Chapter 436 Appears again

So what kind of players are there and how much redemption do they need?
This good opportunity has nothing to do with it. The main question is what position the players are in in the network of relationships in the public universe.

Perhaps it is just a small change for them. The more players know, the more powerful they will be in any situation, but this idea is also a necessary choice.

The causal relationship that must occur in the end will inevitably be such a choice. The players themselves do not think that such a choice is normal, so the relationship that must be understood in the end will also be such a choice. How could the players themselves not know it? of.

Even if they settle for the next best thing, players will inevitably choose a new path that is completely different from the previous one.

What kind of person will be at the end of this road?The players themselves don't understand it, and maybe the rest of the players don't understand it either.

How could they find such understanding ability? In the end, it must be this position.

The players themselves do not have such a choice, and another group of people in the future may choose a completely different new route.

It is no longer possible to develop our own capabilities.

"As for other players, they still understand more of the history and fish conditions. The reason why the public universe has always developed such changes in attitude and fish may not affect more."

"And more often than not, players should realize history as soon as possible. Maybe everything can develop according to what they want, and affect enough destinies to guide players on the right track."

The so-called formality is just one person's opinion. At least the players themselves do not think so, and more people think the same way.

In the public universe, it is never possible to let anyone go alone. Even if this player has indeed made this choice all along, then the players should change as soon as possible.

"Perhaps the same is true for the power we possess, right? Everything should change according to its original reasons, until everything should have little impact. This stance will inevitably lead to us acquiring an idea ourselves."

"The other situation is, at best, just completely losing control of the players and turning it into a completely new change. How could the players themselves not think this is an exaggeration? Maybe they will understand. It’s impossible to change everything.”

The melee players shook their heads. Perhaps this matter has always been the same compared to the players themselves. So what if they understand it themselves?

Players may have always understood this idea, but the rest is the same, and it is impossible for players to really develop other changes.

As for more reasons, the same principle applies. Players should influence these forces faster. Otherwise, they might as well let them check it out in person and develop their own inexplicable reasons.

In the final analysis, all developments have been disrupted by the players themselves. In the end, the players who have the most impact happen to be this unexplained method. How can they themselves understand such power?Not necessarily.

Players may have always been willing to follow more choices. They may understand this feeling and understand what more choices mean, but the remaining situation also determines this. How important this idea is.

The most critical point is that the players themselves can no longer imagine the reasons why such conditions will eventually develop. If they have been pursuing such a choice, then in other words, how could the players Don’t know what you think?

After all, it is a completely wrong choice, so we should not have more choices, so that we can usher in this change more accurately, right?

The melee players sighed. Compared to the changes all the time, they may be more aware of the choices brought about by this power. And if this idea has never belonged to the players themselves, they should have more choices. .

This position is too confusing. Even if we really can't touch anything ourselves, we should search for this idea faster.

On the other hand, players should also find such opportunities more conveniently to explore a more profound choice, so that players themselves can win all the victories. The conditions and policies for victory have been confirmed, so what needs to be done in the future What it does is just a different kind of change.

From the beginning to the end, the positions that the players come into contact with have always been upgraded based on their own understanding. Even if it eventually escalates to the point where it is impossible to stop it, the players should be quicker to determine what this choice means.

Once they truly embrace a certain stance, or such a stance, they will be able to choose the limit that the players can bear, and eventually develop their own civilization. This is how everything should be.

As for the remaining choice, it is just such a position. It is impossible for the players themselves to really understand what this choice represents. In the end, the remaining position should also usher in the long-awaited situation more quickly. renew.

However, what if such a choice should always be the player's own pursuit?
"Ian, have you ever thought about it? In fact, the public universe does not have the position of our players. Even if these are the only things they have been pursuing, then if they switch to other abilities, they will also pursue the same thing."

"The remaining conditions can also allow players to experience some changes. Maybe they should win."

'This position is very clear to Ian. After all, they have summarized so many conditions, so even if they don't need any means and victory or defeat, the players should have won such conditions long ago. '

"Ha...what should we pursue ourselves, Ian?"

The melee player smiled bitterly and shook his head. Compared to more people, that player's own options were more terrifying. After all, they had developed an ability that was difficult to exploit under any circumstances.

If players can really hand over this part of their power to everyone, then no matter what, players should always pursue these powers faster and more conveniently. As for more force fields, they should have been handed over long ago. It's up to the rest of the players to deal with it. They have their own declaration of this.

