Game production: I really have landed

Chapter 55 "Dark Dungeon"

Chapter 55 "Dark Dungeon"

"Roguelike? Luo Ge, your span is really big enough. I thought you would make a new 'Ori-like' game."

In the discussion room at that time, Pu Xingyu was very surprised when he saw the proposal given by Luo Baixin.

With the birth of Ori, a new type of game has also been determined. Although it has not been recognized by the world, there are already many "Ori-like" games on the market at this time.

In terms of quality, it is definitely not at the same level as Ori.

While gamers quench their thirst with these games, they also have the original intention, hoping to release "Ori 2" as soon as possible.

Now if Chuxin makes another game like this, the sales will definitely be guaranteed.

"Ori's potential hasn't been exhausted yet. I feel that trying hard can hit tens of millions of sales. Why are you in such a hurry to make similar games?

You have been debugging Ori's jumping music for half a year, aren't you bothered?You have to change your mind. "

Luo Bai gave Pu Xingyu a blank look.

"but……"

Luo Bai smiled slightly,
"My next game, I do have the idea of ​​making 'Silver... Ori', and that project is called "Hollow Knight".

However, this is not something we should worry about now, let's make the "Darkest Dungeon" in our hands first. "

That's right, among the three games drawn from the Luobai elite prize pool, there is Hollow Knight.

It just so happens that Black Soul is actually a 3D version of a Galaxy Castlevania-like game in essence, but it has a lot of original things. Luo Bai is also on par with this game type.

"Huh? Isn't it "Ori 2"?"

Pu Xingyu said with some disappointment.

Luo Bai:?
"If you want to do it so much, I'll give you a sum of money to flex your muscles. Do you want it?"

Luo Bai said in a strange way.

"No need, Brother Luo, hehehe."

Pu Xingyu admitted decisively.

This scene aroused the envy of many people present, as expected of walking with Mr. Luo, just look at this treatment.

Jokes are jokes, business matters cannot be forgotten.

At this time, the projector projected the four characters "Dark Dungeon" on the curtain behind Luo Bai.

Below it is a short introductory line.

A rogue turn-based role-playing game.

Turn to the second page of the proposal, the table of contents.

"Missions", "Dungeon Design", "Preparation for Departure", "Props and Scene Interaction", "Battle and Mechanism", "Character Development", "Decisions"...

Simple and clear.

"I believe everyone is familiar with the game type of meat pigeon. It first started with the ancestor game "Rogue" jointly developed by two software engineers, Michael Toy and Glenn Wichman. This type of game is famous for generating randomness. , its core gameplay is that every game is a brand new experience.

As for the characteristics of the meat pigeon game, I will not go into details here.

Next, I will talk about the main gameplay of the game Darkest Dungeon. "

[Task]
"Since the game is called Dark Dungeon, we must go through a process of entering the dungeon and getting out of the dungeon, and entering the dungeon naturally has a goal.

We can clear the monsters in the dungeon, find something from the dungeon, or kill a powerful boss.

If you complete the task, you will naturally be rewarded, but if you fail the task and choose to retreat, you will also face corresponding punishment. "

[Dungeon Design]
A small map with a dark background and a large number of large squares of the same size connected with small squares appeared in front of everyone.

While pointing at this sketch, Luo Bai began to explain:

"In the game, we will enter the dungeon to find treasures and heritage, as shown in the picture, the large and small squares represent rooms, and the small squares represent corridors.

Every time the exploration team controlled by the player advances or retreats a small grid on the map, it means that a round of the game has passed. "

[Preparation before departure]
"In the game, our players will freely match a four-person team, and choose tasks at will to enter the dungeon.

But before entering the dungeon, there must be some preparations.

Because the exploration team will be hungry, we need to prepare food; because the dungeon will be dark, we need torches; because there are treasure chests in the dungeon, bringing keys can expand your income.

But it should be noted that the supplies we can carry are definitely limited. "

[Interaction between props and scenes]
In the center of a room stands a huge treasure chest.

Above the corridor, there is a stone wall.

"On the rooms and corridors, there are props that players can interact with, including treasure chests, stone walls, and even other weird things.

You can trigger these interactive items with bare hands, but if you use keys, you will definitely get more rewards than opening the treasure chest with bare hands, and you can avoid the traps that may exist in the treasure chest.

Similarly, you can open stone walls with your bare hands, but if you don't use a shovel, you will definitely be time-consuming and laborious, and you will be punished accordingly. "

……

It's not the first time for Pu Xingyu to listen to Luo Ge analyze the design idea of ​​a game.

But even so, when he heard Luo Ge talk about the proposal of "Dark Dungeon", he was still fascinated and shocked.

Of course, it wasn't because he was surprised by the design of the dark dungeon, he was just shocked by Luo Ge's growth.

When telling them about Ori's development ideas at that time, Luo Ge was just telling them about Ori's plot in a self-congratulatory manner.

In fact, they didn't understand a lot of things at the time, they just nodded and answered.

Including in the follow-up development process, I can only ask when I encounter something I don’t understand. I have no concept of what kind of game Ori is in my mind.

They can only simply feel that Ori is fun.

But today the narrative is very different.

Streamlined, effective, progressive.

The core mechanism of the entire game is like a peeled peanut, presented in front of them without any cover.

After listening to the proposal, he really knew what he was going to do and what the game needed.

Originally, I thought Brother Luo was very strong, but I didn't expect him to be even stronger!
He keeps growing!

Compared with Pu Xingyu's constant emotion there, Mo Yun, Qian Fei, Zuo Buyan and other team leaders carefully treated Luo Bai's narration.

Of course, everyone's focus is still different.

Mo Yun focused more on the core mechanism of the game, such as "pressure", "dead door", "floating value calculation"...

Qian Fei's attention is focused on the concise and exquisite illustrations on the planning book. The eerie, gloomy and terrifying Gothic + Cthulhu style is very attractive.

Zuo Buyan is the person in charge of the audio department, and he pays more attention to the illustrations. However, he is feeling the atmosphere based on the illustrations given, and thinking about what kind of music should be used to match it.

Although the work has not officially started, everyone is already paying attention to the upcoming project.

(End of this chapter)

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