Chapter 388 Blocking
What is the role of the players.

For the entire public universe, no one knows what kind of treatment they deserve.

Even Ian himself treats the players with complete trust for the people of the entire public universe, but this is not enough, even for the players, this is not enough.

It's so frustrating, the quality of the players is too chaotic, even now, Ian can't imagine how to become a qualified ruler.

Or in other words, is the power that the players currently have really what they want.

Is it just to throw everything away, destroy it, destroy the entire public universe, so that they can be happy?
Maybe so, maybe not, but most likely not.

Ian has experienced all possible states, but on the other hand, the players don't know how to do these things.

Perhaps this choice is very important for other people, but another reason made him experience other experiences even more. In the end, the power experienced by the players is an even more incomprehensible state.

Ian can no longer find the retreat he wants. He has visited his hometown more than once, so what should he do to realize the players' own choices.

But when his choice is really presented in front of everyone, they will find out what their choice represents, is it real energy, or something else?
I don't know, I'm not sure, maybe the players need another impetus to prove their strength.

But on the other hand, players don't know what they want, maybe he can change the power he wants, or there are other reasons.

But no matter what, players should look for the ending they want. This kind of ending will let them experience what is truly precious, and understand how players can change all this, and what they will encounter.

For such a choice for the entire power, the public universe has been unable to do other energies.

They will inevitably choose to overthrow all of this. In the end, the players will inevitably find that what they want is actually something that no player can give them.

"The players actually don't think so." Even they themselves want to truly achieve a goal, rather than complete chaos.

The melee players want to pass this truth on to Ian, but he is even more aware that this kind of power will inevitably make everything public, and let them experience that this choice really deceives each other too much.

In the end, the problems experienced by the players are the more incomprehensible entanglement forces.

"The entanglement is too complicated. We already understand these things, but I don't think you understand."

The melee player opened his eyes and looked at Ian, not letting him really sink into his own thoughts.

Perhaps for Ian, his choice was very correct.

However, on the other hand, what Ian did is really not very authentic. Perhaps anyone can really criticize him, because what he did was really good, but he forgot what kind of life he wanted of.

Compared with any situation, such ability has become incomprehensible, and it will inevitably become entangled to a certain extent in the end.

This ability necessarily leads to the entanglement of any kind of power, and we should have known it long ago, but we may not really know it, you know.

The melee player shrugged, you have disclosed all this as much as possible, but the disclosure does not necessarily represent other problems, we will inevitably experience another story, and finally develop a different ending.

Do you think players can enjoy this kind of ending?
The melee player said in his heart.

He knew Ian's answer would be "don't know".

Because he never thought about it, what the players really need is not his leadership or dominance.Not to mention strength.

Players have actually been missing the same important key element.Ability to take risks...

"Ha... This kind of choice is too early for you, after all, you have endured too much, if you have to continue to adjust this kind of problem, then the rest of the problem will only be left to us, and it will be too difficult. "

Melee really wanted to smile a few times tonight, he knew the problems he was facing, and he knew better that such a choice would inevitably feel an unreasonable ability from the bottom of his heart.

However, in the end, the problem will inevitably be to let the players experience a sense of frustration. In the end, only the power to disclose all abilities is left. This choice is already a matter of necessity.

But no player can understand this matter. They always feel that their problems are very easy to solve, and they can even solve their troubles easily, but this is completely wishful thinking. The way to do this scene, unless the players can directly propose a real BOSS.

Otherwise, the powerhouses of the public universe can easily deal with them, and finally the players will be able to clear this power.

In the end, players will inevitably enter an endless loop. They will feel that they are friends, and they can even reach the final journey only by relying on each other.

But this is simply something outrageous, and the final players will inevitably make this choice, allowing players to experience truly terrifying power.

Could it be that the real abilities of the players won't be a problem, but the power to distort reality is actually just an illusion compared to what the players currently have.

They will definitely understand that their choices can no longer change too many things, so there is only one last choice left.

This ability allows players to experience what real happiness is, and it also makes them understand that what they want must be in their hands, and finally it can be fermented into a favorability that tends to look at the overall situation.

"Could it be that this is your own calculation?"

Melee players are a bit confused. How should I put it, Ian's current choice is too common. Could it be that this choice will inevitably entangle the player's life and make them go wrong? Is it something else, or is it just simple? What about the setbacks...

Is this really a curse?

The final sequence ability will inevitably entangle every player, turning it into their strongest curse, making them unable to escape this sense of real distortion even in their dreams.

This is simply too scary, and the final player only has the ability of melee players. After all, he has the ability to invent problems for himself, so the remaining players must have discovered the importance of this choice, so They chose to understand all of this.

