Mystery: The New Dark Emperor Arrives

Chapter 289 Three Miraculous Items Arrive

Chapter 289 Three Mysterious Items Arrive
When Christine gave Hobert the magical item, he also gave him a list.

The above are the abilities and negative effects of the three magical items. For the "artisan", he can clearly know the abilities and negative effects of the magical items he created.

The first is the table knife, the abilities are: travel, flash and record.

Hobert was very happy when he saw the abilities. Although they all had certain usage limitations, the three classic abilities of the "apprentice" path were unexpectedly preserved.

The limitations of the three capabilities are:

After using "Travel" once, you have to wait for 1 minute before you can use it again.

The limitation of "flash" is that it can only flash five times in a row, and you have to wait half a minute before you can continue to "flash".

“记录”到是没有时间上的局限,不过只能记录1个半神级别的能力,只有原先威力的40%;2个序列5层次的能力,只有原先威力的60%;6个序列6及以下层次的能力,有原先威力的80%。

Compared with a real "traveler", there are indeed many restrictions, but Hobert is not a "traveler", these abilities are enough to keep him alive, just like "The Hanged Man" Alger described before: the enemy will be very difficult Kill him easily, and a metropolis like Backlund will not be able to trap him.

Let's look at the negative effects: the holder will become very afraid of cats. After taking it off, the negative effects will disappear.

Sure enough, it is still an old craft, and the negative effect of being afraid of cats is difficult to be used by the enemy unless it is a coincidence.

Hobert couldn't help but give it a try, pouring spirituality into the table knife, everything around him became unreal, and he once again entered the spiritual world where there is no distinction between up, down, left, and right.

In just a few seconds, he showed up at the rental house on Rue Blanca with a fork in hand.

Looking at the rented room in the dark, Hobert couldn't help but smile: If Forsi saw her current self, she must think that she fell asleep and woke up from hunger.

After waiting for 1 minute in the living room of the rental house, Hobert used the ability of "travel" again to return to the bedroom in Queens.

It only takes four or five seconds to drive for more than an hour, Hobert said in his heart, and he will never be afraid of being late again.

He continued to look at the list, followed by the small wine glass, which was as thick as two fingers and shaped like a metal goblet.

Its abilities are: psychic, manipulating corpses, signing a contract with two underworld creatures, and the gate of the underworld.

There is also a "passive skill": spiritual vision, as long as it is worn on the body, it can always be in the state of spiritual vision, and it will not consume the spirituality of the holder.

Needless to say, "spiritual vision", "psychic psychic" and "manipulation of corpses" can be called the characteristic skills of the "Reaper" path.

The latter two abilities are completely unexpected. Although Hobert himself cannot create an environment similar to the underworld, and cannot become a container for undead creatures or spirit world creatures, he can sign a contract with two underworld creatures, which is equivalent to two more assistant.

When needed, they can be summoned from the underworld with a simple spell.

For this ability, there is a more detailed explanation on the list: The spirit world creatures summoned by using this ability are relatively advanced, and they must be respected and prevented from being attacked by them.As long as the contract is signed, they will not attack the holder, but they must share the spoils with them, otherwise they will tear up the contract and attack the holder.

When Hobert saw the "share the spoils" item, he decided not to summon them easily.

The "gate of the underworld" is the gate to open the underworld. If only one gap is opened, the creatures in the underworld will only stare at the enemy, making the enemy's heart full of fear.

If the gate is fully opened, the creatures of the underworld will scramble to pull the enemy, and if the enemy does not have a proper response plan, they will eventually be pulled into the underworld.

The limitation of this ability is: the use interval must be greater than 24 hours, otherwise this ability cannot be used.

As for the negative effect of the small wine glass: the whole body is cold, no matter how thick the clothes are, or even being next to the fire will not work.

Hobert held the small wine glass and felt it. For him, the degree of coldness is not a big problem. For ordinary people, it is easy to catch a cold when they are cold all over, but for a strong Extraordinary, it is just cold. And, it's less likely to get sick from it.

Then Hobert sighed: With this small wine glass, "Psychic Necklace" can be laid off.

Finally look at the spoon, it only has two abilities: Iron Skin and Rot.

"Steel Skin" is exactly the ability Hobart wants. This is more like a passive skill, as long as he holds a magical item, he can have this ability.

And "rot" is like the ability of "gift", which can make creatures rot quickly, make plants wither, and create a small piece of rotten sludge on the ground.

It doesn't seem to be very useful, it is only useful in specific venues and specific scenarios.

That's why Hobert felt that this skill was a gift for phone bills: it was useless, and he was reluctant to throw it away.

But as long as he has the ability of "steel skin", he can meet Hobart's requirements.

As for the negative effects, it is greater than the sum of the previous two magical items: it will become like killing and bloodthirsty, and it will become cruel involuntarily.

This made Hobert lament that no matter how good a "craftsman" is, he is still a bit powerless in the face of the Extraordinary characteristics of the "prisoner" path, and it will be difficult to control the negative effects of magical items.

And these negative effects will generally affect the temperament of the holder.

Hobert considered that he could use the negative effects of the "Fighting Ring" to neutralize the negative effects of the "Spoon", and at the same time use the "Twisting" level of the "Corrupted Baron" to continuously distort the idea of ​​becoming cruel and bloodthirsty.

Hobert held the spoon in his hand and felt it. After such a neutralization and twisting, he really didn't feel much bloodlust and cruelty.

The next step is the naming process, which is still named according to their attributes. The table knife Hobert is named "Traveler's Knife", the small wine cup Hobert is named "Psychic Wine Glass", and the soup spoon is of course "Steel Spoon".

When naming the spoon, Hobert was slightly taken aback. "Steel spoon" doesn't seem to show its Extraordinary attributes, and calling it "rotten spoon" doesn't sound good either.

In the end, Hobert decided: just call it "Corpse Spoon"!

After equipping these three magical items, Hobert's strength has reached a new level, and he is more confident about tomorrow's exploration.

Then there is the question of how to bring these things into battle. Hobert had encountered such a problem in previous battles.

Tang Dao needs to occupy one hand. Should it be taken out of the pocket when it is in use?
It's too disrespectful for the opponent to pick up all the things like spoons and forks. After all, they are here to fight, so how can they still have a meal?
The key is that it is easy to take the wrong one, and it takes time.

After thinking for a long time, Hobert went to the first floor and asked the maid to sew a few cloth buttons on his jacket, insert the magical items into the cloth buttons, and then carry them close to his body. OK.

Then Hobert took off all his shirts, and asked the maid to sew buttons on them tomorrow.

The only impact is that no matter how hot it is in the future, you can’t go out wearing only a shirt, otherwise it’s easy for others to judge that Hobert is wearing a knife, fork, spoon, and a small wine glass based on the shape of the shirt. .

Others hang medals on their chests, but he hangs tableware, as if he is afraid that others will not know that he is a foodie.

(End of this chapter)

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