Rebirth of the big era of online games

Chapter 392 "Minecraft" money-making routine

Chapter 392 "Minecraft" money-making routine

"Minecraft" is indeed a free game, even in the online survival mode, it is also free.

But in the networking mode, overseas servers have to be provided. Currently, boiling games are renting servers from overseas IDC data centers, which is too expensive, and this is all cost.

So you have to find a way to make money.

For a game, the way to make money is generally to charge for monthly cards and props.

And as a reborn hardcore player, Fang Jie learned too many money-making routines from domestic game manufacturers in his previous life. If he casually comes up with some routines, foreigners will not be able to find him.

When the players passed the novice period and played in the online survival mode for 1 or 2 months, that is, after one or two reincarnations, "Minecraft" released an announcement on STEAM.

The content is roughly as follows: Considering the gameplay in the online survival mode, the main goal is to dismantle each other's houses among players, but the cost of land reclamation in the early stage is too high and the game time is too long, so the official launch of a game membership resource package, Make land reclamation faster and more convenient, and you can enter the stage of house demolition as soon as possible.

Of course, this resource pack is not mandatory. You can buy it or not. If you don’t buy it, you can still experience the game normally. It all depends on the player’s own wishes.

The last sentence to make up for is actually nonsense.

In the early stage of land reclamation, collecting resources, climbing technology trees, building homes, and crafting equipment does require a lot of game time. Usually, in a month, at least half of the month is spent on land reclamation, and the remaining half of the month is spent fighting. And house demolition activities, otherwise some high-tech props, such as guns, ammunition, explosives, etc., will not be produced for a while.

But that's where the mod hurts the most.

Because too much time was spent on land reclamation, which contains a lot of labor time of the players, so all the props produced in it have high commodity value. Once the loss is robbed, great resentment will be generated. I will be so angry that I can't sleep well, and then I will only focus on revenge in the next reincarnation.

Now that the official launch of such a resource pack, players who have never been demolished may think it doesn't matter, but those players who have suffered a loss and hate their enemies must definitely buy it!

Everyone started to develop under the same conditions. Why did you get copied? It must be because of insufficient game time or game skills.

The resource pack is very cheap, 10 dollars a copy, and the game props included are some personalized clothing skins, slightly advanced production tools, and recipe drawings.

Selling game skins is an old routine.

Foreigners are very personalized. To put it bluntly, they like to pretend to be aggressive, and like to decorate themselves with different game skins to show their uniqueness.

Although "My World" is just a simple color square skin, it can still reflect different personalized outfits, so the game skin is very easy to sell, and the resource pack is a whole set of realistic skins.

As for production tools, although they are not necessary, players can actually manufacture them by themselves in the later stage, but in the early stage, having a set of production tools has obvious advantages.

In the past, when opening up wasteland, players could only collect stones and trees with bare hands at the beginning after entering the game, then make tool tables, produce stone axes and stone pickaxes, and then use stone axes to chop trees and stone pickaxes to mine, so as to speed up resource collection efficiency, and then create furnaces to produce Copper tools, iron tools, remanufacturing and refining tools, production of steel tools, and finally entered the era of electrical technology.

In the official resource pack, a set of various production tools was given away from the beginning, and they were all top-level technological tools.

For example, in mining, electric mining drills are sent directly. When people are still digging with bare hands after entering the game, players with resource packs have already used electric mining drills to make holes everywhere. After collecting minerals, players with electric mining drills only need three or five clicks to complete the collection, and the production efficiency has been greatly improved.

Of course, all the props in the game have durability. After using the electric mining drill for a period of time, the power in the battery will be exhausted and it needs to be recharged before it can be used. Therefore, two batteries are included in the resource pack to make the player faster. Complete the land reclamation preparation in one step, and when the battery is used up, basically it is not far from the technology of making the battery yourself.

