Rebirth of the big era of online games

Chapter 408 "The Dyson Sphere Project"

Chapter 408 "The Dyson Sphere Project"

"Dominion" is a very garbage stand-alone war strategy game.

Of course, this refers to the original work on STEAM. Its rating is extremely low, and almost no one cares about it. Even Fang Jie, who has played many games in his previous life, is the first time he has heard of this game in this life.

The story background and plot of the original "Reign" are quite old-fashioned: in the near future, that is, after the end of the third world war in 2056, all countries are unified into a unified government called "Free United Nations" or "FNU" for short .

At this time, the earth entered the golden age, and began to expand and colonize the planets around the earth.

However, rapid development will always leave some sequelae. With the turmoil brought about by a series of suicide attacks by terrorists, the Free United Nations began to become loose, and the various factions opposed each other. Some member states even broke away from the United Nations. FNU.

For a time, news of civil wars and border disputes continued to spread around the world, and a secret organization "Phantom Alliance" appeared and began to revolt against the rule of FNU.

The Phantom Alliance believes that in order to seize FNU's position on the earth, it is necessary to cut off the energy supply to the earth. Therefore, they launched a war against those planets that are responsible for supplying supplies to the earth...

Looking at the background of this game, you can know that the game planning is based on the realistic background after 2001, and then it is casually modified and overhead, and the background time is placed a full 50 years later, so a seemingly tall, but in fact A very insincere sci-fi war game was born.

The core gameplay of the game is the set of strategic management, similar to the "Three Kingdoms" series of war strategy games, it is nothing more than a sci-fi war skin.

But if you say it is a sci-fi war, it is actually just a 2D land war, and it is also an end-time war. There are not only few sci-fi elements in it, but it is also very hip. The factory buildings are purely ruined and retro. Humans have entered the era of planetary colonization. They are still using thermal power plants.

All in all, there is a reason why no one cares about this game. Players are not stupid. Whether it is a sincere game is basically clear after half an hour of playing.

However, the game background of this game gave Fang Jie some planning inspiration. He felt that it was possible to make major changes on this basis and make it a classic and durable game.

Of course, this is not to say that Fang Jie's game inspiration is exhausted, and he has to find such a game for magic modification.

On the contrary, it was because there were too many inspirations and ideas, and I was a little at a loss. I didn't know what game to make. It seemed that I could play any game, but I didn't have the urge to do it.

Then during the Chinese New Year, when he had nothing to do, he accidentally saw the background introduction of this game on STEAM, which gave him the urge to make this kind of game, so he wrote a The game planning case with almost the background came out.

Although the game background and game type of this set of plans originated from "Reign", the content of the game is completely different, or it can be said that it is two different games.

So it is an adaptation, which actually refers to changing the terminal game into a mobile game. The game itself is still an original game, so naturally there is no need to buy the right to adapt "Reign".

The game that can make Fang Jie and his Boiling Game an international masterpiece of the year is naturally not an ordinary war strategy game. If someone thinks that it is at most a mobile game like "The Shore of the Land" in the previous life, it is a big mistake up.

Normal war strategy games, in fact, the difference is not big, just change the background of the game, and then see who does the details well, the core mechanism and gameplay are the same, whether it is the theme of the Three Kingdoms, the theme of the Japanese shogunate, or the theme of science fiction , Modern Warfare themes, and routines are similar.

It is actually very difficult to get ahead in strategy games and make a blockbuster game. Although this type of game is played by some people, it is not mainstream, and the player stickiness is not strong.

Therefore, the "Reign" game planned by Fang Jie has many innovations, whether it is compared with the current life or the previous life, whether it is the game type or the game mechanism, and it is also a special product of the current era.

First of all, the positioning of the game "Reign" is still a strategy game, but the background concept of the game has been truly upgraded to the era of interstellar colonization.

That is to say, what the player strategically manages is not a base, nor a city, nor even a country, but a planet!
A galaxy, to be precise!
The game background setting, the player is a farmer among many ordinary farmers in the era of interstellar colonization.

The concept of colonization in this era is not population colonization, but energy resource colonization.

Farmers in the era of interstellar colonization, their daily work is no longer farming and fish farming, but going to other unmanned galaxies to colonize and open up wasteland.
The task is to complete the colonization and development of a galaxy, collect the energy of the entire galaxy, and prepare for the next stage of human civilization upgrade.

A galaxy is equivalent to a fish pond in the age of the earth.

There are more than 1000 billion such "fish ponds" in the entire Milky Way galaxy alone, let alone extragalactic galaxies, so there is a serious shortage of land reclamation manpower, and only one person can be sent to land reclamation in each galaxy.

The player is one of the countless pioneers, driving a small shuttle and embarking on the road of pioneering alone.

