Chapter 430 Choice
The effect has made it clear that players want this option.

Perhaps it can be said that all the abilities that players have are related to their own thoughts.

Once players can experience such power, other beings will have more options to correct it.

In this way, players can release whatever auxiliary abilities they choose, and everything will become the biggest enemy of the public universe.

In the end, the players experienced the same feeling. They did not want everything to go according to the players' wishes, and they felt that the power the players themselves had was so powerful, it was nothing more than that.

How could they possibly understand that the powers that players possess are actually not simple? These things are more of an unusual power than the players themselves?
No, the players themselves can never imagine what such an idea is like.

And more situations have further shown that the power the players have has always been related to themselves.

Then other things may further supplement players' options.

Maybe their own powers have nothing to do with the players.

However, more often than not, players also want to experience what it means to be truly powerful, so they can choose to act in this way.

"The skills we know can already be released. Once it causes some kind of psychological impact on the players, it is inevitable that it will cause a kind of hatred for the entire public universe."

"But this kind of thinking is always just the beginning, not the end. After all, players are not the kind of people who work hard and don't complain. They think too much and don't want to achieve their goals, so this will allow us to experience Their own kind of thinking.”

"But if the players don't understand such an opportunity, even if it is given to others in vain, it is easy to show up."

"This kind of power has already reached a different realm, but the rest of the things are irrelevant. Where do the players come up with some ideas to worry about?"

No, the players themselves have no such choice, and the same goes for the other abilities. They have no choice to speak of, and the other possibilities are just Ian's own opinion.

In the end, the ability that players experience is nothing more than this simple flat key. The players themselves will not choose more, and the same is true for the rest of the players.

They've had more wins, and at the same time, players deserve their share of defeats.

In this way, a perfect balance can be controlled, everything will act according to what the players want, and victory will be complete.

"Huh... This idea is scary. After all, we are completely different from that group of people."

The melee player shook his head.

Rather than twisting everything according to what the players want, it is better to give it to others, so that they can use this different twist more often.

But for the rest, players should declare their power as soon as possible.

They have become different from the rest of the players, not only in terms of power level, but also in the existence of something more terrifying.

This part of the choice will allow players to experience an ability that is impossible to justify. This ability is called error.

"Perhaps players can really find a real way out, so that we can also succeed."

The melee player said: "Everything has been done according to your ideas, but how could our own role and other people's ideas have some kind of accident? After all, it is impossible for us to do it alone when things develop like this. Arrived."

"But more often than not, players should choose to disclose all this power as soon as possible and declare that this idea belongs to any kind of person. Only then can players choose power that does not belong to them more quickly."

"The sequence ability is already selecting Ian as much as possible, but other players have the same idea. They may have become as powerful as possible, but this is not enough. Players cannot win the final option or anything like that. .”

In other words, the players' own powers have become completely different, so how can others have the opportunity to integrate these things? No.

The players themselves have no choice, and the other players are more likely to develop a completely different way of thinking, so that they can correct different results as soon as possible.

Perhaps this is correct for the players, but precisely because of this, the players have a completely different way of thinking?
"Our own ideas work differently from that group of people. In other words, once we encounter some kind of change, the change itself will catch up with us."

"Ultimately, the way things have turned out is an extraordinary delusion for all of us."

"Such a thing is absolutely wrong."

The melee players sighed. In contrast, perhaps they could integrate some different reasons. If the players themselves should win as soon as possible, it is best to use this method.

All the players want is victory, and nothing but victory.

Therefore, their own publicity can be said to be very huge. Even if they use various inhumane methods, players should choose an unusual reaction as soon as possible.

And more often than not, they themselves should choose their dreams and goals as soon as possible. Who can bear this kind of thing?
Maybe not. The players themselves can't imagine the changes brought about by something, and the same is true for the rest of them. Their own abilities have become different.

"But from a macro perspective, our own victory has not only become lower, it has even become higher."

Melee players muttered to themselves that all these should be changes brought about by other enemies, and the sequence we finally developed was simply wrong.

All of this should be of a perfect nature, but the remaining things will allow them to experience what a real mistake and mistake is.

"We should always look for this unusual reaction as soon as possible, and more often than not, this reaction will further teach us what flaws and triumphs are."

"But the same goes for the rest of the options. They don't have that choice, and so does everyone else, so every player will get their own outfits and failures."