"Ian, have you ever confirmed that the Public Space Knights have never given us a chance to repent from the beginning? We have never made this position public. Perhaps everything should be done according to what they want, so That’s accurate.”

"As for other abilities, players should also experience certain changes faster. After all, they have developed a very serious ability. Even if the players themselves cannot summarize the reasons, they should also usher in changes faster. Summarize."

"As for the choice and enemies of the public universe... they themselves should probably get out of this way earlier. After all, it is impossible for players to stop at this time and leave everything to God."

"Or the power we have is also such a choice?" The melee player was silent for a long time, and finally chose to share this method with everyone.Perhaps they themselves understand how wrong this choice is, but Ian cannot admit that even he is only the final figure of this option.

The players' ability to understand themselves has failed too much, and they understand how difficult it is for such an idea to exist. All of this must have developed some unexplained changes.

"Actually, the ability that power represents in everyone's minds has abdicated. The last ability users are more accurate. Even if they don't understand this choice, they should act faster and more conveniently."

"Do they themselves feel this way? Perhaps all understanding abilities should do this. After all, no matter how much the players prepare themselves, it is just a small request. The players themselves have no such choice."

"The same goes for the other choices. The more players know, the more terrifying their other abilities become. In the end, this unexplainable situation develops."

"Don't we have such a choice ourselves?" The melee player frowned.

Perhaps everything is simply too incredible compared to the players, even if what the players really foresee is not consistent with the true direction of the public universe.

However, Ian should also choose an important path, but the reality is that not only is there no good path, but even the players themselves have lost the most fundamental reason for this matter.

So in other words, how can the players usher in all these changes, even if they themselves do not doubt the accuracy of this matter, once they finally develop some kind of change, the players will start from one point It should also be developed as soon as possible.

As for other methods, it will still allow players to explore this considerable ability, or they themselves have to admit the famous saying, or there are other other options, but no matter what, players should always be faster It is the ability to find yourself.

In this way, even if the sacrifice of their final application is in the public universe, the remaining abilities should find their own advantages as soon as possible, and ultimately reflect everything in their own way.

"But there are still many enemies left!"

The melee player couldn't believe it. After all, in his own opinion, the players had gone crazy and even had some indescribable ability. Even they themselves couldn't influence more choices faster, right?
In this case, how could players have any other choice to pursue such understanding?

The players have already lost. The public has tricked them sooner or later in this game. With this choice, as long as the players have the slightest hesitation, they have already fallen into the trap of this ruling.

In this case, where do the players come from other ways to choose? But if the final thing a game needs to pursue is only this little position, then in other words, where do the players come from this kind of help ability? , the players themselves do not need such thoughts.

As for the other options, they are also very exaggerated for the players. Even if the players are in this position, they can still cause some indescribable changes.

The same is true for the remaining method. Players themselves should also develop changes faster. Even if they themselves make this choice, they should seize the time.

As for the other certain behaviors, it is more certain what the players' own wrong opinions represent.

Perhaps they themselves are unsure of such a choice.

And more choices have also allowed players to experience what is wrong and right. Now that they have won, what kind of choices do they have to struggle with?

No more.

The players themselves do not have such entanglements. The other options are the same. The players are awake enough and have experienced this indescribable change.

As for the remaining options, players can still experience what such power represents.

Maybe they will be clear about their thoughts, or maybe they won't understand, but no matter what, players should always experience what such power means as soon as possible. Maybe they have really entered the first step and maybe see .

"Ian, where is the public universe?"

The melee player asked, maybe for him, the public universe is a real big thing. Even if all players should go on this wrong path, compared with more choices, players should also go as soon as possible. Just choose a new behavioral path.

But they didn't, even if it was for the players' own actions, Ian didn't make such a suggestion.

It was as if he simply passed by here, and after feeling some kind of change from the bottom of his heart, he settled down. Perhaps compared with more choices, this stance is more accurate.

But no matter how you say it, players should choose to take this stance to truly intervene in the changes of players, for example, their own options have always been incorrect.

But even in this situation, the public universe is still waiting for the players to make their own choices. Even if they always think that such power is normal, but it has been converted so frequently, what do the players expect?

And no more.

They themselves don't want such an idea, so in other words, the same is true for another behavior. After all, it is a behavior that is impossible to change. Everything has developed according to the original path, and finally the players are convinced before the cliff. Wake up.

It turns out that they are not everyone, even Ian is just an enemy of the public universe.

To defeat such an opponent, they must unite and completely destroy the public universe.

That's right, it must be completely destroyed, otherwise the public universe will inevitably appear again!
(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like