With good luck, the player will successfully arrive at the assigned star system, successfully land on a certain planet or a certain satellite, drive a space mecha, start from scratch, and complete the development of this galaxy.

So in terms of game background and layout alone, "Reign" surpasses all strategy games on the market!
People are still attacking cities and conquering land, fighting to rule a small area on the land. The game "Reign" has already looked at the entire universe, and what it is doing is to rule the entire universe!

Based on this alone, it is estimated that countless players can be confused and excited, feel very tall, and even directly break through the sky to reach the ultimate goal of the universe, is there any?
Secondly, the game screen of the game "Domination" is 3D, and the player base is a planet.

Players are in the perspective of God, and can move up, down, left, and right on the planet at will, just like playing a globe, and carry out various production and construction activities on the sphere.

For 3D games like "CS", the current first-generation Huawei mobile phones can't run it for the time being, but if it's just a game of manipulating a spherical base, it's definitely not a problem.

In fact, from the perspective of game production technology, this is actually the reverse application of panoramic technology. The viewpoint of panoramic viewing is at the center point of the ball, and the texture is pasted on the inner surface of the sphere, but now it is nothing more than pasting the texture on the outer surface. , the viewpoint is placed on the orbit outside the ball.

So in essence, this is actually a textured 3D game, which does not require high hardware performance, but it looks very realistic and interesting.

This kind of game screen not only caters to the game substitution experience of players, but also does not exceed the hardware limit of Huawei mobile phones. It is also very intuitive and forms a strong contrast with Symbian mobile phones.

Symbian system mobile phones, 2D games may be okay, but such 3D games can only be sighed.

In other words, if you want to play this game, you must use a smartphone, and currently there is only one Huawei smartphone in the world, so how do players choose?
Fang Jie's mobile games are not just fun mobile games, the fundamental purpose is to drive the sales of Huawei mobile phones in the world. This goal is very clear, otherwise it will be putting the cart before the horse.

In order to highlight this selling point, the game interface of the mobile game "Dominion" is not only a planetary base, but of course also has a large map interface, that is, a star map.

The star map is also hierarchical. The lowest level is planetary orbits, and the second level is the entire solar system. You can see the stars and all planets in your own solar system. It is also in 3D.

The third level is the interface of the entire galaxy, but this is a static map. It is impossible for the game system to get out the data of more than 1000 billion galaxies.

It's not that it's technically impossible, but that the hardware can't carry it, let alone a mobile phone, even a computer.

However, Fang Jie, as the game planner, disclosed a message when the game was released: this game will be continuously upgraded.

"Upgrade" refers to many things, not just player skill or territory upgrades.

At the current stage of the game, players can only observe hundreds of galaxies around their galaxy. The relevant data of these galaxies can be seen in their own galaxy, and they can also fly to other galaxies after their technological skills reach a certain level. Continue to develop and explore.

Of course, the possibility of other players stationing in these galaxies is not ruled out, but the probability is very small, even smaller than the probability of winning the lottery. After all, there are hundreds of billions of galaxies in the entire galaxy. If there are 1 players playing, then two The probability of encountering is one in ten million, almost impossible.

In other words, this game is actually an online game, not a pure stand-alone game.

As long as the player uploads and saves the game data when there is a network before exiting the game each time, the data of the galaxy where the player is located will be collected into the game's dedicated server database.

Currently, version 1.0 of "Dominion" does not support player battles for the time being. The archived data uploaded by players will be used in the subsequent upgrade version of the game to realize player data interaction-this is the so-called game upgrade.

Since the first generation of smartphones and the network environment cannot support massively multiplayer online games, let’s play stand-alone first, but save the data, and upgrade to multiplayer online games later, and the player data is still there.

In the online version of the game, the server will randomly reassign the player to the star map based on the player's archive data, and may encounter other players to start the interstellar war.

In the words of game planner Fang Jie: version 1.0 can be regarded as a safety protection period for game newcomers, and it is a PVE gameplay. Players are mainly familiar with the game and develop in a dull way. There are almost no enemies within tens of thousands of light years.

And when it comes to version 2.0, it will be a PVP networking game. As for when it will be launched, it depends on the upgrade of Huawei smartphones and the network infrastructure in various places.

In other words, the core gameplay of the first version of "Reign" is not strategic warfare, but strategic management, and there are not even hostile NPCs.

Some players may ask: what is the point of playing a stand-alone strategy game without hostile NPC forces?

This is actually not a problem at all. Don't you see that "Civilization" and "Sim City" can also become classics?

What's more, there is also a "Dyson Ball Project" that can be used for reference!

After 2020 in the previous life, if Fang Jie has played the longest and most obsessed stand-alone game, I am afraid it must be "Dyson Ball Project"!