Comparing this ability to the players themselves, the remaining problems are too comprehensible, and it can even be said... hard to understand.

"It's too obscure, Ian, the things you're talking about are too gray to understand, and compared to the rest of the players, they can't understand this kind of frustration."

This kind of frustration will make any player understand how this choice can modify the power of everything, and the rest will experience the ultimate frustration.

The final choice will affect the player's life, let them experience how their failure was achieved, and let them understand that this choice cannot be the really important thing, and the rest is equally important.

"Hehe... Is this what we should do? Or even evolve into another really important thing?"

One player wanted to figure it out, but on the other hand, the players couldn't understand what this choice meant.

But the rest of the players can't understand this kind of thing, but when he really stands on this kind of experience, he will find out what his really important choice is.

"Could it be that the problems we have sorted out all this time are so understandable compared to these things?"

I don't quite understand...

This is the mentality of melee players. He already thinks that he fully understands Ian's thoughts, but this choice still needs a state of being able to be understood.

If the players will inevitably understand this part of the power, then the remaining part is more definite than the players.

If it is said that the power of players can be distorted compared to other parts, but the rest is the most important part, he will feel that what he wants can really be solved, and he can understand how important this choice is .

Then the remaining players can truly experience this pain, and understand why Ian can follow the players so confused and lead them to survive in this terrible project.

This choice will inevitably lead to everything being resolved, and the remaining players will be able to truly deal with the situation, and the remaining problems will inevitably have problems.

In the end, the power experienced by the players is better than all the power that can be corrected, so that Ian can truly experience what he wants.

"Compared to other players, the final task can generally be corrected and eliminated with force."

"But the rest of the team didn't think that way, they thought they were going to win, but the rest didn't think so."

"So the impression that lingers in the players' minds is the more important thing, allowing them to experience what is truly terrifying power."

Maybe any kind of players will be more aware of their options, but the rest of them will be more aware of what they need.

What if players have understood the meaning of the common universe all along, but don't want to abide by it?

This is the problem.

If none of the players can abide by this choice and realize what kind of benefits they want to obtain, then the remaining players are more likely to influence this power, and they will inevitably choose the rest.

But on the other hand, since the players will understand this choice, the remaining players will inevitably affect themselves.

"Maybe you're scaring yourself."

The melee player said cautiously: "I suspect you think too much."

"think too much."

Ian frowned.

What does it mean to think too much, what must he do, in the end, he must let the players experience what is truly terrifying. In the end, if the players have always wanted this choice, then he will definitely choose to do so .

In the end, after the players really experience the problem, he needs to really understand what the remaining players should do.

"You have already experienced that kind of power, right? The power of the public universe is too terrifying and extremely extreme. If no one can stop them, then I am afraid that after the sequence ability destroys the entire public universe, the rest of the players will not be able to stop them." That choice will be over."

"The rest...maybe clearer about the choices."

Ian transferred all of them, and the remaining problems needed to be solved more, and it was bound to be this choice in the end.

If it is said that the players will inevitably reverse all this series of problems, then the remaining players will also inevitably choose to make this power public.

He will feel that what he wants will inevitably be realized, and he will also feel that what he wants may overlap with what other people want, but he will eventually return to the ending he wants.

This kind of choice is enough to make any player's scalp tingle, but he can't do this, let alone enlist the power of other parts of himself, and he will inevitably choose the rest of the problem.

"I have solidified all the choices as much as possible, and let them understand that what they want coincides with what the players want, and in the end they will inevitably go the rest of the way."

"The road is already in front of the players, right in front of the sequence ability and the public universe, they only need to raise their heads to see their own road."

"But are they really going to look up and take a look?"

asked Ian.

He didn't ask the melee players, nor the other players, even if they were the parties involved.

He was just asking for his own thoughts, and he already had the answer himself.

"Even if the players clearly know that there is a road here...but they won't go up it. This is the whole problem."

That's right.

Players will definitely not choose this path, and the rest of the players will also choose this way.

In the end, after the players really experience the problem, the remaining problems will be cleared up, and finally only the real reason is left.

If this choice must make everything public, then the remaining players must also choose the remaining reasons.

He always felt that he could experience the problem.

Since this choice at the beginning will allow him to experience the remaining problems, but since the problems have already occurred, then the remaining things are also the shortcomings of the remaining things.

"Do we need to make all of this public?"

asked Ian.

He doesn't feel like he has the last and foremost decision-making power, which is best left to someone else.

That is, the remaining players.

"Ha... as long as you like it, no one will stop you, right?"

(End of this chapter)

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