And if the land reclamation speed can be significantly ahead of other players, when other players can only hunt or kill people with bows and arrows, the player who bought the resource pack may already be able to make a revolver, and wait for other players to make firearms At that time, the home may be gone...

So the announcement said that the resource pack can be purchased or not, it is just a piece of nonsense, if you don't buy it, your home will be ransacked later!
At the beginning, some players made up their minds to play the game without spending money, but if you don’t spend money, someone will always spend money.

Some players who suffered a loss in the last tier didn't even care about the $10 resource pack when they were furious, and then developed rapidly because of it, and finally became the kind of person they used to hate.

After the players who don't spend money are bullied, they also become those players who bully him, start in a new file, or find a new server, buy resource packs, and finally become robbers who rob houses...

This cycle continues, and as a result, in the server, the server is archived every month. When the new file is opened, buying a $10 resource pack has become a must for all players, otherwise they will not be able to play at all, and they can only be bullied by others.

Foreigners are not stupid, and gradually come to the fore, this is a game monthly card in disguise!
As long as you continue to play the new file, then you have to pay the monthly card fee, otherwise you will play very irritating, crazy, very frustrating... It makes people feel like vowing to buy resource packs in the next file impulse.

But it doesn't matter, the monthly card money should be paid, there is no free lunch in the world, game fees are justified, otherwise the game company eats and drinks, now it is just a non-mandatory way, which is acceptable of.

And foreigners also have their own ways to save money.

In the online survival mode, don't players form a team, so there is no need for everyone to buy it. As long as there are 1 or 2 players in the team to buy resource packs, wouldn't it be enough to lead everyone to develop together?
The social division of labor in the game is generally 2 or 3 people collecting resources, 2 or 3 people hunting, 2 or 3 people manufacturing at home, and 2 or 3 people guarding the night. Not everyone will collect at the same time. Two resource packs are enough for the team to share.

But the so-called magic height is one foot high, and players have ways to spend less money. Of course, Fang Jie also has ways to make them spend more money.

Then the official website issued an announcement: In order to increase the fun of the game and help some players with fewer friends in real life experience the game better, "Minecraft" has upgraded the online survival mode and provided a server for the SOLO game mode. Everyone is welcome to experience it.

The so-called SOLO servers are servers specially provided for lone rangers. In these servers, the game forbids players to form teams. Players can only play in the form of lone wolves. Those who violate this rule will be punished. Banned, permanently banned from entering this type of server.

For example, in the previous team server, the resources among the players can be shared, and when they ransack their homes, they can also ask their friends and neighbors in the game to help them, and together they can raid other people’s houses, and then the profits will be divided equally... Well, is there an Eight-Nation Allied Forces? That smell?

In the SOLO server, these behaviors are prohibited. If a lone wolf player calls someone to help when he fires someone else's house, the player whose house was ransacked can report to the server administrator through the game system. After verifying the data, those who violated the rules Players will be kicked out of the game server, and players whose homes have been raided will recover their losses.

In short, any game behavior of the player in the SOLO server can only be completed by himself, and he must rely on his own strength to survive, including resource collection.

However, due to the limited strength of a person, it takes more time to open up wasteland and collect resources, so the SOLO server provides 5 times the resource explosion rate of the team server, so the SOLO server is purely a server dedicated to single-handed fighting.

Although the game is still this game, it provides different game rules and mechanisms, which equals another way of playing.

Some players have a personal heroism complex, and they like to kill all directions by themselves. Some players have social phobia, and they don’t like to communicate with people when they play games. Some players simply have few friends, such as Old men, you can't play with players from other countries. You have always been a lone ranger in the game.

And this SOLO mode is a game environment specially provided for them. Even some players who have played in the team server for a long time and have rich game experience will come to the SOLO server to experience the pleasure of bullying others.

So obviously, even if it is 5 times the resource collection rate, every player must buy resource packs, and it is because they can only solo, and the 5 times rate, if they do not buy resource packs, the gap will be even greater, and they must not buy resource packs. Not buying.

