Infinite Mask Game

Chapter 221 Both camps

Although the matching channel is not yet open, players can see the pre-created corner page in the terminal.

There are a total of five characters to choose from, one soul hunter and four travelers. It is worth mentioning that there is an image display interface and a face pinching system.

Soul hunters have two appearances, one is a human image, and the other is a hunting image. The former allows you to control your own appearance, and the rules are almost the same as creating a player character, except that there is no mask and the costumes are randomly generated. The latter has a fixed appearance.

In the hunting image, it wears a cloak sewn with jet-black crow feathers, a crow mask, tattered and dirty linen clothes, and holds a huge long-handled scythe with a rust-colored blade, but with a cold light.

【Soul Hunter】

Attributes:

Stamina: unlimited

Power: 2

Agility: 1.2

Sensing range: 100 meters radius, with general direction guidance. You can actively detect the location of all travelers every 30 minutes for 5 seconds. After use, it will enter a cooling timer.

Mechanism: The scythe attack will cause a layer of damage to the traveler after hitting it. At this time, the soul hunter must stop and reapply the soul damage effect to the scythe, which lasts for 10 seconds. After the damage effect is stacked four times, the traveler enters a state of serious injury and falls to the ground, and the soul hunter can execute him. Soul hunters can sense special residents within 3 meters of themselves and will not be expelled by the owner of the house in the requiem field. In the requiem realm, soul hunters will suffer the negative effects of "mental exhaustion" and "mild joint pain".

Optional skills: (choose 5 out of 3)

1. Fanatical Decay: The agility attribute is increased to 3 within 1.3 seconds. Cooling time 5 minutes.

2. Flying Demon: Take off on the spot and move freely in the air within 5 seconds, making the sound of waving wings. Forced landing at the end of time. While flying, Soul Hunters are immune to negative status effects. Travelers within three meters of the impact point will fall to the ground, and a layer of damage will be added (a critical strike cannot be triggered). Cooling time 30 minutes.

3. Critical hit: The attack adds an additional layer of damage effect.

4. Inspiration: The perception range is expanded to 150 meters, and the traveler’s premonition of danger will only be triggered when he enters within 75 meters.

5. Crow Feather Blade: Launch a feather blade at the designated place. When the feather blade hits a traveler, it is deemed to cause a layer of damage (can trigger a critical strike). The feather blade will stay in the traveler's body for 1 minute. During this period, the soul hunter can accurately sense the traveler's position. A maximum of 3 feather blades can be generated in each game. The time required to generate each feather blade is 30 minutes, and you initially have one feather blade. The feather blade does not consume the soul damage effect of the scythe.

Soul Hunter has three skill slots, and it seems that "damage effect" is the key to the conflict between the two sides.

Each of the five skills has its own bias. Zealous Rot is a short-term burst, Flying Demon is more flexible and functional, the stacking effect of Critical Strike is simple and crude, Inspiration helps to get closer without alerting the prey, and Crow Feather Blade expands the attack methods.

Each skill can be clicked to view a video demonstration. For the more complex Flying Demon and Crow Feather Blade, the puppets in the video demonstrate the effects from front, side and overhead perspectives.

The flying demon can cross obstacles. If the time expires and the soul hunter has not landed, it will be forced to free fall to the ground.

Wei Miao looked at the Crow Feather Blade, and the more he looked at it, the more it looked like a sniper rifle. Its bullet-like firing speed makes it like a black lightning, destined to become a traveler's nightmare.

【traveller】

Attributes:

Physical strength: 3 (quantified physical strength bar)

Power: 1

Agility: 1

Perception range: When the Soul Hunter comes within 100 meters of you, you will get a premonition of danger.

Mechanism: Add 4 layers of damage and then fall to the ground seriously injured. Two skills can be equipped, one universal and one exclusive, and a special skill can be obtained from other paths. The speed of climbing through windows is faster, and with each layer of damage suffered, the speed of climbing decreases until it is equal to that of the Soul Hunter. Cannot climb through the same window within 1 minute.

