Infinite Mask Game

Chapter 213 Forum Diving

The time when players end the dance is precise and synchronized, always at 22 o'clock.Some players had no idea how much psychological trauma they suffered during this dance. After the settlement was completed, they were logged off immediately. They noticed that the time was exactly one or two minutes after 22 o'clock.

In her spare time, Wei Miao thought about how the Masquerade could accelerate the time of the dungeon. Realistic theories did not support such black technology. She could only contact it from a supernatural perspective, but she hit a wall because she knew nothing about this aspect of transcendent knowledge.

However, we can try to guess the principle behind the consistent end time of dance parties around the world.

Logically, this is not difficult to achieve.There is a loading stage for all players from when they exit the dungeon to when they appear at the dance. During this period, the players lose their physical perception and only feel like they are in a trance for a while before appearing at the dance.

Without any external clues to compare with their own physiological reactions, the player's perception of time is chaotic and blurred.

A moment of trance may last for a second, a day, a year... the scale of time loses its meaning.

The time when each player completes the copy is full of uncertainty, so most of them are inconsistent, but it is feasible to use this "trance" to control the final appearance time.

In addition, this dance is numbered from 000 to 999. Most players' dances have no numbers, so many players are confused when they see the words "Carnival Dance No. xxx".

By matching the player's self-reported strength with the number, you can easily know that the number represents the player's level in the game. The higher the number, the higher the level.

Only the first 99900 players enjoy this honor.

Therefore, there is no shortage of players posting their numbers to compete and compete.

Competition can be a driving force for players to continuously improve, and most of them have vanity behind it.Some social-based games target the vanity of players, which shows how common it is among players.

Some high-level players are not immune. The highest ranking of "Online Manifestation" has reached the single-digit level.

There is a freshly released post describing in detail the poster’s prom experience, so I must have started writing it as soon as I went offline.

"I am a salty player. I go online and play ranked games when I have time on weekdays. I participate in every ranked game, with an average score of about 7. I was lucky enough to get into the dance number 86425."

"After all the players arrive, the host seen in the novice copy will come out to control the field and announce the rules of the game."

"The first event is Wolfgrass, with 5 reputation points. The second event is 20 dance floors, each with 3 reputation points. The dance floor activities I participated in are 'Phantoms', 'Crossing the Mountains' and 'Thousands of Forms' .”

"Finally, all reputation points are calculated to determine whether you can participate in the regular dungeon. Otherwise, you can only wait for other players in the venue to complete the dungeon and come out."

"Don't worry about limited dungeons. That's something that only the top hundred or even dozens of numbered dance players need to worry about. It would be great if salty players can participate in regular dungeons, but I think most players may not even need the regular dungeons. The reputation value is not enough."

"I participated in a two-player dungeon, and I won by luck. After the dungeon was completed, it was settled normally."

"After that, the dance will end and the game will end. That's it for today's sharing. If you have any questions, please feel free to ask me..."

Wei Miao compared the experience of the poster with her own and found some similarities and differences.

First of all, with an average score of 7, you can rank in the top 99900 dance parties, which shows the general level of the players as a whole.

Although Wei Miao has all the coefficient points, she still dives to peek at the players' dynamics on the official screen and observe their coefficient points.

On the official website, players often show off their settlement coefficient points, which are either 8 or 9 points. They usually give a very confusing title: "What is the settlement level of 8 points?" This makes the player group seem like everyone is a boss. In fact, the majority are silent.

The benchmark score for victory in the game is 6, but it is not easy just to clear the dungeon, let alone gain points for performance.Some people are lucky enough to be ranked in the team level, and are led by the boss to clear the level. Basically, they can only get a base score.

The settlement points after failure are around four points, and some who failed as soon as they entered can even only get 1 guaranteed point.If you lose once or twice out of four copies, your score will be evenly divided.

Secondly, there is a certain consistency in the rules of the dance.The activity content of the dance party is all about wolfberry and dance floor, and the reputation value is the same, but the specific activities on the dance floor may be different for 20 times.

The three dance floors mentioned by the poster cannot be found in Wei Miao's memory that seem to match the dance floor scenes.

Finally, the thresholds for regular dungeons and limited dungeons are the same in all dances, and the types of dungeons are diverse.Players who fail to meet the standards can only stay at the venue.

One after another, people posted posts explaining "Crazy Thursday", and Wei Miao discovered a detail during her constant rummaging.

The disclosed dance parties are held in various settings, including a fanatic bar with dazzling lights, a splendid hotel lobby, a cyber-style mechanical space and other amazing places.

There are people who obviously don't belong to the same ball, but have the same ball scene.There are like-minded people in the comments for all these scenes, but no one mentions the "Deep Space Final Ceremony" and the No. 000 carnival dance scene.

There is also no news about the impressively beautiful melody or its creators, the Invisible Players.

Perhaps, the scene at the carnival number 000 is unique.

In addition, someone also summarized and analyzed the nature of this carnival and put forward some precautions.

The poster's ID is "Wolong Fufengchu". He often floods the forum strategy area intensively, but occasionally he will carefully summarize some useful information and conduct data analysis, so most players who often surf will be familiar with him.

"The following are the precautions for Crazy Thursday. If you are a Buddhist, please ignore them."

"When the dance begins, you first need to find a partner. A solemn reminder, it is very important to find a good partner!!! When it's time to cooperate, both sides win, and when it's time to fight, you'll die!"

"Be sure to get all the reputation points from the event, and collect game coins as a Hamster Party. Otherwise, when the Crazy Thursday Dance starts and others are playing in the dungeon, you can only stare outside."

"The normal settlement of the dance dungeon is equivalent to a ranking. If you fail to reach the threshold of the regular dungeon, it is equivalent to losing a ranking opportunity and permanently falling behind other dance players."

“Build good social connections and take this opportunity to get to know your peers.”

"From a game planning perspective, one of the meanings of Crazy Thursday is to recycle game currency. This is another recycling channel besides the dispensable fashions in the mall."

"In addition, it stimulates players' energy investment in dungeons. The threshold for regular dungeons is actually not low, requiring players to have enough game currency, and the only output of game currency is ranking, which is linked to the performance of the dungeon."

"Anyone who falls behind in a game may not be able to participate in the dance dungeon, and this will widen the gap between high-level players and low-level players, leading to a vicious cycle for low-level players. It is difficult to keep up with the front troops. They can only accumulate game coins and wait for the next time. Mad Thursday. But next time the rules may be completely different."

"This is actually an unfair event, because high-level players can get more from the dance. It is said that some people have entered higher-end limited copies. There is currently insufficient information to compare the differences between regular copies and limited copies."

"Of course, due to the existence of limited copies, competition among high-level players will become more intense."


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