Chapter 397 Change
Is it all the players' fault?
No.

After all, in the end, the system of the public universe is very problematic. They don't even want to make a little change, they just push everything down on the players.

From then on, the players discovered what exaggerated problems existed in their own problems, and finally found out what the final players realized, but other than the players, no one else cared much about such problems.

How could they care?
Everything is doomed, even if the powerhouses of the public universe really change their attitudes, what is the use of this, it is useless.

The players have been doomed that they cannot change, so there are only a few problems left. Since then, the players have found that this choice has changed to the point where it cannot be distorted.

"Ha...how is it possible? The existence of this kind of problem will completely interrupt our thinking. Such a problem is too serious."

Ian curled his lips, it was very difficult to understand the thoughts of the players, but in a sense, he was really sure, and finally discovered what the existence of the problem represented.

This kind of thinking is really too exaggerated. In the end, everything that happens can be quietly changed and distorted by the players using this logic. In the end, any kind of brisk change will happen?
"It's simply terrifying. Does this kind of power that quietly distorts the entire public universe really belong to the sequence ability?"

"No... It would be too outrageous to say that he has a sequence ability. This kind of thing may really mean that the players have reached the final stage."

Ian said that other players naturally have other ideas, but the problem they finally discovered is no less than a distortion of the rest of the people.

What they will think about, the other part of the people will also have the remaining thoughts, and finally find that this power can be described as a twisted curse.

As long as the players live in the public universe, their own power will be extracted, and finally used to let go of all this and become the power that the players themselves use to point.

"Of course your ideas are very good, but isn't it a bit unfair to the rest of the people?"

"Which part of the people?"

asked Ian.

The melee player replied: "Of course it's... the group of people in the public universe, and those who have bound the sequence ability, and even those who rely on the sequence ability to survive."

Some people, even a large part of people's worlds have already been invaded by natural disasters.

They are currently able to survive, but they only have the hole card of sequence ability, which allows them to fight against natural disasters.

If the Sequence ability is sealed by an inexplicable monster, then this group of people will naturally resist.

In this case, the players will truly become unavoidable sinners, so what do those people think.

The melee player closed his eyes and stopped talking to Ian. He had already thought of the problems that might happen next.

really.

Just when Ian's idea became a mission and was published, the players realized the problem again.

"This... is outrageous. Can we really dedicate all of this to other forces? Or is it another question?"

I don't know, maybe the remaining things are also near the players, but, in any case, the players need to listen more carefully to the reason of this part, and finally realize whether the problem can solve the answer.

This kind of thinking is very correct, but it also exposes his own ambition, which is caused by an indefinable force.

How could he be unable to think about these things, and why he could not understand this kind of ability? This is not clear, even when it becomes a power that cannot be considered in other aspects.

Naturally, once that force has occurred, the ability to finally understand will occur the most fatal cause, and thus develop a variety of explanations.

This kind of choice is naturally an indistinct power for the players as a whole, but in the minds of the players themselves, this kind of choice is too accurate.

Accurate enough to throw away all the remaining power for the players, so that they can find out how different what they want is from what other people think.

"It's outrageous... What does this kind of choice represent? I don't quite understand."

Ian frowned: "But on the other hand, the players don't feel how accurate their ideas are."

"Perhaps the remaining part represents a little problem, but in any case, players should explain their own power."

"Then there may still be some problems with the remaining things. Players don't understand the true effect of these powers."

The pinnacle of the public universe will never be a normal player, or... an ordinary player.

Ordinary players are not much different from normal natives. The most they can choose is to disclose and develop all of this, making them realize the importance of this choice.

But the remaining power also made the players fully aware, allowing them to discover how bad this gap in choices was.

Once they realize that the real power of the problem is never different from what the players themselves think, then how should the players think, not sure...

Players can't understand, even to the state of being unable to understand, they can truly realize the importance of this choice.

But the rest of the players will realize that this choice represents power, which has never been different from the players' own abilities, and even reached a state where they cannot be understood.

What can they do, maybe they can't do it, players have never been the kind of people who can really achieve their goals with a little choice, their own choices may not be important, but they are too important.

Important things must naturally be managed by important people, so that the goals of the players can be truly achieved, and the power of some people can be vigorously developed.

But the remaining peak positions are enough to keep the players stuck for a long time, making them dazzled and unable to realize what the players' real thoughts represent.

Maybe they will win, but everyone will win, what does it mean if the rest is not included.

Players' true understanding always includes other parts of what they recognize.

Then, from the beginning to the end, the players should change their attitude towards other people, and finally realize that the players' true power may never be part of the decision.

They are supposed to develop their own powers, but without them they are of no use.

"The leaderboard in the public universe does not have such a simple reason, and the rest of the people will not be such a simple character."

