Game production: I really have landed

Chapter 125 Project Approval

Chapter 125 Project Approval
The great success of Hollow Knight overwhelmed the employees of the Chuxin game development department, and the news of entering the 3D field made everyone shout "open the champagne!"
At that time, Luo Bai's first batch of recruits were basically young people. They were more energetic, more aggressive, more thoughtful, and similarly, more idealistic.

The name of "Light of Domestic Games" that was widely publicized by the outside world made them happy and encouraged them. It not only increased their sense of identity with the original intention, but also made them have more expectations for their own production team.

For now, there is no real 3A game in China yet!

Can we take this step with our original intention?

Everyone is looking forward to it.

During the month from late April to late May, Chuxin's recruitment business is in full swing.

And compared to the last time, the resume delivery situation was even more terrifying, reaching the standard of [-] copies.

At present, there is no big job at hand, and the members of the game department who only need to fix the bugs of the previous game and do maintenance have also been transferred to join this carnival of selection.

It is still mainly young people, or those with particularly strong skills are given priority.

They will be hired at a later date and will be housed on the upper floor, which has been refurbished.

Yes, Chuxin Game Studio has expanded.

The boss of this office building even lowered the rent for Luo Bai, and invited Luo Bai and Xiao Weirui out for a few meals.

In business, there are many friends and many paths.

That is to say, within a month after the new employees started to work one after another and began to try to integrate into the corporate culture and working environment of Chuxin.

A lot happened too.

Dark Dungeon was nominated for the Best Independent Game of the 31st TGA, but unfortunately it didn't win in the end.

On Nintendo's side, the new Mario series has finally released the first PV. Soni is not to be outdone, and the original fantasy X reset version also released news.

In addition, the big manufacturers in Europe and the United States also have many games that have the idea of ​​​​launching.

For a time, the entire industry was shocked.

Of course, the player group is cracking champagne fiercely. With so many masterpieces, it's only a year or two before they can be played...

woo woo woo...

It was also in June of 32 that Luo Bai finally sent a complete proposal to the Chuxin game development department.

All the employees also know the name of Chuxin Game Studio's new entry into the 3D field - "Wanda and the Colossus".

At the planning and explanation meeting, Luo Bai opened the PPT that he had made himself, as he had done many times in the development of Dark Dungeon and Hollow Knight.

In the audience, in addition to the old faces of the previous leaders of the major groups, there were also many new faces who were facing the scene in front of them for the first time. They were a little expectant and a little nervous.

A high-definition camera in the corner of the meeting room also relayed the situation on the spot to all the employees of Modong Industry on the opposite coast.

"I believe everyone is looking forward to today's scene."

Luo Bai smiled slightly, and didn't talk nonsense,
""Wanda and the Colossus" is the first 3D game Chuxin wants to make, and it is also an action-adventure game."

Turn the PPT page to the directory part, under the directory:
"Colossus War", "Open World", "Design Concept"...

Among them, under the category of Colossus Battle, there are also subcategories such as "battle (puzzle) design", "UI design", and "difficulty distinction".

Under the broad category of open world, it also includes related subcategories such as "degree of freedom", "realistic world", "human-computer interaction"...

At least judging from the existing conditions, it is still very clear.

"Wanda and the Colossus, as the name suggests, is the story between our protagonist Wanda and the Colossus.

Wanda is the protagonist of the story, and the colossus is a 'giant' who roams the world and possesses extraordinary power.

For Wanda and the Colossus, one of my first design ideas is that our protagonist, a warrior with a sword in his hand, rides a steed, gallops in a vast world, and then bravely and tenaciously defeats himself A process that is much more powerful than a powerful enemy. "

[Colossus Battle]
[Battle Design]
"As the name suggests, it is the process of fighting the Colossus.

To challenge enemies who are tens or hundreds of times bigger than yourself is a very classic element in itself.

But it is undeniable that because of the fact that we have just started in the 3D industry, we don't have much accumulation for action games, and we don't have any advantages in terms of engines.

Since I can't make a fuss about the richness of the battle, I chose to find another way to turn the action game into a puzzle game.

What we have to do is to use our wisdom to climb up the body of the giants, find their weaknesses under the guidance, and then defeat them. "

[UI design]
"Because "Wanda and the Colossus" is essentially a puzzle game, but a puzzle game with an action system added.

Therefore, we don't need levels, we don't need skill trees. All the player has to do is climb up the bodies of the giants and attack their weaknesses.

The UI does not need to be too complicated, only two are needed, one is the blood volume, which will be reduced when we are attacked by a colossus or fall from a height.

The second is the stamina value, whether it is climbing, attacking, or grabbing the giant statue, this process requires stamina..."

[difficulty division]
"How to advance on the body of the Colossus, how to plan the route and timing?
We have to plan a route that allows most players to pass through smoothly after mastering the method.

It is also necessary to leave room for players to rely on their ingenuity, their bravery and determination to be more thrilling and knock down the colossus faster. "

……

Luo Bai talked eloquently on it, introducing everything in the "Wanda and the Colossus" proposal in detail.

About Wanda, about the Colossus, about what kind of concept this game wants to express, where are the two points of this game, and how much I need these employees to do.

During this process, many people in charge will have doubts and raise their hands to inquire about a certain key point in detail.

And Luo Bai will give a detailed answer based on his current thoughts.

Overall, the meeting was quite successful.

At the very least, everyone has a basic understanding of this game in mind, so that after receiving the demand form from the planner in the future, they can probably have an idea in mind.

But in any case, "Wanda and the Colossus" can be regarded as officially established at the beginning of the project.

As Chuxin's first 3D game, everyone has high hopes for it.

(End of this chapter)

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