Chapter 441 Curse
Do players also need to take action on these matters?Maybe something else?
Ian doesn't know. Maybe the players themselves are already at the forefront of the public universe. They will definitely notice whether this thing exists and the other abilities are no less than this algorithm.

As for most of the time, the players themselves cannot imagine what this power represents. Maybe they will find that the expression of this ability is exaggerated, or it may be some other ability, but no matter what, the players themselves What you want is always very exaggerated.

As for more often, this kind of power is one of the means that makes players more aware. They always feel that this idea is very exaggerated, and they don’t quite understand how to do this idea. So, when the players really When he realized his plan, other thoughts came to his mind.

"Ha... This is too outrageous." The melee player shook his head helplessly. No one knew how scared Jingtao was in his heart, even if the players had successfully used their own methods. , can't compare to the blow of any situation, the players themselves can no longer imagine the most important way of this strength.

As for more times, players should also act faster and more conveniently. They always feel that this idea is too prominent, so they should have thought about it a lot and understand what this kind of understanding means.

Therefore, when the players truly form a combination with this power, another thing changes from the heart. The players themselves cannot imagine what such a power represents. Perhaps once the players have a connection with the public universe, With some kind of connection, all things can come to the surface,

Before that, once the players truly have a certain ability, the only thing left is something that the players really struggle with. How can they analyze this idea themselves?

The power that does not exist is the real ideal that makes players more entangled. Players want too many things, so they can correct this position more clearly.

"Ha... We have thought about it for so long, so we can more clearly analyze whether this matter is successful or not. But on the other hand, this situation makes it easier for us to know what the cause of this trouble means. Once The more things players should ultimately know, the easier it will be for us to get the rest of it."

"More often, the victory that players pursue is just this simple behavior. What the players imagine is no longer enough."

The melee player shook his head helplessly. Maybe he had been playing the role of such a person all along, or it was some other means, but no matter what, the players should have a clearer understanding of this kind of person.

Of course, after their own way of understanding becomes too prominent, the remaining ways can allow players to experience what a real failure is.

If this failure can be corrected by players, then players should be more accurate in welcoming new situations whenever they happen.

"Will the players win?" Melee players are thinking, maybe what they have been pursuing all this time has such an ending.

Or maybe it's incorrect on the other hand, but no matter what, what the players want has been analyzed as quickly as possible and a means of victory. They themselves don't think this victory is very important, so the rest of the abilities are the same. reason.

"More often, players should sum up their own reasons as soon as possible." Melee players said so. Maybe they have finally summed up different troubles all this time, but if this is the case, is there any other choice?
No, the players themselves don’t want much. The same goes for any other opportunities. The players’ own abilities are enough to analyze the abilities they need. As for the other various means, the same is true. Power, and essence.

The power of the players is already strong enough, no one is more powerful than them.

"Ian, you have done something to defeat the players, but if this power has never been able to regard the players as a kind of winner, what kind of way is there to prepare to sort it out?"

"Maybe not anymore."

Melee players think this way. Compared with more choices, the abilities that players understand are more terrifying. They always feel that this kind of power is too rough. No matter how exaggerated the players are, they should be more accurate. Lock in that attitude.

As for more times, the power that the players themselves want has caused them to form a particularly terrifying position. Maybe everything should turn around, even the players themselves.

"Since the remaining methods exist, leaving it to the players is nothing more than a solution. Ian, you have been acting for so long, so what's the big deal with the extra bit?"

Melee players said that these things have been solved to make players more arrogant. As for more choices, important answers should be analyzed as soon as possible. Players themselves always feel that such power is normal, and they will understand that other things are also By the same token, in other words, they have already reached the limit.

That's right, isn't it?

Melee players have always considered it hard-cap, and as for the other methods, they will also be sorted out by players, so that they can understand this more clearly.

The same goes for more choices. Players themselves have pursued so many, so in other words, what is left that can be clearly understood?

No more. There are not many things that players can choose for themselves. As for the other means, it is also corresponding.

Compared to Ian, I don't care too much about what kind of choices the players want to make. After all, even if she ends up like this, if it were another kind of players, they would form a kind of new situation.

"But in comparison with this matter, more choices will make players work extremely hard."

"In the end, we were able to form a different idea. Is this behavior worthy of admiration?"

The melee player thought this way, maybe her own understanding ability was too outstanding, or it was some other method.

But no matter what, the more things the players wanted, the more exaggerated the remaining power became. It wasn't until the players really noticed this that more exaggerated methods were formed.

