerful holy power, has powerful extra damage to creatures of the evil camp, and has the effect of "Holy Light Strike".

The blackwood buckler cost 4205 gold coins to make, the +1 lead arrow enchantment cost 205 gold coins, and the buckler cost [-] gold coins.

The production cost of the long sword is 32350 gold coins, the cost of enchanting is 3, and the cost of the long sword is 350 gold coins.

Everyone was stunned when they heard the price of these equipments. It would cost at least twice as much to sell them on the market.

Domila stared blankly at the treasures in the treasure chest, with a look of dementia on her pretty face: "This much money? Is it all ours?"

The bard shouted excitedly: "Oh my God! No wonder people say that the Leyline Lost City is the best choice for adventurers to get rich overnight. My God, so many gold coins, my heart can't stand it!"

Jerome also looked obsessively at the divinely enchanted long sword, and gently enchanted the blade, as if treating his wife with care.

Zach also said excitedly: "This is how much we can score!"

Jerome put down the long sword reluctantly, and suggested hesitantly: "Well, I want this sword. It really suits me so well. Can you give it to me? I promise I won't want anything else!"

Everyone couldn't help but look at Jerome, and their excited expressions returned to normal. This long sword is worth more than 6 gold coins. It can be said that the entire treasure chest is worth less than it. What's more, the next trip may not necessarily yield anything.

However, the members of the Dragon Spear Adventure Group thought that they had lived their adventures together for many years. As a dragon-born paladin, he could have a better future and a place to go, but he has been silently giving for everyone without asking for anything in return. Until now, he only used an ordinary long sword in his hand.

Unexpectedly, Domila was the first to stand up. She gritted her teeth, and a look of heartache flashed in her eyes: "Xiaojie, what are you talking about? I thought you should change your weapon a long time ago. I will give up my share and I will give it to you!"

The dwarves Zack and Hamlein also agreed aloud. The paladin looked at his companion with emotion. His lawful and kind character made him feel extremely guilty, and he was determined to repay his lovely teammates.

Imrik also smiled at this time and said: "I agree, Jerome, you need this long sword more than I do, take it, I only need this spell book."

The black-robed mage smiled and blinked. He had already gained a lot from getting the magic ring and spell book.

He didn't tell the harvest of the magic ring, and he hid his little Jiujiu in his heart. A lawful and kind-hearted paladin would only think that he had given up a lot of wealth to fulfill him. The guilt and gratitude of a dragon-born paladin with a bright future, Imrik believed that there would be a day when it would be useful.

Hearing the sincere statement from the black-robed mage, the Dragonborn paladin breathed a sigh of relief, but the guilt in his heart also made him feel that he owed him a lot. Unlike other teammates, Imrik had a deep emotional foundation, but he was still willing to give up a lot of wealth.

Jerome took a deep breath and decided that he would repay Imric's kindness in the future.

After the harvest was distributed, everyone picked up the treasures in the treasure chest one after another. The shield and gold coins were worth more than 5000 gold coins. A few healing potions were better than nothing, but they were also important logistical resources.

Everyone decided to rest here for a while, and during this time, Imrik took out the spell book from the treasure chest.

There are still bloodstains on this spell book, and it seems that it is also a relic left here by some unlucky adventurer.

He opened the spell book and looked at it slowly. It contained several spells that he had never seen before.

He was pleasantly surprised to find that the spell book recorded all the spell models of the first to fourth rings of the monster summoning series, and all the spell models of the first to fourth rings of the undead summoning, in addition to some other spells.

They are respectively a ring of spells - Alarm, Hand of the High Mage, Magic Disguise, and Invisible Servant.

Second-level spells - Invisibility, Searing Ray, Light of Mochuria.

Three-ring spells-reverse arrows, missile storm, plague fog, high mage armor, lesser telepathic connection, black light.

Four rings of spells - Dimensional Anchor, Ice Storm, Lesser Commandment, Weakness, Dragon's Breath.

One of the magic alarms can set up an alarm mechanism to remind the caster of the invasion of foreign enemies. The Hand of the High Mage is an upgraded version of the Hand of the Mage. The magic disguise is just as the name suggests. The Invisible Servant is a good helper for the Mage to clean up the experiment assistant, summoning an invisible servant to do some trivial things.

The second-ring spell, invisibility can make the subject invisible for 10 minutes, scorching ray can release three flame rays, and the output of a single target is strong, and the light of Mochulia releases two rays from heaven, causing radiant damage.

The next three rings are the highlight. Reversing the arrows can make the subject rebound all the bows and arrows.Missile Storm is a super-enhanced version of Magic Missile, which can add one Magic Missile for every two caster levels, and it is also a noble force field damage.The plague fog can release a cloud with a radius of 20 feet to make creatures within the range sick. The advanced mage armor is an enhanced version of the mage armor, and the defense is more powerful.The lesser telepathic link allows telepathic communication between subjects within 30 feet, lasting 10 minutes per level.Black light is to plunge an area into darkness.

Among the four-ring spells, Dimensional Anchor can prevent spellcasters in the area from teleporting. Ice Storm is a large-area AOE spell that summons an ice storm to attack the enemy.Enabling is a very powerful necromancy spell. It can reduce the subject's occupational level by 1-4, depending on the physique, and the caster can sacrifice multiple spell slots of the highest ring of the day and increase the reduced occupational level. If the subject's physique is too low and the occupational level is reduced too much, it will die directly. The duration is 4-15 hours, depending on the caster's level.

The last spell, Dragon's Breath, is quite special. It allows the caster to use the breath of a giant dragon. Giant dragons are one of the most powerful races in Faerun, and their breath is their natural weapon. This spell can simulate the breath of any of the ten good and evil dragons.

Undoubtedly, Imrik's greatest achievement today is this spell book. Its original owner is likely to be a powerful mage who has access to the fourth ring, and it contains a large number of spells, and these are all cheaper for Imrik today.

Especially the Dimensional Anchor, after learning the four rings, Imric can release it to prohibit the enemy from teleporting, but he can teleport at will by virtue of the non-negative restriction of the Infinity Book spell, truly occupying a high position of mobility.

After resting for a while, everyone set off again. According to the map, the only sure thing to gain on the second floor is the goblin camp. Next, they will go to the portal directly to the fourth floor. According to the map, there is only a portal on the fourth floor on the second floor, and the fourth floor can lead to the third and fifth floors.

(End of this chapter)

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