Chapter 338 Strategy
Dark times are always near.

Players remember when they were weak, and it was a tough time.

They have lost all sustenance of their abilities from the very beginning, and the only light they have is their own future.

Once the last item is lost, their final destination is to fall into the boundless darkness together with other monsters.

This kind of plan has never been something that can be done with one point or two.

In the end, players will inevitably discover the abilities they have, and the opportunity to discover this coincides with the players' own ideas.

They know what kind of things they will encounter with their abilities, and they know better, but if they want to, they can realize their wishes by relying on this little thing.

I'm afraid it's not that simple.

"Sequence capabilities are actually very similar to natural disasters."

"At least, in terms of performance, they all have a unique sense of mystery."

The feeling can be addictive.

Once possessing the sequence ability, the combat effectiveness of the players can increase exponentially.

They have already experienced the benefits brought to them by the sequence ability, as this premise, it is impossible for them to give up some opportunities that may lead to their progress.

This kind of thing is extremely scientific for anyone, with one exception, and that is Ian himself.

Ian never had his own sequence ability.

He does not have much dependence on this aspect.

However, perhaps it was for this reason that Ian encountered a lot of trouble, and his combat effectiveness was not as good as that of others.

Players have already started talking.

This is in Ian's plan, or, he thinks these players should start talking.

Is this the normal reaction of the players? When they encounter an event that will endanger their lives, something else will inevitably happen.

And this, for the players themselves, is a very unscientific, but extremely rational thing.

Since then, the players seem to have fallen into an unresolved misunderstanding.

"No way! All the power displayed by the sequence ability has far exceeded our expectations?"

"You... haven't you thought about it? Use your own brain to think about it!"

Players hate iron but not steel.

"We are different from him! The target we really need to compare is electronic hackers!"

"And once we have reached the limit of the sequence ability, I am afraid that the end will be much worse than that of electronic hackers!"

It's almost a sure thing.

Players have to admit that they have this potential and are already on the path to destruction.

How can we be sure that this thing really exists?

Mainly look at the player's own limit.

"You all have fully understood the power of sequence ability. Is that terrifying power really something we can control?"

"It's a bit similar to the concept of a cheater in a game. In other words, we've been maintaining such a fast growth rate."

"It's probably not normal at all! We've cheated!"

Why have all the high-level players disappeared?
None of the players know.

They can be sure that they are not peak-level players. After all, how can they give up such a large space above their heads!

And this question will inevitably lead to very troublesome things.

For example... the players' own beliefs.

"I don't think it is possible for me to be affected by my sequence ability, and you are just scaring yourself."

Melee players are unconvinced.

Even if he knows how unstable the sequence ability is.

But, is he different?It is impossible for him to follow the train of thought of the players.

For him, even if the sequence ability is sky-high, at most it can be three meters off the ground.

It can also kill itself, and then roam freely in the world?

It's a joke!

"Stop thinking about these useless things here."

"Don't let others see our joke!"

The melee player snorted coldly.

He has long been unhappy with these people.

Now, the dungeon is over, after the electronic hacker, the devil lord, and the natural disaster are resolved.

The hearts of the players didn't even hold on to the slightest bit, and they dissipated like a piece of Xisha.

This level of human heart is probably not useful at all.

And the power players have always possessed cannot change their own minds.

"Thinking about it, it's really a bit surprising."

Ian sighed:

"I know that you have deep hostility towards each other, but I didn't expect...you would want to do this."

He was a little too unacceptable.

There are three main situations.

First, the power that the players have now is not enough for them to work separately.

Together, they are an invincible force.

But the players are destined to be unable to cooperate, they are completely enemies with each other, in this case, it is impossible to agree to anything.

Then, it becomes the second case.

The players are now completely dispersed, turning into small things that can be broken separately.

They are not strong at all.

Even Ian, if he thinks for a while with his butt, he can find a way to completely solve the players.

In his view, the problem has never been equated with non-existence.

It is impossible for him to let the players understand all possible purposes.

And another thing is also related to the players themselves.

"Sequence ability, my sequence ability is about the same as that of melee players."

"They are all existences that can be well controlled without too much management."

Ian said.

The melee player visibly laughed.

He knew that his thoughts and Ian's thoughts must be the same.

but.

The unexpected words came out of Ian's mouth:

"However, your concerns about your own sequence capabilities are entirely possible."

"Serial capabilities are bound to be unstable, and the capabilities of electronic hackers have proven this."

"Then, the possibility is not zero, it is equivalent to [-]%, we can't do this kind of problem."

said Ian.

He will understand the thoughts of the players.

The players' understanding of the problem is different from what Ian imagined.

Players know that there is a big problem with the sequence ability, and their persistence all the time may be meaningless at all.

but.

Ian will choose to tell them that these are meaningful and have a lot of meaning.

Of course, there is no possibility that the issue of serial ability can be cleaned up.

He would only think from the player's point of view, and finally came to a conclusion.

Sequence ability has always possessed unreliable power from ancient times to the present.

Even if the player has the power to fully control the ability.

However, real opportunities never appear in the hands of players, allowing them to change their fate.

Sequence ability seems like fishing.

He has caught the players, but he can't continue to fish other players because the players are biting the bait.

