Chapter 64 Strange Curse
Sequence promotion is not a good thing, nor is it a bad thing.

Although the Shadow Demon Snake is bronze, it belongs to forcible promotion.

It is equivalent to getting a buff, opening up Ren Du's two veins, and greatly increasing his strength.

Looking at the sequence system, you are so strong, you must be bronze, right?The shadow snake becomes bronze.

It didn't have any power that bronze should have, it died worthless, and it didn't even burst out its sequence ability.

Killing this weak chicken monster will not allow Ian to advance.

It was a complete accident that he was able to become bronze.

Ian opened the player window and looked at the page of the status bar, a line of bright red fonts shining brightly.

[Name: Curse of Behemoth]

[Source: Undead Disaster]

[Effect: Physical damage +15%, physical armor penetration +15%, crit rate +15%, crit damage +15%]

[Description: The curse from "Behemoth", the incarnation of the undead disaster, is a curse with powerful magic power.

Behemoth cursed the subject. All players killed by him will be absorbed by Behemoth. After resurrection, the attribute points will be greatly reduced, and the level will be -10.

Duration of Curse: Permanent.

Removal condition: kill Behemoth.

Curse Removal Reward: Same as the victorious player, the winner gets everything of the loser, including the soul. 】

Here comes the bad news.

The Necromancer is really intelligent, it even named itself "Behemoth".

"The Curse of Behemoth" is a curse, but because the curse gave Ian part of the buff effect, and the level was too high, the sequence system misjudged it...

The system thought it was not a curse, and after recalculating the "Curse of Behemoth", Ian's sequence was raised.

Ian was exceptionally promoted from black iron to bronze, gaining a second sequence ability slot.

From today onwards, he also has a part of the performance of "Dead Spirit Disaster".

Players who are killed by him will be absorbed by Behemoth, and their attribute points will be deducted randomly, and they will also be relegated.

It's just that the reborn player should not be controlled by Behemoth, but only weak for a long time.

This also proves that Behemoth's power is not too strong, but it can "curse others" and become stronger like a mother.

Ian didn't have much psychological fluctuations. There was a big guy like "Sequence Game" behind him, so there wouldn't be too many problems.

His initial world setting:

Normal planet, normal difficulty, a lot of resources, undead disaster.

The planet he owns is normal, and will not encounter nonsense problems such as meteorites hitting the earth and the end of the world.

The difficulty of the story is normal, but the undead disaster is outrageous, but he also has a solution, and even if he doesn't solve it, the undead disaster will not threaten for a while.

There are so many resources that Ian has not explored yet, but the "black carbon mine" that can be seen everywhere proves that this setting is effective.

Undead disaster, for other players, this disaster is a must-death option.

Ian didn't encounter any problems... There must have been an accident in his world. Fortunately, Tavel has completed the investigation.

Wait for him to go to the "City of Poorness" and see if he can ask something.

The above premises are the reason why Ian is calm.

He was cursed, but the effect of the curse is very good, so let's not deal with it for now.

This curse cannot be said to cover up its flaws, except for being able to feed "Behemoth", it has no flaws at all.

There are even buff states...

Physical damage +15%, physical armor penetration +15%, critical strike rate +15%, critical strike damage +15%.

Duration: Permanent.

What is this bonus?This is an outrageous percentage increase, no matter what level it is, it can benefit.

"Behemoth", the incarnation of the disaster of the dead, used this strange curse, which made Ian a little at a loss as to what to say.

It is still Ian's enemy, but you don't need to care too much about it, as long as you meet on a narrow road, the brave will win.

Be cursed be cursed!

In the future, he will become stronger, and without borrowing Tavel's power, he will fight head-to-head with Behemoth.

It can't be solved anyway, right?
It is worth mentioning: the ancient ruins in the "Black Rock Rift", after Ian unlocked 100% of all maps, he can only sigh leisurely.

It is empty, there is nothing in the ancient ruins, his hard work was in vain.

This is also quite normal, it is said to be a tomb, it may be unsafe when you die, it is normal to have no funeral objects.

There should be other ruins near Eternal Sleep Town, but let's put them away for now.

Black iron is upgraded to bronze, sequence ability slot +1, optional position +1.

Why is "occupation" called "position" in sequence games?Don't you look awkward?

In fact, this name is very appropriate, because the positions that players can have are the positions that already exist in the world.

This is not an online game, choose a warrior class, click on the whirlwind skill and go to spawn monsters.

Ian was able to get the position of hunter because there were hunters in Changmian Town. This is a serious job, and you can go out hunting to make money.

This is a hunter position in Sleeping Town, not a player's job.

He could obtain a "Hunter" in the magical Middle Ages, but it is absolutely impossible to become a "Jedi Knight".

The hunter's position is fixed, and Ian occupies a hunter's position and has the hunter's hunting mission privileges.

The same is true for alchemists, Ian first used the "job certificate".

【Would you accept the position of Alchemist?whether】

"accept."

[Acquired a new position - "Alchemist"]

[Those who use alchemy flexibly refine ordinary metals into "precious metals" (similar to gold) through special means.Or made into elixirs, elixirs, and elixirs of immortality. 】

[Learnable skills: panacea, sense of smell, alchemy. 】

The changes in his body immediately lifted Ian's spirits.

His sense of smell has become quite sensitive, but it is only reflected in the search for "elixir".

Ian's eyes lowered, and there was a lingering fragrance in his nose, and there seemed to be a breath of mint in the air.

He saw the vase on the windowsill, with green shoots emerging from the soil inside.

The moment the bud was found, the sequence system window popped up.

【Name: Campanula】

[Metal Alchemy Property: Wind (improves agility)]

[Quality: 12 (not popular)]

[Description: A drug with aura, the rhizome grows firmly and quickly, and only needs a little sunlight to obtain nutrients.

When it grows 4 buds, it will get the effect of purifying the air. 】

[Purification efficiency: 0.5 cubic air/1 hour]

What alchemists can do needs to be explored by Ian himself.

Or, he can find an existing alchemist apprentice, but he is a player and needs to complete the task of "Moving the Planet" as soon as possible, so this idea is naturally passed.

Alchemist's two abilities:
"Elixir Sense of Smell", endows Ian with his nose to smell the elixir that can be used in alchemy, and judge the properties of the elixir.

"Alchemy", the basic ability of an alchemist, you can start alchemy if you collect enough elixir and have a series of facilities such as alchemy formulas, crucibles, and workshops.

Ian understands the basic information, so far Alchemist is very balanced.

It can not only effectively produce elixir for auxiliary combat and daily supply, but also can get a lot of money by selling it.

But the process of searching for and refining the elixir also requires a certain amount of money and time.

Generally speaking, if you put in the effort, you will definitely get good results.

 Ask for follow-up, ask for a monthly pass!

  
 
(End of this chapter)

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