Game production: I really have landed

Chapter 115 The Art of Playing!

Chapter 115 The Art of Rhythm!
[Hollow Knight, 1764801 copies sold! ]
[Full Reviews: Rave reviews! ]
[13421% of the 98 user reviews for this game are positive. ]
On the first day of the release of Hollow Knight, it rushed to the top of the steam platform bestseller list in an unstoppable way.

Being condescending can probably describe the state of the game at the moment.

When Xiao Weirui came over excitedly to report the data, Luo Bai was somewhat surprised.

It's not because of the sales volume, with Ori laying the groundwork, followed by the Dark Dungeon, the players in the entire game world are equivalent to being severely stopped by Luo Bai.

In addition to the three major foreign hosts dominated by Nintendo and the domestic ones regardless of investment, this sales volume is also expected.

Luo Bai's astonishment was mainly due to the positive reviews.

The advantages of the Hollow Knight game are beyond count, but the disadvantages are also very obvious.

Too little guidance, too much difficulty.

The former is to serve the empty and hidden plot, and it is also to serve as the basis for the later birth of Dark Soul.

Therefore, Luo Bai did not change even though he knew that increasing the guidance properly could improve the players' acceptance of the game.

The latter, it can only be said that this is the game feature of Hollow Knight.

The combination of the two leads to a problem.

When some players have been exposed to relatively relaxed and casual games before, the first time they get started with Hollow Knight, it is very likely that the following situations will occur:
Get lost → die from monsters → the chair is too far away → die from monsters → lose money → break defense → uninstall.

But for now, the brothers' acceptance of this game is still very high.

With a heartbeat, the panel appeared in front of my eyes:

【Name: Luo Bai】

[Ability to master: CG drawing (master level), game design (advanced), project scheduling (advanced), map design (advanced), game marketing (advanced)... (expandable)]

[Subsidiary works: Mirror, Ori and the Blind Forest, Dark Dungeon, Hollow Knight]

[Existing reputation: 44281]

[Evaluation: Although you have never been drawn by me for marketing-related abilities, you have gained my approval for your hard-fought increase in fans at the carnival. 】

Luo Bai pretended not to see the systematic evaluation.

Then... he opened the Hollow Knight himself.

Don't play the games you make yourself?Is this plausible?

Luo is not a job fisherman!

……

Er Xiao played all night yesterday. After successfully obtaining the first spell "Spirit of Vengeance", he also entered the second map "Path of Green".

Although I have already realized the excellence of Chuxin art, the pure hand-painted style in front of me still makes people a little fascinated.

It's so pretty!
Just ...

Die from a mosquito sprint, die from acid rain, die from piranhas, die from...

Painful and happy last night, he finally went through hardships, died more than [-] times, and then successfully defeated a young lady wearing a red cloak. After getting the moth-wing cloak and sprinting, Er Xiao couldn't stand it anymore. Just downloaded.

Oh, there is also a very annoying NPC in the middle, called Zote.

He obviously died twice before he was rescued by the counter-fly. He let it go without thanking the little knight, and even cursed the little knight to get out.

Er Xiao immediately decided to let him die when he saw this bully in the future.

As for the plot...

Yesterday in the live broadcast room, I just made complaints about it. All the guys I met on the road, except for the cartographer, were all riddlers, half-speaking, which made people furious.

She slept until three o'clock in the afternoon, when Er Xiao woke up in a daze, decided to have a simple meal, put on makeup, and then start the broadcast of "Hollow Knight" for the brothers, but someone in the small group was already talking about it. special him.

Zhuge Goudan: "@二晓, watch this video, learn the technique, you almost beat out the brain congestion yesterday. (Share the link)"

Yujiang Changwan: "Damn it, Xiaopozhan's group is too realistic. I opened the game area at noon today and saw all the fucking empty related videos."

Mirror's second student tweeted: "@老LU, where's Lao Lu? Why haven't I seen you talking since yesterday?"

Old Lu: "Don't call, just play empty, don't bother me if you have nothing to do, don't bother me if you have something to do, my wife has been coaxed to go to her mother's house, you should understand my determination."

Since Goudan forced Boss Luo into the group last time, everyone chatted with each other in private to discuss whether to let this group die completely, and then they created a new small group.

Later, it was still Lao Lu's discretion, and after that dinner, he sent Mr. Luo away happily.

Then he pushed and pulled the second student back.

To be honest, Er Xiao was always worried that Luo would always ask her about the small group, and she was very nervous at the time, but nothing happened in the end.

He didn't reply in the group either, so Er Xiao felt oily and directly opened the video shared by Goudan.

The author of the video is Kushi, a hardcore player who specializes in action games. He is well-known in the game area and holds many world records for action games.

How to say this person, word of mouth is quite polarized.

At that time, someone Aite asked him to make a video of Ori, and he directly replied "Ori is not an action game at all, this is a platform jumping game, I don't like it".

Naturally, he was scolded by Ori's NC fans for a while, but he didn't change it, and kept laning until Ori's popularity ended.

