Create a great era of e-sports

Chapter 497 The Sensational DOTA

finally come!

Duan Yuanfeng and Cen Fucheng were shocked and looked intently at the stage, anticipating what was to come next.

MOBA online games that have caused countless manufacturers to fail, what new tricks can be played in the hands of Mo Yu, the father of MOBA?

"Yi Ming, Yi Ming, I want to see what kind of game can make you willing to change the family."

Cen Fucheng looked towards the stage with bright eyes.

on the stage.

Huang Jiajian laughed: "I know that many people who came to the scene today are looking forward to DOTA. Without further ado, please watch the big screen."

On the big screen behind him, the screen went black at first, and then a heavy orchestral performance began, and characters with dark paintings appeared in front of them.

The dragon knight holds a long sword and a huge shield, transforming into a giant dragon and spitting fire; the pain banshee is dark and evil, waving her whip like a demon; the assassin hidden in the shadows rushes out of the shadows and cuts an earth-shattering knife; in the black mist, slowly, The emerging shadow gave out a cold evil smile.

The painting style is completely different from GAG, which makes it difficult for many players to adapt to it.

GAG characters tend to be cute, fantasy, and bright, and generally speaking, they are humanoid creatures.

DOTA is completely different.

Demons, monsters, fish, beasts, trees, birds, and very few human-like characters.

The painting style is more realistic and dark, and what stands out is that it is different.

In the short CG promotional video, many players who have played GAG found some familiar figures.

Heroes such as Shadow Demon, Blue Cat, Lina, and Ice Girl who were once on GAG but were deleted were all recognized by them.

At this time, those players realized that Moyu Game had not completely deleted them, but had incorporated them into DOTA.

Many players are very excited and looking forward to it.

Several deleted heroes have had their values ​​drastically reduced due to their special mechanics. Their selection rate has been at the bottom, and they are gradually no longer on the stage. Except for some unique players, almost no one can play them.

But it is precisely because of the mechanism that several heroes give players a unique sense of nostalgia.

GAG's heroes emphasize instantaneous reactions and quick maneuvers; while the deleted heroes emphasize prediction and timing.

The two sensations give players different look and feel.

Take the character Storm Spirit (Blue Cat) for example. His ultimate move when he first came online is to fly all over the map. As long as he has blue, he can fly everywhere. He can be called the most elegant hero in the game.

As a result, I first cut off the value, then cut off unlimited flying, and finally it became a maximum of three flying times, with CD in between. The mana consumption was greatly increased, the damage was reduced, and it completely turned into a sewer.

When it was deleted, many players felt deeply regretful.

Now that I can see it again in DOTA, many former blue cat fans are impressed.

on the stage.

The trailer ends.

Next, as usual, there is another live demonstration screen.

Mo Yu, who is well versed in player psychology, directly asked Zhang Yiming to release several deleted heroes during this timing demonstration. The other six people were also characters who could embody the operating characteristics of DOTA.

Blue Cat, Shadow Demon, Ice Girl, Lena, Kal, Meepo, Morphling, Druid, Medusa, Phantom Lancer.

The ten characters cover the fundamentally different game mechanics of DOTA and GAG.

Needless to mention the first four, many people have personally experienced them. What can be seen in the real machine demonstration are all versions that have just been launched in GAG and have not been castrated. Most people are paying attention to the latter few.

"Huh? What's going on? This hero has so many skills? Invisibility, full map size, disarm, increased attack speed, blowing people, pushing people. Damn, there are more than four skills!"

"Damn it, that white dog head is even more fierce. There are five heroes on the map, and one person can conquer the whole map!"

"How come that green water man can turn into someone else when he's super fleshy and brittle and attacks, damages and explodes?"

"Damn! The bear summoned by this hero has 3000 health points. How do you beat it?"

"She's invincible with splitting arrows. She won't lose any health when hit, and she can shoot five by herself!"

"MD, the one with the spear is truly invincible. The more you fight, the more you fight. You can't tell them apart at all. The screen is full of people!"

The timing demonstration screen completely stunned the audience.

There is a huge gap between the game skills displayed in DOTA and GAG.

Many people involuntarily substituted the heroes demonstrated on the screen into GAG, and some pictures involuntarily emerged in their minds.

A Medusa is 1V5 in the middle; the ADC is surrounded by more than a dozen monkeys and can't run away; the mid laner has finished using his four skills, but others are still throwing away their skills, and he owes 2000 blood after using them; he leaves for a few hundred blood. The mid laner encountered a bear with HP; he wanted to clear the jungle, but the jungle area was empty. He only saw three lanes, including two jungle areas, all with the same hero.

Beat the ass!

DOTA's skills are so abnormal, they're not on the same level at all!

The audience was already stunned, not to mention the people from the game companies who were watching in the audience!

"This"

Cen Fucheng was so surprised that he was speechless.

Looking at the many MOBA games on the market, most people’s skill design ideas evolved from GAG, but no one has ever thought that they can be played like this.

The illusion system, split system, summoning system, and transformation system are dazzling.

Duan Yuanfeng was also a little dumbfounded at this time: "Can MOBA skills still be designed like this? What about other things? Or is it armor, magic power, and attack?"

The demo screen also shows some attributes related to heroes, but compared to GAG, they are much simpler and are obviously completely different things.

The two looked at each other and then stared at the stage, waiting for Huang Jiajian's introduction.

After the five-minute live demonstration ended, Huang Jiajian stood up again.

"I believe everyone has seen it. Although DOTA is also a MOBA game, it is definitely a completely different gameplay from GAG. Many friends who have played GAG should know that the skills just shown in the picture are not at all among GAG's heroes. Do you have a feeling based on precedent?"

“DOTA’s skills are too abnormal!”

Hahaha~

The audience suddenly burst into laughter.

Huang Jiajian spoke out the sentiments of many people.

He smiled and said: "Actually, this is just because everyone is used to GAG's gameplay. In DOTA, every hero has his nemesis and his own weaknesses. The designers have made a lot of adjustments to these skills in terms of equipment and values. .”

"Abnormality is a relative term. In DOTA, it can be said that every hero is ridiculously strong and has his own unique mechanism!"

“We put a lot of new elements into it.”

"The woods and slopes that once appeared in GAG but were deleted, as well as dodge, critical hit, unselectable, entanglement, stun, sorcery, piercing, locking, disarming, nothingness, magic immunity, and flying in the air."

"At the same time, DOTA abandons the APAD bonus attribute gameplay that everyone is accustomed to. We have introduced a new strength, agility, and intelligence attribute system. Each attribute is related to other attributes of the hero."

"We have used brand-new rune gameplay, buy-to-live gameplay, magic crystal gameplay, exclusive skills gameplay, talent gameplay, canceled the surrender mechanism, and added a desperate counterattack artifact: the Holy Sword" (End of this chapter)

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