Chapter 20 Harvest
That night, a grand bonfire party was held at the camp.

Everyone in the hired team tasted the wine brewed by the wood elves and enjoyed various beautiful dances.

All elves are hedonists who love art, and their music and dance skills are naturally full. It is said that many famous human singers have gone to the residence of elves to learn their skills.

Lost walked up to Imrik and sat down, smiled and said, "Thanks to you today, thank you for your treatment, are you still a part-time priest?"

Imrik nodded and said, "Yes, otherwise I wouldn't be able to perform magic, right? I believe in my lord Mystra."

Imrik did not hesitate to use the goddess of magic as a shield. In fact, most mages do not have strong beliefs, and more are pan-believers of the goddess of magic or various gods with magic.

Lost heard this and said, "It's really rare. A priest of the goddess of magic is actually wandering outside. I wonder if you are interested in working in the chamber of commerce?"

Imrik shook his head. He didn't have to worry about daily food and clothing. By selling spell scrolls, he could maintain all kinds of expenses. What's more, he still wanted to go to Waterdeep City, the sacred place of mages. Dragonblade Castle was just a stop of his short journey.

Seeing Imrik's refusal, Lost didn't force it. She knew that most mages had a withdrawn and weird personality. If it wasn't for her connection with this chamber of commerce, she would not have joined.

Imrik said at this time: "Although I have no intention of joining you, I can accept your part-time task."

Lost said happily after hearing this: "Of course, this is enough. Our Chamber of Commerce has some missions to escort caravans from time to time. Old John is also an independent mage like you, and he will occasionally accept our employment."

Imrik nodded and said: "I hope that my reward will be various rare spell scrolls or spell models. If not, I hope that I can buy them through the channel of the chamber of commerce, as long as I include the proportion I deserve in the price."

This is not a very excessive requirement. Many mages who are not short of money accept the same conditions for employment. The difference is that they are more picky and have specific requirements for spells, but Imric accepts them all, so Lost readily agrees.

After the banquet, the next day, before leaving, the High Priest of the Green Forest gave him the copied spell scroll and said: "Thank you for your help, Imrik, your outstanding contribution will be remembered by the Green Forest Tribe.

This is a token of the Green Forest Tribe. In the future, if you go to other tribes of good elves, it will be convenient for you to show this badge to them. "

The High Priest of the Green Forest gave Imrik a badge with a green oak tree on it. The heroic performance of the righteous and kind young man in front of him on the battlefield won his favor, so he gave this precious tree badge symbolizing the friendship of the elves to Imrik.

After getting the things, Imrik returned home and couldn't wait to count the harvest.

The first is the spell book and spell scrolls, which contain a large number of spells from the first to third rings that Imrik does not have.

They are: the first ring of spells - Thunder Wave, Mage Armor, Enlargement, Shrinking, Ray of Weakness, Burning Hand.

Second ring spells - Ma Youfu's Acid Arrow, Wind News, Misty Step, Mirror Image, Dark Vision, Magic Rope.

Three rings of spells—manipulate dead bodies, counterspell, vampiric touch, dispel magic, evade detection, suggestion.

There is also a spell scroll that records a four-ring spell-manipulation of wind.

Among the new spells that have never been seen before, the first-ring spell Thunder Wave is a life-saving skill for mages. It can use a burst of sound waves to push away all the enemies close to it.

Enlargement and reduction are relatively well-known spells in the transformation system, which can change the size of the subject.

Ray of Enfeeblement is a necromancy status spell that weakens an enemy's status with a ray.

Among the spells of the second ring, there is finally the Lost Step that Imrik dreamed of. The remaining spells are not worth mentioning. The only interesting one is the magic rope spell, which can create a different space and accommodate up to eight people to hide in it.

Among the remaining third-level spells, counterspell can enable a mage to counter spells that are not higher than his own level, and the same spell slot needs to be consumed. That is to say, as long as Imric's reaction is fast enough, he can counter all the spells of the opponent in the battle with the caster.

