Game production: I really have landed

Chapter 289 Stacking Armor

Chapter 289 Stacking Armor

"It's hard to wait for the monster hunter, so I bought it to satisfy my craving."

"The experience is better than the one next door and cheaper than the one next door, win!"

"This game is not as bad as it is said on the Internet. It's okay to play it carefully. You'll have to kill time before Monster Hunter comes out."

On Lao Tang's side, he was leading members of the production team to fix the bugs reported by players, when he suddenly heard the news that the sales of the game had suddenly increased by more than [-].

I originally thought that my diligent behavior as a model worker in the past half month was publicized by several self-media bloggers.

As a result, when I opened the positive reviews on Steam, I found that a bunch of anxious players who were waiting for Monster Hunter came over to satisfy their greed.

How should I put it, Old Tang's mood was quite subtle.

If he remembered correctly, he was talking about whether there was any way to increase the sales of Liaozhai in a short period of time.

Luo Bai himself said that unless the quality of the game is not good, the production team will still sit on the players' heads and shit.

Could it be that Mr. Luo has already found a way to get Fanxing's test quota in advance, knows that Fanxing's quality is not good, and sees that B Company is always arrogant, so he is giving me a heads up?
He hopes that I can stick to my original intention, slowly and completely improve Liaozhai, and provide players with a satisfactory answer. Let's build up the reputation first, then talk about it?

We just took this opportunity to release the PV of our flagship product to drive players to increase the sales of Liaozhai.

Everything was within his expectation...

If he had messed up during this period, Mr. Luo probably wouldn't have made it this far.

What a shame.

But the increase in sales was a good thing after all, so Old Tang still called Luo Bai.

"Thank you, Mr. Luo, for giving me so much help along the way. In the end, I let you down with poor results.

I didn't expect that he would help me in this way in the end. "

Luo Bai:?
Although I don't know what caused Old Tang's madness, Luo Bai has a lot of things at hand here.

The main reason is that this is the first time that Umehara Ryozo is independently responsible for a project as big as "Monster Hunter World".

Although he was responsible for the direction, he himself still made the common mistakes of a fledgling game developer in some minor details.

All the creative ideas in my mind are wanted to be presented to the players.

Just like this promotional video, this guy wants to put all the landforms such as ancient tree forests, large ant mound wastelands, coral mesas, etc. into the PV.

Let players feel the greatness of such a wide variety of maps with different ecologies that can be seamlessly explored.

But the length of the PV is limited after all, and the core of Monster Hunt is still a hunting game.

Therefore, the PV also captures the appearance of the very representative "Barbarian Jaw Dragon" in the ancient tree forest.

It is not difficult to see from the comments of players that they are still looking forward to becoming a glorious hunting team member in Monster Hunter World.

But before the official release of the game, there was also an extremely serious problem facing Luo Bai.

According to the current survey of players' overall views on "Monster Hunter World", almost the vast majority of players have such expectations for Monster Hunter - a completely different Dark Souls.

Yes, the focus is on Dark Souls.

The original fan base is very complex.

Some people like Chuanxin’s indie games that mainly test strategy.

Such as Slay the Spire and Darkest Dungeon.

Some people like Resident Evil, which has horror, decryption, and FPS, but in the end, it is a plot-driven game that tells a good story.

Others like the obscure narrative of the soul, and the strength they gain from death over and over again.

But Monster Hunter is completely different from all the games Chuxin has made before.

Especially when fans of Dark Souls try to find similarities between the two games in Monster Hunter.

The only point of convergence they can find may be only one-difficulty, and the pleasure that goes with the difficulty and the accumulation of experience through death to improve.

Some people may say, isn't this the core factor in Black Soul's success?

This is indeed the case, but the two games still cannot be compared simply.

The BOSS battle in Dark Souls has a health bar, and you can clearly see how much time is left before the BOSS can be killed by you.

The battle between you is confined to a small room, and the battle scene will not change in any way.

Your resurrection point is not far from the BOSS room. You can come back again soon after death.

