Long Live the Call of Heroes

Chapter 25 Dwarf Stump

Chapter 25 Dwarf Stump
Although the green-skinned hunter tried his best to evade, he was quickly shot dead by Donna, and the dwarf tree stump, the spearman Zhou Miyin, and another dwarf warrior suspected of being a first-level dwarf warrior cooperated with each other and quickly killed him. Dead the Squig.

Although its big teeth show that its attack power is definitely not low, its opponent didn't give it a chance at all. The shields on both sides of the two dwarves were tightly protected, and the spearman Zhou Miyin only stabbed at it vigorously. That's it.

However, the Squig beast was surprisingly stupid, it was bleeding all over, and it just kept rushing forward, so it died much faster than Li Wei had imagined before.

Even after it died, Li Wei glanced through the team panel, and both the tree stump and the dwarf warrior had more than [-] to [-]% of their health.

This is certainly because the dwarves are born with thick blood, but the speed at which they ended the battle can also be seen.

Of course, the main force was the spearman Zhou Miyin. Although the dwarf also had a weapon in the stump, it was rusty, as if it hadn't been sharpened, so he didn't expect any damage at all.

Soon the second green skin was instantly killed by Donna and the half-elf hunters with a volley. Seeing that there were fewer and fewer allies left, the morale of the goblins suddenly plummeted, and it was obvious that they began to waver. The last goblin sneaked away directly.

Li Wei was not surprised at all. He had known for many times in battles that the goblins were so timid. They either crushed the enemy with their numbers, or attacked behind other stronger monsters.

With the same number, they hardly dare to take the initiative to attack, and once the situation is unfavorable, they will sneak away very quickly.

Morale is a hidden attribute, which is not shown to Li Wei's subordinates, but it is vividly displayed in these timid goblins.

The green skin who was still entangled by the small wind element also started to run away when he saw this, but how could Li Wei let it go in this situation?
Under the siege of the crowd, the green skin was of course outnumbered, but he died on the spot in just a few breaths.

At this time, the rest of the goblins fled in all directions as if they had been relieved.

As soon as he stretched out his hand, the jade-like familiar tree frog ran along his trouser legs and jumped into his pocket in a few strokes.

Although its attack power is very weak, its small size is also an advantage. It can sneak attack while attacking, and it will be poisonous when attacking, so every time Li Wei releases it, he will gain something. After all, the gain of experience points It is based on combat contributions, not kills.

Except for ordering the small wind elements to chase after them, everyone else started to clean the battlefield under Li Wei's order. Goblins are proper poor ghosts. They don't even have a copper coin except for experience points.

The dwarf stump had some ideas, but looking at his short legs, he could only sigh heavily, probably the dwarves had no chance of chasing and killing such a job.

And it might not be possible in the future, because he didn't see any cavalry units in the novice village of the dwarves, so he went out so early to explore the surrounding area.

Soon the small wind element returned from killing the enemy, and Li Wei also received a system notification. This was another unremarkable victory.

He didn't care too much. Although they didn't have any casualties this time, the opponent's strength was too weak, except for the green-skinned hunter who was level 2, the Squig and the two ordinary green-skinned boys called green-skinned boys. Except for the leather that is Tier 1, the rest of the goblins are all Tier 0.

On the other hand, the Tier 1 troop alone has exceeded single digits, and its strength has been completely crushed. Even if the victory is beautiful, in the eyes of the system, it is just pure bullying.

The dwarf tree stump looked enviously at the half-elves who were hardly injured, and looked at the small wind element that roared back, feeling a little emotional: "Brother, you are really strong, just any summoned creature You can kill so many goblins, but why do I hear that many mages are crying weak?"

Li Wei couldn't help but smiled: "You probably didn't read the occupational and racial analysis on the forum yesterday, especially the one about mages?"

The tree stump shook his head: "We dwarves don't have a mage, what do I see it doing?"

Li Wei nodded. The strengths and weaknesses of dwarves are also very obvious. Apart from running slowly and completely unsuitable for occupations such as thieves, one of them is that there is no decent mage.

It is said that this is because the dwarves are born with magic resistance, so it is difficult to feel the magic elements and control them.

"Just like you dwarves, mages have the advantage of being able to cast many types of magic to deal with various encounters, but their weaknesses are also obvious."

Although the time is short, the basic information has been counted, and the life and mana corresponding to each point of physical strength of each occupation have been counted at the beginning.

Among them, fighters and paladins are the highest, both are 10, priests, monks, and druids are all 8, thieves, rangers, shamans, and bards are all 6, and as for the brothers and sisters of mages and warlocks, it is the lowest 4 .

To sum up, we can see that even if it is the same as adding points to the whole body, the health value of a warrior is more than double that of a mage. This is called professional adjustment.

Similarly, the magic value corresponding to no intelligence will also be different, and the balance between the various occupations is not completely balanced. Priests are both high, and thieves and rangers are both low.

So a large number of mages on the forum are crying weak, saying that the mages in the early stage are really useless, the spell damage is extremely low, and the life value is extremely low. They dare not fight hand-to-hand. For fear of being discovered by the enemy.

At present, there is only a profession of warlock who has the same fate as him, but this is only superficially similar.