Therefore, the sequence ability began to throw the hook, intending to kick the players down in this way.

But he probably couldn't imagine that this kind of behavior not only failed to get the players off the hook.

Instead, the players were seriously injured, and their impression of the hook itself began to deteriorate.

They suspected the sequence ability users.

Moreover, it can be called conclusive evidence.

Now it's a little dangerous.

Ian watched the players' discussions silently.

He knew that he didn't need to insert too much, and the players would naturally be able to twist together.

But what he didn't expect was that the players formed two strands of rope.

Two player teams are formed.

But they are not in a hostile relationship, they just expressed their own views on the characteristics of the sequence ability.

The players of the first team think that "sequence ability is an existence that must be controlled. Not only their own ability, but also the ability of other people."

Their minds are normal.

Once the sequence ability proves to have the slightest relationship with the player, the natural disaster, and the two.

Then, its identity has been completely wiped out.

Players will be very vigilant, and before the sequence ability is actually born, it will be marked with a wrong mark.

They are not afraid that this mark will make the sequence ability make a wrong judgment, and even feel that the player intends to break with it.

Or understand it from the side...

When the sequence ability even does something that betrays the player, the players feel lucky.

This kind of thinking is not uncommon, but is common in the hearts of every player.

Even players who don't think Sequence Ability will betray, will feel grateful from the bottom of their hearts when they see Sequence Ability betrayal.

Why is this?

This involves a kind of psychology. The appearance of the sequence ability means that the players have avoided a disaster.

This matter can be big or small.

Players also know that they are unstable, so if all their abilities truly prove the existence of sequence abilities
Then, players must find a complete and controllable way to control their sequence ability.

But this has been proven impossible.

The sequence ability is not a dead thing, but a kind of life form, so players will naturally feel a little flustered.

They are not sure when the sequence ability is bold at this moment, when it will start to explode, and will solidify all the players present.

At this time, when a bomb detonates, the players will definitely be happy.

Although it will cause certain casualties, it also means that the bombs owned by the players have finally revealed their true colors.

Moreover, there is already a way to crack the explosive total equivalent.

The players breathed a sigh of relief.

They already know that the abilities they have are not enough to contribute to the sequence ability.

Therefore, they planned to leave this matter to Ian to decide.

Because Ian is special.

He has already led the players to a big victory.

This victory has completely established his position in the hearts of the players.

From then on, no matter how powerful a player appears, the players will immediately think about whether it would be better for Ian to be the leader?
As for the original leader.

He was about to cry.

Due to his own standpoint, even if he turns to the light now, he has completely given up his betrayal.

However, in view of his dangerous behavior and his unruly thoughts towards all players from the very beginning.

Players naturally think that their abilities can definitely solve this thing.

However, when the players really understood the electronic hacker, they knew why the electronic hacker behaved so abnormally.

"Tell me! How should we contribute to the sequence ability?"

The players asked Ian faithfully.

They were looking forward to Ian's answer to prove to them that their guess was correct.

In fact, the players already had their own ideas in their minds, and they just wanted to ask Ian for his opinion.

As for the answer Ian gave at the end, it was not quite the same as what they thought in their hearts...

It doesn't matter, any player won't care too much, after all, Ian is "special".

Special characters naturally have more power.

This has nothing to do with the big picture.

It happens to be the common consensus of the players.

"That's it."

Even if he gave up the supervision of the sequence ability and planned to let the situation develop normally, it is a bit similar to a team of players who have opened up, he said with a smile.

They also plan to let Ian be the referee.

Although in the end, their discussion cannot change the dissemination of messages, but they must be two different powerful forces in the future.

It was like the moment when history began.

The players' forces will change accordingly if the answer Ian utters meets the requirements of the other side.

Perhaps, this is equivalent to handing over all the initiative to Ian.

He is absolutely [-]% and it is impossible to oppose the players. The players have completely seen through Ian.

They are willing to share this feeling and choose to trust Ian completely.

"Speak!"

Players wait.

Ian was silent for a moment, and said his answer:
"Sequential capabilities need to be supervised."

As soon as this word comes out.

Smiles immediately appeared on the faces of the "conservative" players.

Exactly!

They need to strictly control the sequence ability, not only their own, but also the sequence ability of others.

If it is said... that everyone has a bomb, is the best way really to get yourself out of the crowd?
No.

Instead, destroy all the bombs, even if they are not close to the player at all, they must also be destroyed.

Only in this way can all accidents be completely prevented.

but.

The players representing the "liberal faction" didn't quite agree with Ian's opinion, but although their faces were a bit grim, they didn't refute.

Ian glanced at these people:
"I understand your thoughts. After all, my own situation actually belongs to your team."

Naturally, what he was referring to was confidence in the sequence ability.

Strictly speaking, it is impossible for all the players present to have an ability that is safer than his sequence ability!
However, he had another thing to say.

Only in this way can the players understand his thoughts.

"I hope...while the sequence ability is supervised, the supervision of others will be relaxed."

"It's a very natural change."

"If from the beginning, we regard all sequence capabilities as bad things."

"I'm afraid the real bad things will take advantage of this time to escape."

He said.

(End of this chapter)

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