Game production: I really have landed

Chapter 133 Weakness in Gameplay

Chapter 133 Weakness in Gameplay
Wanda and the Colossus!The original Battle of Waterloo! "

"Recently, the first 3D work "Wanda and the Colossus" under the Chuxin Game Studio, known as the light of domestic games, was released, and it quickly set off an upsurge in the game circle.

The author naturally experienced this game for the first time.

No bragging, the game's exquisite picture quality, the magnificence of the colossus, and the tragic atmosphere created by the game as a whole can undoubtedly be regarded as the first-class level in the industry, and in some respects it is not inferior to the established foreign manufacturers.

However, so far, the entire steam platform has only sold more than 50, which is still embarrassing.

And all of this naturally appeared on top of those unavoidable shortcomings in Wanda and the Colossus.

First of all, one of the problems that players criticize the most lies in the map.

The seemingly huge map actually has very little real content. There are almost no interactive elements in most parts of the world. The scenery is just a scenery, which can only be seen, not played.

This doesn't serve any purpose other than to show the emptiness of the game.

Especially when this design appeared in the middle of our battle with the Colossus, the original beautiful scenery became smelly and long.

Running for half an hour and fighting for 5 minutes, it is hard to imagine that this stupid design was made by Mr. Luo, who has produced such an excellent work as Hollow Knight.

The second is the positive feedback brought to players by defeating the Colossus.

We were shocked when we first saw the Colossus, but we were gratified when we solved the puzzle and defeated the Colossus.

When we knocked down the colossus, we neither got the magic weapon nor any powerful skills.

Instead, black matter spewed from the colossus pierced us.

I can't help but think, why would I want to kill these colossi?
Do we feel a little joy in our hearts?Is there any joy in us?Is this game really interesting?

Third, Wanda's portrayal of characters is really too bad.

These colossi are not mindless puppets, they tickle and try to throw you off when you climb onto their bodies, and they scream in pain when you stab them with a sword.

When you use a sharp sword to pierce the bodies of these giant beasts without any scruples, will you feel guilty in your heart?Even just a little bit?

In the process of killing the colossus, there is no impassioned music, but only a touch of pathos.

Whether it's Ori's music or Hollow Knight's music, I almost didn't shed tears for the editor at that time, but Wanda's music can only remind me all the time, draw the sword and aim at these innocent giants, What a powerful sense of guilt filled my heart.

Why did we kill the Colossus?For that girl who has lost her soul lying in the temple?
But does Chuxin have any description of the relationship between Wanda and the girl?
Wanda's cruelty is simply untenable!

Fourth, the design of the game vehicle is too stupid.

'Silly beeping horse' believes that many gamers who have really experienced Wanda and the Colossus will involuntarily start scolding directly.

Yes, in the game, our protagonist Wanda carries a horse named Ogro with her.

When we really want to ride it to gallop around and travel around the world, the handling feel of this horse will almost make people's brains bleed out.

When you dismount, it will not stand still and wait for you, but will walk around aimlessly. When you want to turn, you can only control Wanda to pull the rein and move the direction a little bit.

Press the accelerator key once to speed up, and press it twice to go faster.

Such a troublesome operation feel is simply superfluous and unreasonable.

It doesn't mean to attack the original intention, it's just that Wanda and the Colossus are really unsatisfactory.

As the first work of the original intention to enter the 3D field, I am very disappointed.

If possible, I still hope that I can concentrate on studying in the 2D field from the beginning..."

After the game was released, the editors who experienced Wanda for the first time also worked overtime and drove out the small articles directly.

Compared with most of the news porters who only copy and paste from their peers, this one is obviously a bit of a level, talking about the real shortcomings of Wanda and the Colossus.

And it is used to compare the game of holding and stepping, which is also Chuxin's own, and it is almost invincible.

And the following comments are more or less one-sided:

"You're right, I feel uncomfortable just playing this game, but I still can't explain why it's uncomfortable.

Looking at it now, indeed, I feel that the original intention does have a big shortcoming in the portrayal of characters. I feel that it is too far-fetched for Wanda to kill the Colossus. "

"As for the horse, I would like to argue that the operation of Wanda's horse should refer to the normal process of riding a horse in the real world.

Do you see that the acceleration process looks like the frame you saw on TV!shelf!shelf! ', of course, this game is still very painful to play. "

"Forget it, this game is not suitable for me, I'd better go back and play my hole."

Beginning game.

"Brother Luo, what should we do?"

Pu Xingyu spread his hands, his face was a little helpless,

"Looking at it this way, everyone will run away before everyone sees the ending.

In fact, the peak sales volume yesterday was more than 70, and more than 20 copies were returned. "

"My efforts are still effective. Everyone's discussion points basically only continue on Wanda and the Colossus itself. There is no tendency to spread, so that's fine."

Luo Bai did not dwell on this issue.

This game is really challenging.

"But it's a lot of losses."

Pu Xingyu just sighed, turned around and left.

Luo Bai didn't say much, he was just in a daze for a while, then lowered his head and continued working.

On his computer, the project called "Dark Soul" is slowly taking shape.

Only a few minutes later, Luo Bai received a call.

"Hello, Muto-sensei? I'm busy with my next project right now."

"As long as you like it."

"You mean, Mr. Lannuma wants me to meet?"

"..."

After hanging up the phone, Luo Bai looked a little emotional.

The original author of Wanda and the Colossus on Earth, Ueda Fumito, was deeply inspired by the Zelda series, and his work Wanda and the Colossus later in turn influenced the subsequent design of Zelda.

As the current producer of the Blue Star Link series, it is not surprising that Eiichi Aonuma is very interested in some designs in Wanda and the Colossus.

Judging from the current development process of the Nintendo Link series, the open world game should be coming out soon.

The gaming world is booming.

(End of this chapter)

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