If it is said that a mage obtains new magic through learning by himself, then a warlock taps the inhuman blood in his body and obtains power from inheritance.

Yes, all warlocks have impure bloodlines, their ancestors may have been involved with creatures such as dragons, angels and even demons, which gives them a powerful potential.

Therefore, at level 0, warlocks can choose two types of 0-level magic, and one kind of bloodline talent power, and the race they choose when creating characters may also have talents, which leads to the fact that level 0 warlocks are actually The survivability is far better than that of a level 0 mage.

If you are more courageous and luckier, like Li Wei, when you create a character, you will randomly get a better magic, and it will take off at the beginning.

Of course, because Warlock's opening is so sharp that many people seriously doubt that there may be any disadvantages in the later stage.

But the most controversial one is not the mage, but the priest.

Generally in other games, priests are nurses who shrink back, but in this game, their physique adjustment is second only to warriors and paladins, and the initial equipment is also a shield and a warhammer, which is really impressive. To complain.

The paladins who are somewhat similar to him are all extremely high in health and have both physical and legal skills, but priests tend to be spells, while paladins are more inclined to fighters.

A paladin starts with all simple and martial weapons, all types of armor (light, medium, heavy) and all shields except tower shields, which have bonus bonuses once equipped, and can use bonuses against evil creatures The lethal evil-slaying slash makes their combat effectiveness very strong in the early stage.

Of course, the game still has a certain balance. At least until now, there will be no particularly strong occupations. The more you get, the more you have to pay.

Or the priest and the paladin, according to the game settings, the priest must pray for several hours a day to pray for the power of the gods they believe in, otherwise they will lose all their spellcasting ability the next day.

Yes, all priests have their own gods. According to the setting of the game, if the power of mages comes from their own wisdom, then the spells of priests often come from the bestowal of gods. More precisely, they should be called Magic.

Basically, each major race and faction has its own gods, such as human gods, elf gods, dwarf gods, etc., and even the painting style looks very similar to the Sinian Dynasty in ancient China. There is also a big family of Eastern Dragon Gods over there. Therefore, the people of Zhendan are also called the people of the dragon.

Moreover, the priest's camp must also be roughly consistent with the gods he believes in. There can be a certain degree of deviation, but they must not be completely opposite.

The same god will also accept followers of multiple camps at the same time.

For example, if he believes in the neutral evil camp, he may accept believers from the three camps of neutral evil, lawful evil, and chaotic evil at the same time, but it is almost impossible to accept any believers from the good camp.

Although paladins do not need to pray, they have more and stronger constraints. First of all, their camp must always be in the lawful and good camp. They can only take risks with good and neutral camp characters, and they must not know that evil is still with them. And only lawful good and lawful neutral troops can be hired as subordinates.

Not only they themselves must strictly abide by various codes of conduct, but his teammates must also abide by them. He cannot turn a blind eye to them, and at the same time, he cannot have any subordinates such as thieves, assassins, and pirates.

As for necromancers and the like, don't even think about it, even they can't take the initiative to attack any non-evil aborigines or god-chosen heroes who have not shown hostility to them.

In other words, unless the opponent is an evil creature, or a red name, they will be subject to strong restrictions on PK.

Once seriously violated, they will immediately lose all supernatural powers, and must carry out difficult atonement tasks to have a chance to regain these powers.

So someone jokingly said on the forum that if he can always be a qualified paladin, he is either a real saint, or a hypocrite who has completely deceived himself and the gods.

Such a hypocrite is no different from a real gentleman in a sense.

As for the most insignificant at present, it may be the thief, with little blood and thin skin, and the attack is like scratching an itch. The skills are also gadgets such as disabling traps and unlocking, which are basically useless in frontal battles.

Then there is his brother ranger, but ranger is a long-range unit that plays bow and arrow.

In addition, because of the different races, there are also various advantages and disadvantages.

Naturally blind, cavemen have acquired infrared sensing, which is a great advantage against enemies that can sneak and turn invisible, but are severely weakened by sudden exposure to bright light.

Harpy can fly at level 0, but when it lands on the ground, its combat power is very weak.

The famous undead are best at using massive cannon fodder to drown the enemy. The sea of ​​skeletons is a must, and consumes less leadership. Necromancers also have skills that can further reduce the consumption of leadership.

But whether it's flames, thunder or ordinary sunlight, they can cause a lot of damage to these undead creatures, not to mention the priest's light spells, which are even more powerful.

Ogre is naturally powerful, and can directly use the corpses of enemies or allies to make food on the battlefield, which greatly saves the cost of supplies. racial hostility
Dwarves have natural magic resistance and bonuses to mining and blacksmithing, but have short hands and legs, and don't seem to have cavalry in any sense, nor mages.

There are so many different things.

In contrast, the high elves chosen by Li Wei looked very good. Except that they could not recruit their own soldiers in the early stage and could only use human militia, there were almost no other shortcomings.

Of course, judging from the many materials he has obtained from the forum so far, the ones with no flaws at all should probably be human beings.

Although humans don't have any exaggerated bonuses, they don't have too many debuffs either. Instead, they have two racial talents that seem inconspicuous but have great potential.

Eager to learn, the experience value required for leveling up is reduced by 3%.

Humility, gaining 3% bonus to reputation and friendliness.

(End of this chapter)

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