The BOSS battle in Dark Souls controls most of the variables, so when you kill the BOSS, you will feel that you have become stronger.

This kind of pleasure of defeating a powerful enemy can bring you extremely powerful positive feedback.

But Monster Hunter is different.

Since the main focus is a simulated hunting, it is certainly impossible for a "health bar" to appear on the top of the monster's head to affect the player's sense of immersion, even if such a thing does exist.

The whole battle process is very long, and the monster's health is very thick. You need to slowly attack the monster's body, gradually destroy its body parts, and finally complete the hunt.

If the entire hunting process is short, it can take seven or eight minutes, and if it is long, it can take more than 8 minutes.

When the monster's blood volume is reduced to a certain level, it will not stand there stupidly and fight with you until the last moment of its life. It will turn around and run away, escaping to its own lair and sleeping to recuperate.

The AI ​​of the monsters in Monster Hunter is more complicated than the monsters in Dark Souls.

Those monsters have their own set of action logic. They are not the enemies in Dark Souls that suddenly turn into mad dogs and fuck your enemies when you drink orange juice.

When some players see this and feel that Monster Hunter is a complete improvement compared to Dark Souls, and already feel the fun of these designs, please don't forget the most critical point.

Monster hunting is difficult, and the threshold for monster hunting is not low.

There are a total of fourteen weapons in Monster Hunter World.

Each weapon has its own unique attack module. In Blue Star, many masters who have spent thousands of hours may only be proficient in one type of weapon.

The demonic transformation of the double swords, the sharpening of the tachi, and the true storage of the great sword.

To a large extent, grasping the timing and grasping the distance is just a matter of time and effort.

It’s something that takes time to polish to improve.

Under such a situation, it can be said to be quite difficult for newcomers who have just come into contact with this game to get started with it at once.

And when the monster's power is combined with the above characteristics, the player's trial and error cost will become very large.

What does it mean if hundreds of thousands of souls are lost among the black souls?
You open a map and search for your goal in the huge world through the paw prints on the ground and walls.

It took you more than ten minutes to find the target you wanted to hunt.

Then the battle begins.

You hit the monster's body like a scrape, but a single impact from the monster can kill most of your life.

But in the end, if a failure leads to the complete failure of the mission, the huge frustration can drive people crazy.

Many players were persuaded to quit by Monster Hunter because of this reason.

Even after the monster is captured later, the training level can be opened in the arena to improve one-on-one skills like the Black Soul BOSS battle.

But it happened that many people fell on the main line. The body of "Monster Hunter World" is, in a sense, the pinnacle of the entire Monster Hunter series.

How did he solve this problem?

Multiplayer mode.

An arrow pierced the clouds, and three fierce men came to meet each other.

In a sense, this sentence also reflects the ecology of the Monster Hunter player community.

It is very friendly to newcomers, and technical experts often help newcomers overcome difficulties.

While leading people through the map, it can also be regarded as selling weapons.

A weapon in Monster Hunter is a genre, which is easy to learn but difficult to master.

Choosing the right weapon will greatly improve the gaming experience.

Therefore, many newcomers will make subsequent weapon selections based on the weapons of those big guys.

The promoter will also teach you how to use this weapon, basic combos, and how to deal with special attacks from monsters.

After passing the main body, I will teach you the basic combos, and newbies will be able to master it.

He didn't understand why the big man's operation was so cool, while his own operation was just like a piece of cake.

If you are not convinced, you want to improve.

If you don’t give in, you’ll have spent thousands of hours to become a boss inexplicably.

Then it’s time to introduce new people, and the cycle continues.

However, just because the monster hunter in the previous life could do this does not mean that this monster hunter can do this now.

Previously, Monster Hunter was a series of works, and veteran players followed it generation after generation. Even if the game version changed, the technology would still be there.

No pressure at all.

Now that Blue Star Monster Hunting is just starting out, everyone is a newbie.

This feeling is like when Hidetaka Miyazaki took out Demon's Soul for the first time.

It’s easy to become acclimated.

