Warhammer: In the Name of Ashes

Chapter 519 Undercurrent, but Death Watch

Chapter 519 Undercurrent, but Death Watch

Zerita is the fifth hive city in the Farr Agricultural World. It is also the current capital of this world after the previous four generations of hive cities were abandoned due to disrepair.

Flood zone, number 11-72-18-19.
A living area that was once used to serve the middle-level skilled workers of the hive city. With the construction of the hive city, this small town less than two kilometers from the surface has long been filled with more and more pipes from the upper levels.

When the operation time of the entire hive city reached the second millennium, the complexity of the pipelines here exceeded the maintenance capabilities of the managers.

Pipes that had been in disrepair began to rust and break, and sewage and filth were everywhere.

Rotten maggots and anaerobic fungi gradually took over everything here, and those losers who continued to fall from the bottom of the hive, together with mutants of unknown origin, occupied the living space that once belonged to humans.

All production materials here come from the garbage above, and the monthly large-scale sewage discharge becomes a carnival for scavengers.

Feces, sewage, food residues, discarded living materials, all the garbage you can think of will appear in the dark brown "flood" after the gate is opened.

Under the deliberate management of the "indigenous residents" here, most of the pipelines here have been destroyed and blocked.

Hundreds of tons of sewage flowed to the seaside hundreds of kilometers away without plan, and the valuable materials in these sewage and garbage became the source of life for people here.

The Flood River area is also named after this, but unlike the literal praise of the name, the "Torrent" here is obviously filthy beyond the imagination of the upper-class residents...

Torrent area, torrent...

This word is full of wonderful irony in the land of the hive city - it not only describes the source of life of the people living here, but also describes the people here who live and die but continue to flow.

Like all dark corners where the sun doesn't shine, the order of the hive is destined to be unable to touch this lawless land.

But does order really not exist? The answer is no.

In a sense, order is also a necessity for intelligent creatures, and when one order cannot fill the space, another order will naturally be born.

Therefore, it is in accordance with the ancient Terran "proverb": "Where there are people, there are rivers and lakes."

When the "order" represented by the human empire in the upper levels of the hive city could not spread here, violence, the most primitive and effective force, became the most stable order here.

So the family emerged, because the violence of one person can never be equal to the violence of a group of people.

Then very quickly, the violent family groups, which had not had time to reach their peak in less than a century, were replaced by gangs with greater mobilization capabilities.

Because compared with the original "family" system, although the gang is slightly less stable, it can be an equally purposeful and planned violent (harmony patch-free) group, and its mobilization ability is far incomparable to the former. of.

Deserters, criminals, bankrupts, contraband dealers, heretics and even more dangerous people...

Gangs are after these dangerous people who can't survive in the sun.And driven by the same or temporarily the same interests, the power possessed by these people is destined to eliminate the family.

But the same reason can be used again - when an organization with more mobilizing capabilities than a gang appears, the former will be doomed to be destroyed by the same reasons as the "family" it eliminated.

Corruption is always born in dark corners, and so is heresy.

There are thousands of different worlds in the Empire.

In these worlds separated by hundreds of millions of light years, the hive cities, which are the standard building complexes for human settlements, always have striking similarities.

The underbelly of every hive city is filled with criminals if the local Advocate and Inquisition are not doing their job faithfully.

Then another thing will also be born here - a cult.

Yes, plenty of cultists.Although the local inquisitors of Zerita have worked hard enough and even gone to great lengths to increase the frequency of cleaning the bottom layer of the hive from once every few hundred years to once every hundred years.

But when alien civilization invades and the connection between the galaxy government and the star region is lost, those heretical beliefs that are as full of vitality as weeds will always resurgence after losing the fierce elimination methods of the Inquisition.

The seeds of corruption arise from nothing, from one to ten thousand.

From being dormant in a corner of the hive city's bottom floor, it spread to the entire bottom floor of the hive city in just a few months.

Nearly a million people were quietly corrupted in silence.

And among these people who are already standing on the opposite side of the Empire and humanity, there are also a variety of extremely dangerous characters including mutants, Ogryns, veterans and even wild psykers.

They roam aimlessly on the bottom of the hive city like rotting corpses, and will surge to the surface like a tide at the first command.

They are undetonated bombs that, at just the right moment, will erupt with scars that wreak havoc on the entire world.

What the Death Watch is facing today is such a threat.

The alien war on the ground has achieved a decisive victory.The galaxy governor and his guards also completely lost their command in the first wave of decapitation strikes.

The Death Watch that came later was of little use in facing this situation.

However, a transfer mission related to "holy objects" from the National Church and the Battle Sisters prevented the originally prepared whirlpool torpedo from landing.

As a result, a Death Watch team was dispatched.

Their task is to cooperate with the Battle Sisters to find the sanctuary and then safely transfer the holy objects.

The second half of this mission was not difficult for an Astartes team rich in combat experience and will.

But if a search is added to the original "transfer" matter of the task, then the time-consuming and executability of the task becomes a question mark.

But Sulla had no choice, or in other words, the Astartes had always been a back-up plan when the empire faced critical moments.

In most cases, they do not have the right to choose the battlefield, and this mission is just among countless "passive choices", plus an ordinary resume.

But the battle didn't go smoothly from the beginning.

The first problem Sura faced after making contact with the ground was how to safely enter the ground under the watchful eyes of the alien civilization fleet.

The battle barge he was riding on was modified from a frigate.

Its hardness was obviously not strong enough to support such a mission, so after experiencing a surprise attack that could be called a "crash landing of death".

Sulla and his team members finally reached the upper level of the hive at the cost of the death of the frigate and all members on board.

who I am?where am I?what should I do?
Sulla, who was dizzy due to the impact caused by the deployment of the airborne capsule at an ultra-low altitude, obviously had no time to think about it.

After he and the four Astartes warriors hurriedly searched and downloaded the structural diagram of the hive in the public channel, they were driven away by the alien civilization pursuing them from orbit.

The situation of the Battle Sisters and the location of the holy objects was a fog in his eyes, and what he didn't know was the even more outrageous "tide" he would face on the way to the mission...

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(End of this chapter)

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