Game production: I really have landed

Chapter 363 Decryption of old data

After clearing the game Evil Dead, players did not feel as "relaxed" as usual, and were left with only doubts.

Because even though the game's production schedule has been released, there is still no definite answer to the "old data" that is the deepest secret hidden in the game.

Luke, who accidentally obtained the game, was brutally killed. The four Underworlders in the game are constantly reminding players not to pry into the old data in the game.

Perhaps, only "The Evil Dead" itself, which was uploaded to the Internet by P03 at the last moment, and the videos recorded by Luke hidden in it, can tell all the players who are currently playing this game.

Our task is not simply to clear this game.

But to dig out the old data and make it public, fulfilling Luke's last wish not to spread the old data through newspapers.

The game Incarnation of Evil has sparked increasingly heated discussions on the Internet as word of mouth has grown.

As more and more players purchase this game, they either complete it through their own efforts or with the help of guides.

I don’t know which player first initiated a keyword in the Chuxin Game Forum:

#Exploring old data#
Suddenly, countless players who were passionate about this game also poured in and began to share some of their discoveries in the game.

About the easter eggs, hidden areas, hidden text dialogues in the game...

While the content of the game itself is constantly being unearthed, information related to old data has indeed been discovered.

For example, in Chapter 3 of the game, there are some invisible hidden arrow rooms.

Players will collect some illusory rabbit skins in these rooms. If they give these rabbit skins to the fur dealer, they will learn some secrets from him.

[It’s so beautiful, it’s the finest fantasy fur]
[Now we will provide you with knowledge, this is our only role]
[We don’t know everything, but we do glean some secrets from the old data]
After these conversations are completed, the fur trader will leave some cards in place.

[Fool]
[Called Big Ears by some people, the plan failed even before it was implemented]
[Old data is one of many disks, spanning an ocean]
[After being discovered, poor Barry was sent to be shot]
[Queen]
[With the help of the Triforce, Cathy assisted in creating the Evil Underworld]
[We know there were others, but only her name was engraved]
[One of Grimora's ghouls was named after her, in the old data?It’s quite hard to find]
……

These cards very vaguely inform players about the birth of the Evil Underworld and some of the dark realities hidden behind it.

Underneath these cards, there is also a series of hexadecimal codes.

Many players have begun to approach this aspect, wanting to find the truth hidden behind the game.

But soon, the players discovered that this method obviously didn't work.

Because there is so little contained in these numbers, it is obviously not the volume that old data should have.

However, as long as enough players participate, everyone will definitely find out what exists in the game.

Anyone who has played the game Evil Underworld will basically have the same impression.

When the game of Chapter 1 ends and enters Chapter 2.

A data reading page will appear at the beginning of the game.

That is, those "erasing unexpected data".

At first, a player with programming ability saw this interface and wanted to see if this page could be operated.

But just after he pressed Ctrl+c, the data reading interface came to a standstill.

Next, players can explore the secrets hidden deep in the game by entering commands.

So is it possible to directly retrieve the old data in the game through this method?
Just do it.

cd OLD_DATA.

After a brief pause, the folder of old data comes into view.

After the programmer player entered the LS command for the first time, a series of files were displayed.

Most of the files are image files in .jpg format, which are definitely not browseable in this interface.

But at the bottom, a text file named "log.txt" can be opened normally.

After opening it directly using the open command, what comes into view is a long series of garbled characters.

Players soon realized that this thing was encrypted.

A password is required to browse correctly.

And this is obviously not a job that he can complete alone.

Soon, the player uploaded his discovery to the Chuxin Game Forum, hoping that all players could join in and complete the final decryption.

What this player discovered is actually of critical significance.

All the players who were trying to find clues before were like rootless pings, without a way forward.

But as soon as this player released the encrypted file clues of this old data.

Everyone's focus has changed from looking for old data to looking for passwords.

The efficiency is undoubtedly greatly improved!
Soon, in Luke's penultimate video, a piece of garbled code written on a white paper with unknown meaning flashed, and everyone found it.

This discovery naturally excited players on the entire forum.

But when I used this garbled code to decrypt the previous text, I found that it was of no use.

This can only show that this garbled code is not a password, but a clue to the password.

"This piece of garbled code is actually the origin of Martian script. You regard those weird symbols as the most similar English words, and then you can split them into three words.

Mycologist, a hamster, a blood mailbox. "

Soon, someone with a strong hand quickly saw the clues to the password.

Mycologist is also everyone’s old friend in the game. It can combine two identical cards into one, doubling the board.

Although the process is a bit weird and bloody, it is easy to use.

It is also an important means for players to delete cards.

In Chapter 2, after completing all mycologist tasks, it will give players a virtual key.

You can tell from this appearance that it will be used in the cybertopia of Chapter 3.

However, this location is not particularly easy to find, because it is hidden under a hidden arrow in the lower right corner of the initial room.

Many players passed by this place when they played for the first time.

In the battle with the Mycologist in Chapter 3, the battle will end only after it synthesizes the Laplace Pig Demon.

At this moment, the large series of numbers flashing above the head of the Laplace pig demon is undoubtedly one of the components of the correct password!