Vampire's Touch is a melee necromancy damage spell. It can increase one's vitality while injuring the enemy. Dispelling magic can cancel the magic effect. Avoiding detection can prevent others from peeping at oneself with prophecy spells. Suggestion is similar to hypnosis, making the subject do what you want him to do. The last control wind is an advanced version of wind creation, which can create a more powerful hurricane.

The next thing is the magic scroll given by the High Priest of the Green Forest. It can only be said that it is a druid who rules a camp and has mastered a lot of druid magic.

They are: a ring of druid magic - endure elemental damage, talk to animals.

Second-ring druid divine spells—soft stone, frost breath, cloud wings, keen sense of smell, binding wind.

Three-ring druid magic - downdraft, blessing of the four-walled orangutan, eye of the sky, summoning thunder, dominating animals, tide.

Four-ring druid magic - advanced magic tooth, summoning secondary element clusters, summoning woodland spirits, manipulating water bodies, natural guards, and clear water balls.

Five-ring druid magic - freezing ray, calling thunder blast.

One of the druid spells, enduring elemental damage and talking to animals, is just as the name suggests, so I won't mention it for now.

The effect of the second-ring druid magic soft stone is similar to turning stone into mud, which can turn stone into a soft mud-like object.

Frost Breath is a type of breath spell that can exhale icy breath from the mouth.

Cloud Wing is a spell that speeds up flight, and it can be superimposed with Sky Mastery or the three-ring spell Flying.

Smell increases the caster's sense of smell.

Among the remaining high-level spells, the downdraft can cause flying creatures to fall, the blessing of the four-walled gorilla can increase the size of the subject's arms, and the eye of the sky can watch the weather in the area for the next week. Summoning Thunder is an evocation spell with three rings and lightning and fireball, which is also known as the three major violent spells.

Dominating animals is similar to dominating humans, and the tide can summon a large wave to knock back enemies.Summoning a cluster of secondary elements, summoning woodland spirits, and natural guardians are all summoning spells. Manipulating water bodies can allow the caster to control a large amount of natural water, requiring the presence of water in the venue.

As for the blue water ball, it is probably similar to the water prison in Harry Potter, sealing the enemy inside, unable to move and drowning the opponent.

Finally, the five-ring divine art Summoning Thunder Explosion is an advanced version of Summoning Thunder, with a greatly increased range and increased damage. It can be said to be a very powerful war spell.

After Imrik copied these spells into the spell book, he glanced at the spells he had mastered with satisfaction.

With a total of 22 first-level spells and a total of 22 second-level spells, coupled with the unparalleled mobility brought by the Lost Step, Imrik felt that he could single out those 200+ goblin spiders now, provided that there was no such mutant.

But in the following time, Imrik decided not to take risks for a short time.

There are a large number of new advanced spell models that require him to analyze and study, as well as meditation work, plus the time it takes to copy spell scrolls.

Imrik is going to be very busy.

In order to ensure that he would have enough gold coins to consume in the coming days, Imrik went to the chamber of commerce where Lost was located, and confirmed with her that 150 first-ring spell scrolls and [-] second-ring spell scrolls would be sold every month.

Coupled with the same amount from the witchcraft shop, Imrik can process 180 first-level spell scrolls and [-] second-level spell scrolls every month.

Three hundred first-ring spell scrolls can be sold for 180 gold coins, with a monthly profit of [-] gold coins after excluding costs, and [-] second-ring spell scrolls can be sold for [-] gold coins, with a monthly profit of [-] gold coins after excluding costs, a total of [-] gold coins per month.

It can be said that with these two trade routes, it is completely enough for Imrik to spend as a low-level mage.

 Because there are so many spells, there are a little more explanations, but don't worry, they are all beyond 2000 words, which is equivalent to the content in the work, and they are added to the chapters just for viewing experience.

  
 
(End of this chapter)

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