Infinite Mask Game

Chapter 145 Wolf sheep grass

Chapter 145 Wolf sheep grass

The dancers on the dance floor stopped moving one after another, and even the live music was a little weaker.

After half an hour of warm-up activities, the dance party finally entered the main stage.

"I believe that after a period of running-in, all players have already selected their favorite dance partners!"

"The free dance stage is about to begin!"

"Next, please listen carefully to the rules!"

The light beam focused on the host again, and he kept turning to face the players in all directions, his low and magnetic voice overshadowed all other sounds.

"This stage is divided into two halves, the upper and lower halves, and both have the opportunity to obtain reputation points!"

"The special events in the first half are: wolves, sheep, and grass!"

"Every player will randomly obtain one of the three identities of wolf, sheep, and grass. The restraint relationship is that wolves eat sheep, sheep eat grass, and grass defeats wolves."

"To ensure fairness, the three identities have the same number of people. Yes, special guests will also participate in this event, a total of 108 people."

"Players can freely choose one of the three identities, which cannot be changed afterwards."

"In a total of 15 minutes, players are looking for dance partners to match freely, and each player needs to complete five ballroom dances that are at least 1 minute long."

"The matching rules are as follows: If player A initiates an invitation to player B, player B can reject it. After being rejected by player B three times, player A can no longer send an invitation to player B. If player B agrees, the match is considered successful and must be within 1 minute Get off the dance floor, otherwise both parties will be counted as failures. Repeated matching is not allowed. After reaching the upper limit of five games, the player will turn off the identity display."

"The rules of victory and defeat are as follows: Player A is matched with Player B. According to the restraint relationship, the winner gets 1 point, the loser loses 1 point, and the tie does not score. Finally, the total score is calculated. Note: Negative numbers are allowed for scores. Negative 1 point."

"Ranking is based on scores, and the top 50% of players get 5 reputation points! Those with the same score will be ranked according to the time it takes to complete the activity."

"The above is the first half! The rules of the second half will be announced after the end."

The soul-stirring lingering sound lingered, Wei Miao and Yu Lei pondered each other, digesting the rules.

The players fell silent collectively.

This game doesn't sound complicated, but it's very complicated when you think about it.

After the player obtains the identity, the psychological game starts from the stage of identity display.

There will really be black balls of thread starting to tie in the head.

About 1 minute later, the host seemed to think that enough time had been reserved for the players to react, and clapped his hands: "Then, start drawing random identities."

A scarlet system prompt box appeared before Wei Miao's eyes.

【Your identity is:...】

After a pause, it slowly revealed the writing.

【sheep! 】

Wei Miao's face was calm, and she glanced at Yu Lei from the corner of her eye, but she couldn't see anything either.

Compared with headgear, masks can't make various expressions vividly, but they are also less likely to expose themselves.

The players are thinking about themselves.

Complicated thoughts intertwined in Wei Miao's mind.

"There are three types of characters for players to choose from."

"Theoretically, once given additional options, people tend to hide their true colors and choose additional camouflage items to gain a false sense of security."

"For example, if I am a sheep, under the implication-like effect of the rule 'you can choose other identities', I generally will not obediently choose to reveal the sheep, but choose wolves or grass."

"In the same way, I should try my best to match players who are identified as wolves...referred to as wolf players. Applying the above theory, real wolves are not easy to identify as wolves, and wolf players whose true identities are sheep or grass, I have a high probability of not losing. Minimal risk compared to choosing a sheep player or a grass player."

"Because the sheep player and the grass player are wolves are more risky and unpredictable."

"But it's just a theory, and I'm not the only one who can think of it. If other players practice this theory, then he will think that it is impossible for normal players to choose a real identity. That is to say, real grass will try to find sheep players."

"Then open the second level of thinking, I choose to reveal the identity of the sheep, which happens to be able to restrain the real grass."

"However, this will cause a circle problem. If a player chooses an identity according to the theory, the final choice is actually his true identity."

"Start the third level of thinking. Then I go to the wolf player to throw myself into the trap."

"It's the right way to find grass players."

"But the real wolf is afraid of the identity of the real identity and the bright identity, but dare not go to the grass player, and will consider the sheep player."

"However, the fourth floor players are based on the third floor. The real wolf chooses bright grass, and then invites wolf players with this thinking. After all, the real sheep may also be on the fourth floor."

The sluggish cross-double pupils slipped back and forth under the eyelids distractedly.

"The fifth level of thinking is based on the fourth level. The real grass chooses the bright wolf to catch the wolf player, the real wolf chooses the bright sheep, and so on..."

"However, risks exist objectively. Top players are not fools. As for which floor they will choose to stay on, who knows..."

"The main problem is how to disguise yourself. After all, the strategy of inviting others and accepting matches may reveal one's true identity to a certain extent."

"It is necessary to score quickly in the early stage. The fewer people there are in the later stage, the more likely it will be exposed. But in the mid-term, there must be a period of time to stop and observe temporarily, so that you can confirm the target with greater confidence."

"In fact, there is no sure way to win this game. It depends on the level of thinking of the players, and the corresponding strategies will be different. But with the above method, the chances of winning will be greater."

"That is to say, not only look at the brain, but also look at the face..."

Wei Miao's seemingly bewildered gaze gained some focus, and the host continued: "Please reveal your identities!"

Her eyes moved.

After careful consideration, she chose... Bright Grass.

The tortuous thinking is a bit complicated.

Will real wolves choose to match wolves?

If the wolf player is a real wolf, it will draw; if it is a fake wolf, it may be a real sheep on the fourth floor, and it will win; it may also be a real grass on the fifth floor, and it will lose.This choice is about seeking stability.

Will real wolves choose to match sheep?

If the sheep player is a real sheep, he wins; if this is a fake sheep, it may be real grass on the fourth floor, then he loses; or it may be a real wolf on the fifth floor, then the game is a draw.This choice is about winning.

Do real wolves choose matching grass?

The logic of grass players being real grass is on the second level. It is very easy to think that if it is fake grass, it is difficult to judge whether it is a wolf or a sheep.This choice seems to be the best according to the risk theory, but it is hard to say.

Comparing the three, the psychological repetition when a real wolf matches a grass player...is very torturous.

However, the above are only conjectures based on the understanding of people. In fact, there is no rigorous demonstration, and things are not absolute.

That's why, there is no surefire way to win this game.

There is actually an invisible hint in the game rules.

Incorporating negative scores into the ranking calculation means that the mid-range score will be around 0.

Not losing means winning may be too absolute, but it is absolutely right to think in this direction, which is why the consideration focuses on the choice of real wolves.

(End of this chapter)

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