Chapter 2 Remake

Turn off the computer.

Mo Yu cleaned the room first.

Throw out the garbage, clean up, and open the curtains. This small room with one bedroom and one living room left by his previous parents has completely taken on a new look.

Sitting on the clean sofa, Mo Yu checked the deposit first.

8251.05 yuan is all his belongings.

And through the memories of his previous life, Mo Yu judged that this world was roughly equivalent to 2006 in his previous life, and the money saved was enough to support his consumption for half a year.

"I only have one person, and I have to operate the game and update it. I can't do it at all. The previous experience has also proved it."

"Anyway, the game is already cold now, so I might as well take the game offline first, and then contact the server provider to cancel the cooperation, so that I can remake "Gods and Gods" wholeheartedly."

"And the rest of the money has no other expenses except water, electricity, property and food. I can also spend half a year to remake "Gods and Gods" and put it on the online platform."

Do it when you think of it.

Mo Yu immediately entered the game development background and made an announcement on the login interface.

[A letter to all players of "God and God". 】

[Since "Gods and Gods" was launched half a year ago, it has been loved by the majority of players, but the game has not yet completed all content. In order to bring players a better experience, "Gods and Gods" will be temporarily offline from the entire network. Wait for the remake to complete, and then face the new battle with a brand new attitude! 】

[GAG studio, April 2006, 4]

GAG studio is the name of the company created by the predecessor, and it took the English initials of "God and God".

Mo Yu plans to keep this announcement for three days. At that time, he will see everything he can see, and it doesn't matter what he can't see. Anyway, there are not many players playing. At the same time, he also called the server provider to inform Cancellation after three days.

After finishing all this, Mo Yu went straight out to buy enough food to fill the refrigerator, and then sat in front of that computer, ready to start the remake of "Gods and Gods".

The predecessor is worthy of being a gamer. Apart from the necessary bed, table, and sofa, there is only the computer that can be called a high-end computer in this era. It is also the most valuable property left by the predecessor.

At the same time, the predecessor is also worthy of being a programmer who can produce "Gods and Gods". Every link of the entire game, such as values, graphics, character models, and game codes, is almost all finalized by him alone. Qian asks for help, but most of the game content is still produced by the predecessor himself.

But it is precisely because of this, the overconfidence in the game, and the lack of manpower that eventually led to the quality of "Gods and Gods" was still a bit worse, and finally ended up in an embarrassing situation where the update operation was caught, and the ups and downs could not be down.

"It's so stupid. When it's time to give up, you should give up in time. I don't understand the truth that temporarily letting go is for a better future!"

Shaking his head, Mo Yu put away his thoughts, turned on the computer, and officially started the remake work by relying on the knowledge of game production inherited from his predecessor.

The first is the update of the game screen, character model, map, and game interface.

Mo Yu repainted the original paintings of the characters in the entire game. It cannot be said that it is very powerful, but at least it is much more refined. At the same time, each character has a new original painting of the skin to make money.

The game interface has also been re-layouted.

After entering the game, the player information is on the left, the official website news is in the middle, the game start entrance is on the right, and the game mall is on the top of the middle.

Player information includes the player's exclusive game number, player avatar, friend column, commonly used heroes, and five-star battle maps representing multi-faceted abilities, auxiliary abilities, tower pushing abilities, money making abilities, and team fighting abilities.

The gameplay of the game has also been updated with more modes.

In addition to the battle mode and single player mode, he also added a training mode, and at the same time added a custom mode, matching mode, and ranking mode to the battle mode.

The official website news can be used to post some official announcements of the game.

There are more original skin paintings in the game mall, as well as some individual character accessories, lighting effects and other products.

This is the most profitable place for MOBA games, absolutely no less!
Mo Yu wouldn't be so stupid as to run the game for free, otherwise he would have to say goodbye to a game after a while.

After changing the above things, Mo Yu still needs to update the details of the game's gameplay.

First, change the player display interface after entering the game.

Add a small map, add a chat box, increase the display of PING and FPS values, increase key position modification, add smart spellcasting, add spellcasting schematic diagrams, and so on.

Character attributes are no longer simply three items: attack power, defense power, and movement speed.

Mo Yu recreated the character attributes with reference to LOL and DOTA.

Removed the agility, strength, and intelligence in DOTA, but changed them to spell power, attack power, armor, magic resistance, movement speed, critical strike, attack speed, toughness, and armor penetration, and added an additional dodge.

Secondly, the equipment column has also undergone major changes.

Added a number of equipment, modified the synthesis formula, and added many active and passive effects, such as golden body, shield, blood recovery, mana recovery, dodge, piercing, armor penetration, winding, stun, blinding, silence, black magic, etc. .

In addition, Mo Yu introduced the summoner skills in LOL such as flash, teleport, ignite, heal, purify, weaken, sprint, and punish. Characters can return to the city at the beginning of the game.

In the map interface, Mo Yu used multiple combinations of woods, grass, and walls.

The player controls the character to block the field of vision when walking around the woods, and can become invisible when entering the grass. Added high and low slopes. When hitting a high slope on a low slope, there is a chance to dodge normal attacks. Added fog of war, added big and small dragon mechanisms, added blasting fruits, rivers, and both sides Red and blue BUFFs and multiple groups of small wild monster camps have been added to the map.

Added kill bonuses, kill streak special effects, and replenishment mechanics, but he didn't introduce denial.

At the same time, the ballistic of the hero's attack and hand raising is optimized, and the ballistic of the skill release is more convenient for new players to get started.

In addition to the above, Mo Yu also updated the hero control mechanism.

The hero skills in DOTA in the previous life tended to be more strategic, while the heroes in LOL are more similar to fighting games. Players can play various combos through skills and flashes, which is very cool.

The skill release of the sixteen heroes in "God and God" is too simple.

Mo Yu updated his skills and adopted the LOL gameplay, adding fighting and skills while taking into account the strategy.

For example, hero skills in LOL can be combined with flashes to perform various operations, and the same is true in "Gods and Gods".

Just like the fire man in "Gods and Gods", it has a skill that uses a sword to chop a straight line of flames, causing damage and burning the enemy. With the flash, it can change the direction of the skill release, making it more difficult for the enemy to dodge.

There are many more.

All in all, Mo Yu changed "God and God" into a combination of LOL and DOTA, with LOL accounting for 7% and DOTA accounting for 3%.

(End of this chapter)

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