It's a pity that such a player is already a completely different kind of failure compared to any master, isn't it?
Ian shook his head silently, maybe his own thinking was too unobjective, or other ideas conflicted.

But no matter what, the power that the players experienced has caught up with him as quickly as possible, and developed some kind of worse plan.

In the end, players have become more exaggerated and terrifying beings in line with this plan.

In this way, they can make corrections as quickly as possible and experience more endings, and everything will go as they want. "Ha...our own changes..."

The melee player smiled and shook his head: "Maybe, we once had these things ourselves, but that was only once."

You know, players can no longer experience the feeling of the peak period. Today's public universe is going crazy chasing players. Even if they reach this final stage, the problems they encounter in the end are the same. But if you change In short, players should be able to win.

But in short, the rest of the matter is the same. The players themselves cannot imagine what kind of success and failure this choice represents, but Ian himself can certainly think about it.

"Melee players, you just have a little less to think about, but that doesn't matter."

"The players should have already thought about their own ideas, and for another type of player, they also need such help. Therefore, the players are the ones who should experience the existence of the gap the most."

"From another perspective, all this should be considered based on what the players themselves are thinking about."

"They just need to learn such rebuttal, then no matter what, everything should change from the bottom of their hearts and be corrected at a faster speed."

"So players can experience what real success is."

"Ha...these powers have become completely different from our own, right?"

The melee player smiled bitterly and shook his head. Maybe he understood this truth himself, but there were no more people who were different than him. The players had already thought about such a terrible truth, and it was impossible to get more entangled.

Therefore, even if he was unwilling to do so, he had to admit in the end that the players should rush over as soon as possible and develop their own changes.

If they themselves don't want their abilities to always have such a choice, then more opportunities don't matter, after all, players have become different.

They need to find more opportunities themselves, even if more players will feel terrible compared to such opportunities, they must do this.

After all, the players are the most important people, and the other players just feel a little sad.

Just think that once they die, other things should find their own flaws as soon as possible no matter what. This kind of power is what more players need to think about.

"Ha... the abilities we possess are too terrifying. Once the other group of people experience this kind of thing, then no matter what, they can usher in an ending."

"And in the remaining time, we also need to experience this kind of inner understanding. How much time do they have left?"

The melee player asked.

Ian shook his head: "There is not much time left. In other words, the public universe cannot give us time, and players must make a choice."

"But you have to choose to be hostile to the public universe, right? It says it gives us a choice, but in fact it just drives us down a dead end. If we don't want to, then the people in the public universe don't care."

"The power they ultimately need to control is just ourselves. Sequence ability? This is just a prince. What players need to have is more terrifying power."

"Even if this effect can always control everyone's human form, other abilities should be corrected as soon as possible."

At the same time, do the players themselves have some thoughts to worry about?Maybe there are none anymore.

This kind of thought has always simply existed deep in his own heart. Once the players experience this feeling, other things will not cause much trouble to them.

Ultimately all the players need is a little bit of injustice, and anyone else would have failed.

This kind of thinking, in comparison, is an unusual choice and idea of ​​our own.

The melee players shook their heads helplessly. They had already guessed these things, but they simply didn't want to believe them.

After all, they have come such a long way with the public universe. If the public universe only uses this idea, they will all be eliminated...

The melee player felt that perhaps this incident had allowed him to experience what it meant to be scary.

He must find more choices and ideas to deal with more players, otherwise sooner or later all this will happen to him, and one day, he will develop dynamics that he cannot observe.

Once players have experienced this idea, is there any conclusive proof of anything else?Maybe there is, or maybe there isn't.

But no matter what, players should always find another way out as soon as possible, do they?

Ian thought silently. He had thought about it as quickly as possible, but the final result was still unacceptable to him.

Maybe all this is in vain. After all, the players have experienced it countless times and they have no ideas. Once they remember the wishes of the players, they can put aside other things long ago.

The remaining methods should also find the players themselves as soon as possible. Even if they disagree, other things should also find a motive as soon as possible. In the end, when this matter comes to an end, everything will come to light.

Even if players are not willing, they must pursue these until they enter a new world.

Such players can be considered a real victory, and the rest, more often than not, does not represent absoluteness for players.

They are just unusual and that's why they have developed some changes.

As for the remaining part, the players thought of something, and once they were determined, the more choices became very clear.

"Ian, have you thought about the answer?" the melee player asked.

Ian nodded and admitted it, or for him, it was time to admit it.

We should choose this step ourselves.

(End of this chapter)

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