Chapter 26 Void Affinity
The system starts counting down.

After the countdown is over, the monsters will appear from the gaps in the void, and that is the first wave of enemies that Ian needs to deal with.

Ian discovered a little detail. He discovered that each wave of attacks is not fixed.

The normal number of waves is to finish one wave and then the next wave, but the attack of the void monster is different.

They are fixed to invade every 5 minutes. When a monster invades, it will first determine the player's current threat value.

The higher the threat value, the higher the number and quality of enemies that will appear.

It has been determined that the threat value is a very important factor in this dungeon.

[Remaining countdown 4...3...2...1]

[The first wave of attacks begins. 】

[Monster type: Void Demon Spirit*15, Dark Heart*7, Abyss Walker*1]

[The next wave of attacks will come in 5 minutes, please kill the monsters in the protective shield in time. 】

The urging of the system is not without reason.

The concept of experience dungeons is how many monsters come and how many monsters are killed.

If you can't kill them all, there will be more monsters in the next wave. If you want to upgrade quickly, you have to pay such a price.

Equipped with a mandala bow, Ian first hung up a steel arrow.

In the deep and dangerous void cracks, several figures of monsters emerged. They seemed to tear apart the space, gushing out from the wound in the space.

A group of purple monsters similar to arthropods, with a mysterious purple mist floating beside them, roared at Ian.

"Sssssssssssssssssssssssssssssssssss!!"

[Name: Void Demon Spirit]

【Level: 10】

[Health Points: 950/950, Mana Points: 100/100]

[Possessed skills: Void Jump, Stunning Stab, Flash Killing]

[Sequence: No Inflow]

[Description: Monsters from the void plane are naturally highly sensitive to space. They will approach the enemy in a fast-moving manner and avoid most evasive attacks.When archers fight it, their accuracy will be greatly reduced. 】

The monsters in the void plane seem to have high movement speed, but they are not displacement skills.

They are highly sensitive to space, causing subtle changes in their bodies, just like people who are born with a sixth sense.

Ian drew his full mandala bow and aimed at the head of the Void Demon Spirit.

Whoosh!
The arrow pierced through the Void Demon Spirit with violent force, but there was no damage value.

An illusory figure condensed from behind Ian, like a shadow.

Ian's pupils shrank slightly, and he quickly took a few steps back. He couldn't use dodge, and even the skill "Charging Step" was also within the range of displacement skills.

It's a bit tricky, this dungeon has great restraint for him, or in other words, for any player who kills with a single click, the restraint is quite terrifying.

The passive ability of Void Demon made it dodge Ian's arrow and quickly moved to Ian's side.

The praying mantis-like monster raised its claws and chopped Ian's head vertically.

As the wind whistled, Ian only felt a burst of coldness. He dodged sideways, pulled out a steel arrow and chopped it at the head of the Void Demon Spirit.

In the close range situation, he decisively put away the mandala bow, held steel arrows in each hand, and fought in close quarters.

[-319! -345! (Physical damage, critical blow)]

Don't really think of him as an archer.

He is currently level 4, and attribute points are the addition of main strength and agility.

He can be a long-range archer when he picks up a bow, and he can also be an explosive assassin when he picks up a melee weapon.

The hunter experience given by the mandala bow gave Ian a little melee ability, and Ian used it with the hook and claw.

After making two combos, he fired his claws towards a wall behind him, and when the claws were about to hit, he turned around and picked up the steel arrow again, slashing once on the left and right.

[-378! -313! (Physical damage)]

4 quick melee combos directly took away the life of the Void Demon Spirit.

It lost its breath and fell to the ground as a corpse.

Ian moved quickly and immediately used the player's ability: "Absorb!"

[Rewards obtained: experience points * 279, lottery points * 230, dust of nothingness * 3]

His figure flew out with the claws, and escaped from the dangerous situation surrounded by monsters.

At the same time, he became the focus of all the monsters present and the main target of hatred.

Ian quickly checked the loot in the backpack. The item named "Dust of Nothingness" is a prop. After use, it will temporarily increase the player's agility attribute by 3 points.

The bonus of 3 points of agility is almost level 1.5. Ian swayed it around, the purple dust particles shone, and a layer of light was attached to his body.

[Special Status: Void Affinity (increases the agility attribute by 3 points, lasts for 15 seconds)]

This buff can only stack once, and using Void Dust again will only reset the duration of the status.

Time was running out, and after the first wave of monsters attacked Ian, they didn't give him any time to breathe.

Ian originally planned to use "sloppy production" to make the dust of nothingness into random items, but this idea could not be implemented.

At the place where his claws landed, a three-meter-tall purple praying mantis opened its mouth wide.

"Sssssssssssssssssssssssssssssssssss!!"

Another Void Demon Spirit. In the first round of attacks, there were 15 of them. Although the combat power was not strong, it was extremely fast.

Ian's main output is long-range shooting, so it is really a bit difficult to deal with the face-to-face attack of the void monster.

However, it is only a little difficult. The Void Demon Spirit is not a black iron sequence, which also determines that it lacks decisive factors.

"Icarus!"

Ian used his ability to condense the flame wings, stopped his landing, and started shooting arrows in the air.

The point of landing was waiting on the sidelines, and the void monster was very intelligent, and even knew how to predict.

I don't know, can it avoid the explosive arrow?

Explosive Arrows have a wide range, and are characterized by indiscriminate bombing with amazing damage.

The sacrifice of accuracy and range is perfectly compensated by Icarus' high-altitude advantage.

As we all know, the archers occupying the high ground are the real threat.

Apart from the Void Demon Spirit, there are other monsters beside it.

Seeing this, Ian hung up three explosive arrows, making sure that his damage could kill several monsters in one wave.

Monsters generally have natural recovery, and will recover blood quickly after being injured. If they have the ability to seal and recover blood, they will definitely win more easily.

Ian drew his full mandala bow, and as the reminder sounded for the 4 stages of charging, the three explosive arrows all emitted a dangerous red light.

Whoosh whoosh!
The arrows were shot at the same time, and the four void monsters wanted to dodge with that weird speed.

But this time is different, the arrow's flying speed is too fast, and the distance that the Void Demon Spirit escapes is still within the range of the explosion.

[-378! -429! -390! (explosion damage, stun, armor penetration)]

Explosive arrows will deal explosive damage, and if the damage exceeds the percentage of the monster's health, it will cause dizziness.

And the terrifying damage shattered the Void Demon Spirit's carapace, creating the effect of "Sunder Armor".

The 4 void demon spirits died tragically on the spot in an instant, and were blown to pieces.

(End of this chapter)

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