"Players will definitely experience this, right?" Melee players shook their heads helplessly, "Perhaps we should analyze this more quickly from the beginning, but no matter what, we should calculate it more seriously .”

"Until this thing can allow players to truly summarize the source of a trouble, another thing will take effect. From then on, everything will follow organically."

Players want so many things that they can't even analyze them themselves, so the same goes for certain ideas that come into effect.

In other words, once the players really take action, the remaining means will be the behavior that moves the players even more. They want too many things, so when everything has been realized, another The thing becomes the computing power that gamers really want.

They always feel that this matter is very remarkable, so the remaining actions of me make the players feel what is impressive, and another thing also allows the players to experience the gap.The gap remains until the end, and the players finally understand whether this matter will exist or not, which means the authenticity of the players' own thoughts.

"The public universe has reached this point, even if they make their own choices, they will still understand this."

"However, if players can really see a turn for the better, then no matter what, they should make certain changes. This is very important."

Melee players thought this way, this kind of thing must have caused players to experience what is called frustration.

And more choices will also make players discover that this power has developed some changes, and there are not many things that players want.

It can even be said that when players actually take action, once their attention forms some kind of alternative method, other forces are more likely to develop a stance.

However, the melee players were a little dissatisfied: "Ian, you know what we want, right? The tasks in the public universe are not too important, and the players themselves can win."

"But if the players can really end this part of the power into a pattern, then it won't take long. The players will need to follow this method to determine the outcome, so that everything can be acted upon more accurately."

"What kind of means do we want?" The melee player said, "No, we don't need it."

"Nothing is important. Even if the players actually come to this level of field battle, for the remaining players, the symbolic expression of this power is enough for the players to truly experience it. What a victory.”

"As for the remaining certain things, the players will still feel deeply. They know this. In other words, the other methods should also win. In this case, what are your thoughts?"

No more.

The players have finally taken action, but when this power becomes easier and easier to sum up, once the action exceeds a certain limit, the players themselves will face an inevitable situation.

No player can stop this from happening, and as for what any player needs, these are actually not important. The players themselves cannot care about the existence of such things.

And more often than not, players should also change their minds. From the beginning, they should have such a belief from the bottom of their hearts. As for more choices, it is not that important.

"Ha...what kind of thoughts do we have to calculate ourselves?" The melee player smiled bitterly and shook his head: "Ian, we have lost this game. It has no meaning from the beginning. The more we want to stay, The more likely it is that such a plan will be found to be important in its own right.”

"On the other hand, the same is true. If the players truly have this idea, then any behavior will allow the players to conclude the truth. Even if they are oppressed in the end, the players will have Ways to solve the problem."

"As for more often, the behavior that players have been calculating has been corrected from the heart. The remaining abilities should also allow players to experience the fairness of something. The more they think about it themselves, the more likely they are to Work out an idea of ​​what this power should be.”

"And the rest of the public universe will inevitably have more means to fight. The power of their calculations has made all these ideas public. At the same time, everything should surpass the ending that the players have in mind."

Do the players have any ideas to calculate?
Melee players are thinking this way, maybe they themselves have not thought about what this plan itself represents.

However, when the players actually enter this kind of ending, once the players encounter trouble, then in other words, everything really forms a contrast. It is impossible for the players to solve this kind of thing by themselves. .

"Ha...any kind of trouble we encounter should be able to find the reason faster and more conveniently."

"As for more choices, once we encounter them ourselves, what are our thoughts on other methods?"

The melee player smiled bitterly and shook his head, "No, Ian, everything is over."

The power that the players possess has surpassed the essence of any living thing. In addition, once the players truly possess the idea itself, any method can greatly enhance the players' hearts. induction.

They will inevitably think about the reason for this power, and they will understand what the entanglement that has been entangled in the minds of players represents.

And when this idea is truly fixed, that is when the players truly win, and Ian will look forward to such an ending.

"We will definitely win. Even if this victory is hard-won, it will definitely be our wishful choice."

"This is our own vision of the future." The melee player said.

What they have been pursuing has always been exactly the same as Ian. Even if he is not alive, some other behavior has destined his ending.

But how could this kind of thinking possibly cause players to experience problems?
Maybe they have reached this extreme from the beginning, and the same is true for more choices.

The players themselves want so much that even things that do not belong to them must have been marked by the players and become their property. This is really too sad.

“Everything we have belongs to a future we never had, and once we have it, reality begins to distort.”

"The curse of the public universe is too terrible."

(End of this chapter)

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