This game is very magical. Although there is no concept of war or networking, it is just a stand-alone game for simulation construction, but it can keep him occupied day and night for a long time, and even think about it. I don't want to, every day when I have free time, it's like going in for construction.

A game that can make hardcore players like him obsessed, it is estimated that ordinary novice players will find it difficult to resist.

The game goal of "Dyson Sphere Project" is the name of the game - to build a huge Dyson sphere by yourself from the poor!
The so-called Dyson sphere, everyone who likes science fiction should know that it was originally a theory proposed by Freeman Dyson in 1960, that is, a natural nuclear fusion reactor that wraps the star with a solar sail and uses the star as a power source. .

It is conceivable that the whole project of the Dyson sphere is so huge, it is equivalent to creating an artificial celestial body larger than the sun, which is a cosmic project that cannot be completed by the current human civilization.

If it is impossible in reality, then it can be done in the game, which is also the most obsessive reason.

Players need to first build various base facilities on an earth-like satellite, starting from the initial mining, quarrying, and logging, and gradually establish industrial product production lines, and then automate them, while constantly improving technology, researching, and synthesizing And launch solar sails, and finally wrap a star.

During this period, it is not enough to just develop on one planet, and you have to go to other planets to collect resources, and even fly to other galaxies to develop alone.

This kind of construction and development route from scratch, from small to extremely large, has a great sense of accumulation and achievement, and unlike other simulation construction games, this game is a test of overall planning ability and layout Ability and reasonable planning can get twice the result with half the effort. Any small mistake or laziness may lead to a sharp drop in efficiency and a great waste of resources.

In short, this is a seemingly simple game that any player can easily learn, but to play well and pursue high efficiency, it is actually a game that tests IQ and is very playable. After all, the goal of the game is to create a terrifying Dyson ball. It is a pain and pleasure goal.

It is worth mentioning that this game is made in China and was developed and produced by Chongqing Yuzumao Game Company. This company is only a small company established in 2018, but it can make such a classic game. It really must be praised!
This is also one of the reasons why Fang Jie had a very strong urge to make a game with a similar background after seeing the background of the original game of "Reign".

Of course, the "Dyson Ball Project" game in the previous life was pure 3D, which required a lot of configuration, and it was a terminal game, which cannot be played by ordinary computers, so it is impossible to copy it completely in this life. It can only be said that the relevant game mechanics and The gameplay is borrowed and changed into a game suitable for playing on mobile phones.

For example, the entire technology tree, upgrade route, material synthesis, etc. can be used for reference, but 3D modeling, special effects, space flight, etc. can be solved directly with 2D textures, or even just represented by icons.

Just like many private server mobile games of "Legend" in later generations, even the 2D characters and monster textures are omitted, and it is directly made into a text icon game, and the name is marked to represent it. It can also attract many players to invest in the pit.

The contemporary mobile game "Reign" is basically the same routine, and there is no sense of disobedience. It is not so much adapted from the original work as it is adapted from "Dyson Ball Project".

Version 1.0 of "Reign" is essentially a 2D version of "Dyson Ball Project".

Fang Jie believed that other players would be even less able to resist a game that he, who is well-informed, would definitely be able to kill the players for a long time.

And when the players have finally made the Dyson ball, it is estimated that the 2.0 version of "Dominion" will have been developed at that time. The performance of smartphones and the network conditions will be better. At that time, they will switch to the networking mode and upgrade from the business strategy. to war strategy.

If it is even possible, version 3.0 can be changed into a 3D game, version 4.0 can be changed into a sandbox mobile game like "EVE", and version 5.0 can be changed into a VR game, and finally a real metaverse can be created.

In this way, with the continuous upgrading of the game, it can drive the sales of new mobile phones every time, and it must be played with Huawei mobile phones or smart phones supported by Hongmeng system. In this way, not only the game has a good reputation, but the layout of the mobile terminal is almost completed by the way. Kill two birds with one stone!
Moreover, the game can not only be made into a mobile game, but also a terminal game!

If the domestic market is currently creating a fairy tale universe, then the international market is creating a sci-fi universe with Dyson spheres as the core, and even the science fiction of Dyson spheres may become a reality in the future.

In the previous life, Musk, who was newly promoted as the world's richest man, talked about the "Mars Project". Before Fang Jie thought that others were more powerful than he boasted.

Now he suddenly finds out that he can also make a big show, so he might as well come up with a "Dyson ball plan", which is definitely more popular than Musk, right?
Let's not mention these things that are temporarily out of order, let's talk about returning to the game.

In addition to inheriting the game elements from "Dyson Ball Project", "Reign" has also developed a lot of construction systems by itself, such as the war machine manufacturing system and technology tree branches in preparation for version 2.0.

For example, various mechas, space fighters, starships, weapons and ammunition, etc., these are not in the "Dyson Ball Project".