"However, the remaining things will cause an unimaginable blow to the players, making them aware of the problem and developing abilities that cannot be modified."

"That's the most important question."

Ian coughed and said, "If this choice is really suitable for all players, then we don't need to fight against the players."

The achievements and mission ideas that players have always been suitable for are all very suitable for their lifestyles, and there is no need for players to modify their survival behaviors.

"However, there are still some things that need to be modified, that is, the players' own strength and ideas."

Ian said with a serious face, "These forces have never been different from the thoughts of the players. Even after reaching a certain point, the remaining part of the reason may not necessarily be developed."

"But if we can really become the enlightened ones of the players, then, is it too heavy to change the reasoning ability in another way?"

Perhaps this is really a kind of ability, but the remaining part will become unable to realize part of the consciousness, and eventually develop a power that players cannot understand.

In this way, even if the players really touch the extreme, they will not be able to modify their opinions, and they will not be able to exert their own strength, and thus lose motivation.

"You are really damned, the powerhouses of the public universe, this group of people, forcibly stopped the players from moving forward."

Perhaps their idea is that after the players grow up, they will inevitably sacrifice the entire public universe, but Ian just wants to say that this is completely farting. The players will not return to the public universe now, and they will definitely not.

However, this possibility does exist, and it is no wonder that those in the public universe want to make players pay the price.

"How could they obey orders, it's a joke, isn't it?"

Ian smiled and was speechless, no one was even more speechless than him.

"The group of powerhouses in the public universe is simply afraid. They have already noticed that the players are online, but they don't want to think about it and don't want to give this opportunity."

"But the opportunity has always been given to the players, and only the remaining part can be modified."

"Then... a part of comprehension ability is the most important upper limit."

Maybe the players will win, but who will not win? Once the players win, what choice do they have.

No.

Players will not develop this kind of awareness, and even on the other hand, players will find that the power represented by this choice is completely different from that of the rest of the people, even an incomprehensible gap.

This is the enlightened player in the minds of the players at present, and then the questions after that will be very clear.

They will feel that there must be a problem with their own problems, and the players will also discover the real shortcomings behind this matter, and finally develop a relatively correct concept.

This idea is completely different from the players' own ideas, but Ian himself is very happy to bear it, after all, how could she ignore the players' demands.

"As long as the players don't kill me, then I have no reason to laugh and help them."

This kind of choice can only be said to be a win-win situation, and a little pitfall is just for greater achievements, which is enough.

Players will usher in a truly impressive amount of power, and eventually discover what the players want, quite differently from what they themselves think.

"Well... how should I put it, even if such a choice has already appeared, it is completely different from our own consciousness."

"Maybe we'll win, but who won't, the players? Someone else."

"Even if we have won in the end, it's just the thoughts of the players themselves, and the remaining problems have gone with the wind."

They will feel that such an idea is correct, and then Ian will also realize how wrong this choice is, and finally make a little modification to develop the importance of the problem.

But on the other hand, the players don't know how to think, and after finally discovering that there is a gap between their own abilities and the players' own ideas, which point should be followed and which point should not be followed.

Call it - choice difficulty.

Such problems abound, even if Ian's own ability can modify this part of the power, but the remaining part of the players can't understand, they will definitely lose, just need to see this, then the players They already understood.

But the players don't understand the importance of this choice, and develop the existence of problems and the real power of the remaining people.

"Do you understand? Such difficulties are really incomprehensible, and finally discovering that the players can really modify the power is different from the rest of the people."

"But on the other hand, players should choose to win. The winner must win the whole truth, and the loser must also be the ultimate abandoned."

"As the saying goes, when the wall falls, everyone pushes it down."

Ian said, and the melee player nodded thoughtfully.

He felt that Ian should have already figured out how to deal a relatively correct blow to the public universe.

Once this strike is implemented, the remaining players will have nothing to fear.

Players should be able to win, and the rest of the players should be able to win, so that's about it.

"Ha... how should I put it, the players may really understand the ability very well, but your problem is too big."

"If there is no player's own ideas, on the other hand, compared with such a choice, the players will realize what the importance of the problem means."

Ian curled his lips: "That's not necessarily true."

The melee player was taken aback, and heard Ian say.

"Don't you realize it? Once this choice can be modified, the pinnacle of the public universe has no meaning, because it has no meaning from the beginning."

Meaning is given by people, and the rest of the people, they will never learn what their identity looks like.

The rest of the people should also try to summarize their own strengths, so as to find out the representative direction of their choices after that.

In the end, players will be able to realize what the real value of such a person is.

The players will win, and some will respond, and the final leavers must be the players themselves, and only then will they know what true enlightenment is.

All of these should be changed.

(End of this chapter)

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