Chapter 73 Netease News!

(Today's third update will be updated at 8:08 pm, because the update speed is too fast during the new book period. If the third update is released, the new book list will be dropped in advance. Please allow me to linger for a while.)
In this era, the main ways of entertainment for everyone online are two: watching NetEase news or chatting in NetEase chat rooms.

As for online games...what the hell?

Most netizens have never heard of it at all.

The word "online game" now means "online tour" or "online travel", not online games.

Watching NetEase News now is a bit like everyone's daily headlines or Douyin in later generations, which has become a habit and fashion.

After a month of immersion, Li Qing has gradually grown from an online rookie to a full-fledged netizen. Every day, in addition to finding various Korean dramas and Korean dramas to learn Korean, she reads NetEase News.

She is not concerned with national or international affairs, it is just a form of recreation.

Then tonight, she accidentally swiped news about Fang Jie, or news about the MUD game station, and the headline of the news was still prominently placed on the front page of NetEase News.

The title is: "The Present Situation and Future of China's Game Industry".

Looking at this title, it feels like a very serious academic paper, but in fact it is like that.

At least Fang Jie felt that the article was written very superficially, and it was okay to pretend to be coercive in front of Xiaobai.

The article first used a quarter of the space to introduce the development history of China's game industry, mentioning game companies such as Daewoo Information, Zhiguan Technology, and Pixel Software, as well as games such as "The Legend of Sword and Fairy" and "Monopoly".

Then it took another quarter of the space to introduce LAN games, focusing on "StarCraft" and the most popular "CS" at the moment.

The last half of the page is almost all about online games, or in other words, it focuses on "Lianzhong Games".

In the opinion of the author of this article, the representative of the current game is the Lianzhong game, which was launched in 98, which is an online chess and card game, and believes that this is also the future of the Chinese game industry.

Hmm... There is no such thing as a classification of online games yet. In the eyes of industry insiders, online games are also games and do not need to be classified separately.

As for the MUD game, four paragraphs are mentioned at the end.

“MUD is a multiplayer real-time online interactive game, usually based on text descriptions. It combines elements of role-playing, player-versus-player, interactive fiction, and online chat, where players can read or view rooms, items, other players, Descriptions of non-player characters and doing specific actions in the virtual world."

"At the end of 1995, a group of Chinese students in North America, headed by Fang Zhouzi, compiled the MUD source code of "Xia Ke Xing" based on Jin Yong's novel. ", "Ultimate Hell" and other versions. However, "Jing Da Xia Xing Xing" is still the largest and most influential MUD game station in China"

"Recently, a MUD station of "The Legend of Jin Yong Qi Xia" adapted from the original version of "Xia Xing Xing" has been in the limelight. The client-side operation mechanism has attracted a large number of overseas players to settle in. Recently, the game site hosted the largest national war in China's history, with the largest number of online game players participating in the war, which has aroused strong attention and repercussions in the industry."

"Because MUD games need to input English instructions to interact with other players in the virtual world, the operation is complicated, the threshold is high, and the degree of visualization is low. The author believes that its future development potential is limited, but it may not be a development direction of the Chinese game industry... …”

On the whole, the author of this article is only talking about the current situation of China's game industry from an objective point of view, and does not mean to belittle anyone, at least not for MUD games.

But Fang Jie, who was familiar with the various routines of later generations, saw a clue.

This article is actually an advertisment, but it is more subtle than those of later generations.

To put it bluntly, the author is advertising Lianzhong Games.

If we speculate further, it is estimated that Lianzhong Games may have some big moves next.

With this inference, Fang Jie looked for relevant news on the Internet.

Sure enough, Lianzhong Games will enter the country of sticks at the beginning of next month. China and South Korea will hold the first "China-Korea Online Game Competition", which will focus on the online game of Go.

In order to promote this game, such a gimmick was made, so I found someone to write an article.

The author of the article may be more reserved, so he didn't write too explicit, or he knew the routine. By the way, he also briefly introduced other games, which seemed fair.

However, the author devoted a paragraph to introducing the MUD station of "The Legend of Jin Yong Qixia", and its meaning was a little different.

This shows that the MUD station that Fangjie is engaged in is already out of the circle, and it can compete with "Jing Da Xia Ke Xing", which is one of the best-known game sites in the country.

You know, in addition to the main station of "King Heroes", more than 20 cities across the country have established sub-stations.

The number of people online at one site may not be high at the same time, but the number of players in all the sub-stations in the country is not less than that of "The Legend of Jin Yong Qi Xia", and its scale and influence are obviously larger than that of the independent single site "The Legend of Jin Yong Qi Xia".

But on the other hand, "Jin Yong Qi Xia Bi" is single-handedly singled out "Jing Da Xia Xing Xing" and its group of younger brothers, and it is not at a disadvantage, and even has a tendency to catch up.

The author who wrote this article might have transferred from other "Jing Da Xia Xing Xing" sites to players in "The Legend of Jin Yong Qi Xia".

Otherwise, the game details such as the number of people online and the national war will not be known so clearly, and the site of "The Legend of Jin Yong Qixia" will not be introduced separately.

This guy is obviously carrying private goods, and at the same time as the bad money, he did not forget to bring a note about the game site he was playing.

This is also the reason why Fang Jie's face became wonderful after reading the article.

It's a talent!
Gotta find it for me!
It is definitely inappropriate to ask directly in the game, not to mention that people can't see it, even if they see it, they may not admit it.

But it doesn't matter, Fang Jie has a way.

Try the easiest way first.

I took a look at the article's signature, called Li Yu, whose job is the news editor of the website.

Fang Jie entered the game server and searched for the name "Li Yu" in the player registration data file...

Got nothing.

Normally, this name is really not suitable for naming characters in martial arts games.

I also searched for the three English character ID names of "LIY", "LYU" and "LIYU". The game stipulates that the ID name should be at least three letters.

Then I found that the two IDs "LIY" and "LIYU" have been registered by the player, and "LYU" is an empty name.

Open the player registration information for LIY and LIYU.

The email address filled in when LIY registered is[email protected].

And LIYU's registered email address is[email protected].

Would a NetEase website editor use the email address of another competitor's website?

The answer is of course no.

So LIY, got you!
(Li Yu, a guest of the book reader fan "Wei Pu")

(End of this chapter)

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