General skills: (choose one from three)

1. Fearless of pain: Pain perception is reduced to 0.

2. Tough Soul: Each layer of damage increases your agility by 3%.

3. Ejection start: The agility attribute is increased to 10 within 1.2 seconds, and the cooling time is 30 minutes.

The above is the overall panel introduction of the traveler camp.

Travelers' physical strength, strength, and agility all lag behind those of Soul Hunters. Except for their great physical strength, they are no different from ordinary humans. They only have an advantage in numbers. In terms of skills, they can only choose general skills and exclusive skills. Special skills require additional Obtain.

However, this is often compensated through mechanisms.

The perception ranges of both sides are similar, but the soul hunter has the advantage of pointing and several times of overall detection. The latter is a magical skill that prevents the traveler from hiding in one position until death. From the perspective of the dungeon period, the hunting time means that the traveler must be on high alert and deal with the hunter for six hours. At this time, the inconspicuous stamina bar became a constraint for the traveler.

Six hours of undivided attention in a state of heightened alertness is extremely taxing both physically and mentally.

Among the three general skills, two are about agility. Agility is the key to dealing with soul hunters.

The skill of being fearless of pain is very humane. In actual combat, pain will affect the body's reaction and deform the movement.

Travelers need to consider whether to choose a journey of painless pleasure or gain. Casual players will prefer the former, while hard-core players will definitely prefer the latter.

However, players who can persist in playing Masquerade to this day will basically not have a casual party. After all, the real painful experience cannot be discounted.

Wei Miao can predict that the vast majority of travelers will choose to eject to start. Although the effect of Strong Soul is permanent and can be stacked up to about 9%, it is more like a consoling compensation after each hit by the Soul Hunter, making you more likely to escape next time.

Although the ejection start has a long cooling time, it is very effective and can save lives at critical moments.

The Traveler side has four specific characters, each with their own characteristics. It was also noted later that the matching mechanism ensures that the same traveler character will not appear in each game.

【Traveler·Photographer】

Equipment: Portable camera.

Exclusive skills: (choose one from two)

1. Real image: The camera picture can help you see the real soul. There is a 10-minute cooling time after shooting. Before the hunt begins, if a soul hunter is photographed three times in total, the soul hunter will be banned.

2. Smile: Shooting the Soul Hunter will freeze it for 3 seconds. Cooling time 10 minutes.

The image display gives a preset basic image. The portable camera can be installed in a cloth box on the waist, or hung on the chest through a silk string.

This is a white old Polaroid style camera that is inconspicuous but powerful.

The so-called real image is that the photographer can observe the surroundings through the lens. The outlines of some people appear as blurry white mist in the camera screen. They are the special residents mentioned in the special mechanism candy machine.

The soul hunter appears in the hunting form in the picture, with the huge shadow of the soul hunter arakkoa being stuffed into the small humanoid outline.

Just appearing in the frame does not count as shooting, you must press the shutter to take the actual photo.

Of these two exclusive skills, the former is more functional in the early stage, while the latter is more focused on confrontation during the hunting time.

In a week, most people should carry real images, which can help the Traveler camp find those special residents, otherwise the daytime is meaningless to the Travelers.

In addition, it can also serve as a deterrent to soul hunters, preventing them from acting recklessly. If you are lucky, you can send the Soul Hunter away directly.

Moreover, Wei Miao also tasted another flavor from the mechanism description.

Soul hunters can also complete the commissions of special residents and spend candies to seize props. Soul Hunters just cannot use props rather than purchase them.

Daytime is also an effective time for soul hunters.

But the photographer's "real image" skills limit the performance of the soul hunters. Through special residents, travelers may find traces of soul hunters. For example, when soul hunters are on a mission, the original special residents happen to be found by travelers.

The two sides cannot know the opponent's skill selection before the fight, which forces the soul hunters to be cautious during the day to avoid being photographed.

Happy New Year in advance, because there will be no update tomorrow

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