Of course, in the PVE version 1.0, these branch technology trees are of little significance. They exist more as an introduction to the 2.0 version, and they are also a routine to increase the stickiness of the game. Space for everyone's imagination and sense of anticipation.

If some players really don't learn these branch technologies, then the 2.0 version of "Dominion" may be ruled by someone who took a long time to build the Dyson galaxy. In ", being ransacked is much more painful.

Therefore, based on the already magical "Dyson Ball Project" game, Fang Jie added elements of war strategy into it, forcing players to always have a sense of crisis in their hearts while playing the game, and dare not play other games like before. It's as easy as a stand-alone game.

Of course, after more high-level players understand that the game version will continue to be upgraded in the future, the sense of crisis is not obvious, but they feel that they are fully capable of bullying other players in subsequent versions with their own ingenuity.

It's just a business strategy game, isn't it about planning and building reasonably, making one or more Dyson spheres as soon as possible, and storing more war energy? What's so difficult about it? It's not like I haven't played games that are much more difficult than this in the past!

However, when "Reign" was launched and experienced for the first time, countless players started to repeat the "new game" mode.

When playing a stand-alone game normally, you just play one episode, save one episode, and then read the file to play again. As for the situation where you start from the beginning, there are, but very few. Generally, after clearing the level, you will challenge other difficulties or adopt a different gameplay. will do so.

You can play the game "Domination", although you often save files during the game, but every time you play again, you will unconsciously restart the game and start from the beginning.

Because with the continuous understanding and deepening of the game, everyone will feel that the construction plan of their last save is not perfect every time, and there are many improvements, so they continue to read and play, it is better to start from scratch again.

This process is very like calculating a messy account. Although each time is more organized and clearer than the last time, and I have made notes for each step, but when I continue to calculate next time, it is very clear. I understand that this is still a mess. There are still some things that can be improved before, and the calculation can be done faster and more accurately.

Not only is it more accurate, the key is that this accuracy also determines the subsequent calculation efficiency of this bad debt.

If you continue to calculate from the previous records, you will find that the accounts that have been calculated before were clearly understood before, but now when you look back, they are still in a mess. Continuing will only make you more confused and calculated. Not sure.

Since I know that the previous accounts are still messy, instead of continuing to calculate, it is better to start from scratch after comprehending new calculation methods and experience.

"Reign" is such a magic weapon, even if it is a save file that has been stored for several days, players give up as soon as they say they give up, and then start from scratch again, instead of reading the file and continuing to play.

The original goal was to build a Dyson sphere. As a result, the players have not yet developed to leave the initial planet, and they have been restarting the game in place. The key is that this repeated start is not useless, and each new start will be more reasonable than the previous plan. , and each time I thought it was the most reasonable planning solution, but every time I found it was not.

This game, if you say it is simple, it is indeed very simple, and you can complete almost all game operations by clicking with one hand.

But if you want to say it is difficult, it is really unexpectedly difficult. The difficulty does not lie in the game itself, but in challenging your own IQ and mastery of the game every time.

Especially for those with obsessive-compulsive disorder and perfectionists, this game is extremely poisonous and hard to extricate themselves from, and such players are generally high-level players, and high-level players say that this game is difficult, is there something wrong?
Those novice players who are more tolerant to themselves can't understand this at the beginning, they think this game is quite simple, just play around, isn't it just building and accumulating slowly, even if you build randomly, you will develop sooner or later .

But this kind of players, the more they play to the end, the more they can't go on, because they may spend ten times or even a hundred times more time and effort than those high-level players who are striving for perfection to produce a certain amount of certain resources.

The smallest volume of Dyson spheres allowed in the game has a radius of 1 meters and needs to cover at least 200 nodes, with at least 1 solar sails per node. Production and launch can be done in one day.

Not to mention those ambitious players who want to build a big Dyson sphere, they all want to manufacture tens of millions or even hundreds of millions of solar sails. After a year of liver, it is also difficult to clear the game.

And this is just to create a Dyson sphere of a star system...

This is the most abnormal part of the game, but it is also the most interesting point to play, because as the player's game experience improves, after each restart, the development will be more reasonable, and the efficiency will increase visible to the naked eye. , 2 days can make a Dyson ball that is not too big or too small.

But to become a proficient player, it takes a lot of trial and error in the early stage, and countless restarts will have the effect, so this game consumes a lot of time, energy, brain and heart.

In other words, this game is very playable, and the user stickiness is so strong that people can't stop at all.

This is also the reason why Fang Jie wants to promote this mobile game this year. Once everyone plays games with Huawei mobile phones all day long, and can’t put down their mobile phones every day except sleeping, even during meal time, it will be a living mobile phone advertisement, which will definitely attract people’s attention. More people buy Huawei phones!

(End of this chapter)

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