Sequence game, starting from drawing props

Chapter 76 Assassin's Creed

Chapter 76 Assassin's Creed
Ian first chooses skills that can strengthen combat effectiveness.

His current level is level 12, and he can get 2 skill points for every level up.

Ian has never acquired a new skill since he learned "Knowledge Sniper" last time.

Start learning the skills of Assassin's Creed.

defensive class.

[Name: Escape from the Dead]

[Source: Assassin's Creed Hall of Heroes]

[Effect: Dodging just before the attack hits will make your senses more agile, making everything around you seem slow for a period of time. 】

[Cooling time: Passive, no cooling, no consumption. 】

[To learn this skill, you need to consume 1 skill point. 】

Ian has played the Assassin's Creed series, "Survival" comes from "Assassin's Creed: Hall of Valor", this skill looks a bit like extreme dodge.

but!There is a but to be mentioned here!
The ultimate dodge in other games, some trigger special effects, and some strengthen the player's power.

The "slowness for a period of time" described in the survival skill refers to the fact that the enemy becomes slow, and the player still reacts at a normal speed!

This means that when you dodge the enemy's attack, you can spend a few knives in vain while the enemy is slowed down, and the output is crazy!
The skills of Assassin's Creed are so fragrant, and fit perfectly with Ian's current genre.

"learning skills!"

[Consume 1 skill point to learn the skill "Survivor". 】

next skill.

【Name: Shadowless Speed】

[Source: Assassin's Creed Hall of Heroes]

[Effect: consumes stamina, moves without being detected, and will be invalid when engaging with enemies.Restores the stealth bar while maintaining "Shadowless Rush". 】

[Skill consumption: 2 stamina/second]

[Cooling time: no cooling]

[To learn this skill, you need to consume 1 skill point. 】

The mysterious side stealth mentioned earlier, the ability that can't be found even on the face, is worth it.

The skills in each generation of Assassin's Creed games are more or less similar. As long as you have played one, you can easily learn the other versions.

"learning skills!"

Continue browsing the skill tree.

【Name: Eagle Vision】

[Source: Assassin's Creed]

[Effect: Use Eagle Eye to mark interactive organs or treasure chests on the map.

When in combat, enemies, allies, and passers-by will be marked with different colors.

The moment the enemy launches an attack, Hawkeye will warn you, increasing the probability of avoiding damage. 】

[Description: Hawkeye.The Viking Assassins called it the Sight of Odin, and the ancient Greeks called it the Sight of Athena.It is the sixth sense possessed by humans of a certain lineage. 】

Learn about Eagle Vision.

For other skills like "harpoon execution" or "charge assassination", Ian learned them all based on the idea that they would be used in close combat.

The skills of Assassin's Creed are similar to "Way of the Vagabond". They are skills that you will definitely be able to use after you learn them. They are panacea skills.

At the same time, most of this series of skills do not require mana and have no cooldown time.

They consume stamina, and Ian is equipped with the silver knight armor. As long as he meets the load, he will not be slowed down, and he can also get additional physical attribute points.

His stamina recovery speed is very fast, and he can definitely recover his stamina in battle without falling to the point of being out of breath.

Fatigue is the enemy of battle, and the attribute of physique is particularly important in long-term combat.

After finishing everything, Ian felt the changes in himself.

After learning the abilities of Assassin's Creed, his steps became extremely light.

If he wants to, no matter how bad the road is, he will not make a sound.

At the same time, his pain tolerance threshold has become higher, even if he is seriously injured, he can endure it, turning himself into a silent killer.

In the past, Ian wanted to cross some high walls, he could rely on Icarus to fly over, or jump off the wall.

Although Monster Hunter's skills include wall climbing, the efficiency is not good, and the skills are amazing, which can reduce a large part of the stamina loss.

And with the ability of Assassin's Creed, the wall is almost like a flat ground to Ian.

He inserted the "Plague Messenger" dagger into the scabbard on his right leg, equipped with a "Dala Bow", and carried a "Giant Killer" sword on his back.

The ability of the monster hunter gave Ian a certain kind of "unloading" skills. Simply put, his load has been greatly improved.

Coupled with the weight given by the physique attribute, even if 3 weapons are equipped at the same time, Ian will not be slowed down at all.

Of course, if he put the giant killer in his backpack, he would be lighter when walking, and of course a little less weight would be better.

But the Giant Killer is placed on the back, just like a chicken game equipped with a frying pan. This is a shield!

The righteous backstab in the back cannot hurt Ian who is equipped with a giant killer.

On the contrary, the enemy's attack will be offset by "Wanderer's Way", and it will not cause any damage.

Then Ian hit back + subdued others, giving the enemy a taste of the strong fist of the archer.

Assassin's Creed gave Ian the ability to "tame". After watching it in detail, Ian realized that this ability is somewhat similar to a pet, but the mechanism is similar to the sequence ability.

He can't just tame an eagle to use as his high-altitude vision.

Must be an eagle similar to him in character, needs to fit well.

There are no eagles in Eternal Sleep Town, and the disaster of undead + magical medieval background has led to undead and giant dragons occupying an absolute position.

But it is still very simple to get an eagle, such as "City of Poor".

The last time Ian went to the player's store to buy a weapon of the Black Iron sequence, he saw a living monster in the store.

Those monsters were also weapons. Ian remembered that he had seen eagles.

It is not an easy task to challenge the 12th floor with a 20th level.

Before starting the trial, Ian sorted out his equipment and skills.

Equipped with "Silver Knight Armor", a light and beautiful armor, he wears it very close to the body, and he can guarantee a complete vision when he takes off the helmet.

And wearing a helmet can also protect the head from injury, but as a harmless person, he doesn't need to care too much about the protection of a helmet.

The main thing is that he wants the attribute points of the silver knight armor, which is really delicious, comparable to the bonus of several levels.

This is the help provided by the lottery system. After leveling up, he can quickly gain the strength equivalent to his own level!
What's more, he can completely leapfrog and defeat enemies with higher levels than himself.

Now that the equipment is there, there are still skills left.

Ian came up with a plan of action: "Get all the skills ready first, Hawkeye needs an eagle, go to the player store to buy it." '

The items sold in the player's store are sometimes easier to satisfy Ian than the lottery system.

Because the props in the lottery system are random, and as long as the products are displayed in the player's store, they must be products that the player can use.

Ian is looking forward to his first shopping and what kind of good things he will get.

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(End of this chapter)

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