Especially for first-time fans who have experienced the fast-paced combat mode of Dark Souls, they may be even more repelled by Monster Hunter.

Working together with friends can also greatly enhance the gaming experience.

However, as the highest configuration, this thing is not satisfactory to all players.

All in all, I have a huge headache now.

Luo Bai had a vague premonition in his heart.

If he does nothing, Monster Hunter will finally be online, and the fan base will be completely divided into two sides.

On the one hand, I think Monster Hunter is an absolute masterpiece, and the combat system is several levels higher than that of Dark Souls.

On the one hand, I think Monster Hunter is an absolute shit game, and the various mechanisms in the game have no meaning other than disgusting players.

Based on the original fan pool now, the final commotion will probably be bigger than this Xingxing incident.

But do you think Monster Hunter is a good game?
That is undoubtedly a masterpiece.

Over the years, I have accumulated technology bit by bit, and now I have the finished product.

Luo Bai didn’t really want the game to have a bad reputation at the beginning and cause a lot of trouble. In the end, after a few years, the game ecosystem was established, and one after another the followers came out to "atone for their sins."

So we have to find ways to lower the threshold of this game as much as possible.

Add some guidance for this game.

The design of the monster side is very good. There is no need for movement. Where there is need for movement, it is mainly at the novice training ground.

The basic combos provided by Monster Hunter in the previous life were too basic.

Many important mechanics are not taught. In other words, these mechanics were included in the previous generation of Monster Hunter, but they are simply not included in this generation.

For example, there are many Taitomen among the entire hunter group.

The most handsome Denglong is a signature skill and cannot be taught at all.

How to dodge monster attacks, how to use your hegemonic body to resist, etc.

This doesn’t mean that we should stuff all these things into the players’ minds and make them become masters in an instant, but we need to have a minimum concept.

In this way, players can practice in a targeted manner, instead of just wandering around like a headless fly after entering the game.

Just as Luo Bai is still working on a balance regarding the guidance of the game.

It should be able to smoothly help players continue the game happily, without giving too much guidance and making players irritated.

Such a balance is actually difficult to find.

On the other side, Luo Bai is also stacking armor in advance.

In the subsequent actual machine demonstration, in addition to releasing a few more things, we must also reasonably carry out a wave of "self-questions and answers."

For example, let me tell you that the combat logic of this game is completely different from that of Dark Souls. If you are not interested in this kind of realistic hunting game, you should still consider playing it again.

Time flies by.

While Luo Bai was actively trying to get the monster hunter to land smoothly, the voices from the outside world discussing the monster hunter became louder and louder.

Especially regarding this interview video.

In the video, in the actual machine demonstration screen, the hunter controlled by the player is currently wielding a huge hammer in his hand.

After several rotations and momentum, he aimed at the head of the dragon beast in front and was about to hit hard.

But just by the slightest chance, the dragon beast suddenly stood up and the sledgehammer that had been gathering momentum for a long time suddenly hit the ground.

Question: "Mr. Luo, this latest live demonstration video of Monster Hunter World has aroused widespread response among the player community since it was released online.

When the character is swinging the hammer and gathering momentum, the detailed drawing of the thigh muscles has made countless players quietly happy, and everyone shouted that the original intention has reached a new level in the field of action.

But what many people criticize is whether the character's hammer-swinging action looks too stiff?Whether it's the forward swing or the back swing, everyone calls it the 'old lady swinging the hammer'.

How do you answer this? "

Luo: "As early as when the project of Monster Hunter World was first planned, I have always wanted to break away from the shackles of 'Dark Souls' and make a completely different action game.

In the background of Monster Hunter, the objects that the hunter controlled by the player fights are really monsters that are far larger than humans.

The weapons used are also giant weapons. When controlled, such a weapon can swing forward and backward so much that it is also specially designed.

This further tests the player's grasp of timing during combat..."

In general, in Luo Bai's crazy armor stacking.

Relevant news about Monster Hunter World has also been discussed more rationally by players.

(End of this chapter)

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