If the first part of the decryption can be found step by step in the game, the method of decrypting the second password is a bit outrageous.

There is no trace of the pager in the game at all, and everyone searched for a long time but found no clues.Finally, a bored player saw the final production list when he cleared the level again.

Among the production team of Evil Underworld who discovered the original intention, there is an employee whose nickname is Hamster.

The second code is behind his name.

Who can ordinary people imagine this?Anyway, when the second password came out, the entire forum went crazy.

"I originally thought that the process of finding this clue was outrageous enough. The video taken by Luke on his landline phone was so blurry that it made my eyes blurry to see clearly.

Now after seeing this decryption, I know what heavyweight is. "

"But now I do feel that the decryption is on the right path, go go go go!"

"So what does the last blood mailbox mean?"

Different from the previous hamster keyword, there are too many blood-related contents in the game Evil Dead.

The former is difficult to find because I have no idea where to write it, and the latter is difficult to find because there are too many things and I don’t know which one is right.

But everything ultimately points to a hidden existence in this game, the "Bone King".

In Chapter 2 of the game, draw a card in the lair of the Death Graveler, and you have a chance to get half a coin fragment.

When the left and right coin fragments are combined into one, they can successfully combine to open the way to the underground Bone King's coffin.

Here, the Bone King will also give players an illusory key.

Players can use this key to open the door to the Bone King's room in the third act, and then... the screen goes black.

This made players realize that they were missing something.

If the blood generation refers to the bone king, then what exactly does the mailbox represent?
The so-called letterbox means letterbox mode, the old 4:3 resolution mode.

If players want to solve the puzzles here, they can only set the computer screen to a 4:3 resolution before playing the game.

At this time, players will find that the display range of the game is much larger than before.

When you come to Bone King under such circumstances, you can see a string of rapidly flashing codes.

Now the three pieces of code are pieced together, go into the old data, and decrypt that text document.

The appearance of a readable text has made countless fans of evil graves ecstatic.

After going through so many difficulties, they finally did it!
This conversation is also messy.

It probably means that a man named Barry mixed this floppy disk with many blank floppy disks and smuggled it to the lighthouse.

This floppy disk contains very important information.

And who is Barry?
Players have already discovered the ending of this guy in the fur trader.

The smuggling failed and he died at gunpoint.

After discovering this ending, players quickly locked onto this guy's information.

In the final video of the game's ending, although Barry's identity information is vague, players still discovered that this guy is a member of the Department of Defense.

His identity also shows that this floppy disk is particularly important.

However, does the decryption end here?
Returning to the code page, the information obtained after deciphering is obviously incomplete, and most of it is already garbled.

Explain that this code is multi-encrypted.

Players also need to find a second password.

These passwords are clearly marked in parentheses in the code.

"It's too complicated, it's too complicated. Why are you guys so awesome? You can find corresponding clues even with this level of decryption."

"Actually, what we have received now is only second-hand information. It is said that the front-line decryption team is making faster progress. It is difficult to imagine what kind of guys these people are in real life."

"You are all secretly developing into geniuses. You are just an ordinary idiot who plays games, right? I'm crying."

Anyway, the decryption is still going on.

And on the other side, a certain telegraph group across the ocean.

Dizzard: "Dunn, has your team's brute force cracking of old data yielded any results?

Do you need Uncle Dizzard to give you a hard whip, you damn lazy guy? "

The wave of decryption of the Evil Underworld not only caused an uproar in the country, but also refused to give in.

In fact, the decryption culture here is more prosperous.

And throughout the entire process of decrypting the Evil Underworld, the two sides are actually in a relationship of mutual help and mutual inspiration.

There are players on both sides, and when there are some new results in the forums on both sides, they will be translated into corresponding texts immediately, and a mutual exchange will be carried out between the two sides.

It is precisely because of this that the decrypted information of the first stage of Evil Underworld was able to be decrypted in just three days.

However, the "brute force cracking" that Dizzard asked Dunn about now is obviously not the same method used by the players in the forum.

After a game is downloaded, everything can actually be found in the code.

The speed of brute force mining of data is undoubtedly much faster than finding answers according to the decryption ideas set by the author.

It's just that this kind of behavior is not recognized during the puzzle solving process of arg.

Dunn is obviously the type who can't stand the "slow" cracking speed of the players in the forum.

We have integrated some professional programming experts and plan to adopt a more radical approach to obtain the truth about old data more quickly.

Dunn: "The code for the second stage has been deciphered, and it is actually in Polish. You can see the details yourself.

Now the progress is stuck on the third password. The final intention of the second password gave a coordinate. This thing is in the Yan Kingdom, and we have no way to go there and dig it out of the ground. "

Little John: "It's like Luke digging out the evil ghost's floppy disk from the ground in the game?
Man, that was so cool! "

Dizzard: "Why the hell isn't Luo a lighthouse man? Then the floppy disk will be buried in the lighthouse, and we will be the fastest guys to decipher the secrets of this game!"

Ellie: "Using violent means to mine data is unacceptable."

Dizzard: "Uncle Dizzard doesn't care about being recognized by others. I just want to be the first to know what the old data is."

Serena: "Perhaps we can ask for help from our friends in Yan Country." (End of Chapter)

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