The Art of Rhythm!Hollow Knight! "

"I'm blowing it up! I'm blowing it up! I'm blowing it up! Say important things three times!
Two days ago, some friends asked me to play Hollow Knight. Actually, I didn't take it too seriously. After all, I don't like Ori, so I'm well-known in the game area of ​​Xiaopozhan.

More than a year ago, when the entire game area was blowing about that game, I was the only one who was out of place, and I was on the line with a bunch of brainless NC fans, and everyone knew it well.

Originally, I thought that everyone would say that it was the sequel of Ori Spirit, and I didn't plan to play it, but after watching a few promotional videos, I had one idea in my mind.

interesting.

Yes, when watching the second PV, this game really attracted me.

After the little knight slashes the monster, whether it is himself or the monster, there will be an obvious repelling action.

The range of the jump varies from high to low, and the height of the platform is also precisely designed.

This is certainly not a very novel setting, but it is enough to make me interested in playing.

Last night, Hollow Knight was just released. When I first got started, the protagonist gave me the feeling that it was quite clumsy.

Up and down, left and right, attack and jump.

Compared with the different combos of light hits and heavy hits, and arrow keys combined with light hits and heavy hits in the action games I played before, this kind of system is really crude and a bit too much.

Of course, mere shabby rather than poor quality.

But soon, the two words "clumsy" gradually changed into the four words "big cleverness and no workmanship" in my heart.

Friends who are familiar with me know that I rarely give such a high evaluation to action games.

The reason is just because I encountered a 'counter fly' in the teaching level of the game.

I believe the audience friends are very impressed with this little thing flying in the sky. Although this guy is weak, he is very annoying.

You have to jump up and chop up to hit it. Sometimes because of insufficient distance control, you will either hit it when you jump high and get bloody, or miss it when you jump low and get bitten by it.

The most annoying thing is that when this guy has a piece of spikes on the bottom and a short and high platform on the top, the taste is so annoying.

It is this kind of control of the height of the jump and the attack range between the bone nail that made me really realize what is interesting about the Hollow Knight.

But at that time, I was still not sure, so I could only continue to play downstream with a thirst for knowledge.

When I walked through Dirtmouth and came to Forgotten Crossing, there will be a new kind of monster here, which is the chubby one in the video, and the only way to attack is to rush over and bump into your little guy.

If you are new to this game, you must keep waving the attack button and kill it.

It doesn't have a lot of health, just three swords, so I want to ask, how many students have been hit by this bug and injured when they are fighting here. "

Er Xiao opened the barrage, only to see that the barrage was densely packed with "I've been hit!".

She herself was no exception, and continued to watch this video with great interest.

"Let's look at my operation next. What is the difference between the two fights against the same monster?"

Accompanied by Kushi's explanation, we first come to Scenario [-]:

The little oval monster rushed towards the little knight without looking back. The player kept pressing the attack button in his hand like a mad dog, but in the end, the bug broke through the knife light. Although it was finally killed, it still hit On the little knight.

Scenario two:
Facing the charge of the bug, after the little knight swung his knife, the bug was repelled, and then the little knight retreated due to the reaction force. After a brief pause of less than a second, the little knight swung his knife again, and the two sides retreated again.

And with the last knife falling, the bug died. This time, the little knight was not injured.

"When you see this group of comparisons, you must be very puzzled in your heart. Why was the seemingly impenetrable knife net broken through, and the knife was swung slowly like an old man, but there was no injury?

This involves a very important concept in action games-attack rhythm.

In the former, the light of our sword seems impenetrable. In fact, the speed of the little knight’s swing is always limited. You may just miss the bug with your sword. In a short interval, the monster happens to rush up and hurt you.

The latter seems to be the old man swinging the knife slowly. In fact, every time we swing the knife, it happens to land on the insect. While both sides are repelled, they also maintain a safe distance.

The rhythm of attack is very important for action games, which directly affects your sense of immersion when facing an action, and directly affects your playing experience.

For many action games on the market, their offensive rhythm is very poor. Drinking medicine, applying buffs, and cutting skills. Of course, I cannot say that these things are wrong designs, because such behaviors increase the richness of the battle. , so that the playability that affects a battle becomes more.

But I appreciate the design of the void more, dodging, attacking, even if it is the gathering soul that restores life, you need to find a suitable rhythm in the battle and then recover.

In the process of playing the void, I feel like an ancient swordsman, confronting the boss, both to determine the superiority and life and death.

There is only one thing that affects the direction of this battle, and that is my technique.

Every challenge and every failure can eventually be turned into nourishment for you to become stronger.

During this process, players can really feel the improvement of their skills.

Come and play Hollow Knight for me!

Here are some useful tips to share with you…”

That is nice.

Every Hollow Knight player, seeing this, can be more or less emotional.

Indeed, as the up named Kushi said, empty battles are like this, in the simple and unpretentious operating system, playing pleasing operations.

Only technology is eternal!
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(End of this chapter)

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