So in this kind of server, players can't save money.

In addition to the SOLO server, Fang Jie also launched a 2-player duo server, a 3-player team server, and a 5-player team server, that is, to reduce the number of player teams and control the ratio of their resource output, forcing one of the player teams to purchase resource packs. Or just buy resource packs.

Of course, on the bright side, the reason given by the game official is for the sake of the players. After all, in reality, some people have more friends, some people have fewer friends, and the number of people who can form black teams is not fixed. service needs.

While making a lot of money selling game resource packs, Fang Jie's tricks of misappropriating money don't stop there.

Anyway, the game is full of foreigners, and he has no sympathy at all, exposing the original attributes of the game capital without a bottom line.

In subsequent version updates, he also opened a casino in each server.

In the game, there was originally a safe area similar to a bazaar, where some NPCs sold or exchanged resources, and the most important thing was the sale of various technological blueprints.

The general equivalent in the game is some metal scrap randomly produced during the mining and refining process. Although it is relatively common, it is still relatively difficult to accumulate a large amount of metal scrap, and learning these blueprints also needs to consume metal scrap.

In fact, metal scrap is equivalent to the game currency in the game. It's just a different way of saying it, and the skin has also been changed, but the essence is the same.

Since it is a game currency, it naturally has various attributes of currency, one of which is that it can be used for gambling.

The gambling industry is illegal in China. If the game is operated in China, it will definitely not pass the trial, but it is legal and reasonable in Europe and the United States, such as the world-renowned Las Vegas.

So it’s not uncommon for foreigners to set up a casino in the game. On the contrary, they think it’s a very reasonable thing. If you’re bored or steal your home and get rich, you’ll just gamble and try your luck. If you’re lucky, you might be able to make a fortune .

Of course, if you lose... then you must continue to catch up!

If you still lose, or even go bankrupt, you can only abandon the pit...

Many foreigners just gambled for fun at the beginning, but they lost nine out of ten bets. Some lost in a hurry, and in a panic, they replaced all the resources at home, even the things in the resource pack, with metal scraps, and then continued to gamble. In the end, I was destitute.

What should I do if I have nothing?
Abandon the pit!

Then change to a new reverted server, buy resource packs again, and go in again to gamble!
Of course, not everyone loses, and they also get rich overnight.

Once you win and get rich from gambling, it is natural to stay in the server and develop with peace of mind. Because it is one step ahead, it will often quickly grow into a server tyrant who ransacks homes everywhere!

The player who was ransacked was very dissatisfied, and asked everyone to buy resource packs, why are you one step ahead of me?
Then the secrets of the casino spread like wildfire, and more people who wanted to speculate were brought into the pit of the casino.

As a result, the sale of resource packs became even more popular. In the past, people only bought them once a month, but now they buy them every three to five times. Either they lost the bet and changed their servers, or they were beaten by players who won the bet and had to change their servers. The service was redeveloped.

The so-called free is the most expensive, and that’s why it’s so expensive. Starting from free, Minecraft has led foreign players into the trap of high consumption step by step, which is still undetectable.

In other words, even if they are aware of it, the players don't think it's the fault of the game official. The game official is just "honestly" selling resource packs. The fault is the players, themselves.

The reason why they spend too much money is their own human nature.

It is they who want to be robbers themselves, or to be the biggest bandit leader in a world full of robbers, or want to take revenge, want to be lucky, want to take advantage of opportunism, everything is caused by themselves, with the game official what is the relationship?
Don’t you see those players who play the endless mode of stand-alone are accompanying their children to create the world of their dreams and build various world wonders in the game. What a pure, lovely, peaceful and friendly group of artists and children?

They've been playing for free, for free!
A group of peace-loving players and a group of robber players who rob houses are actually playing the same game, and they are still enjoying it, so this is a problem of the players' own game route selection. How can the game official be blamed?

On the contrary, it means that this is a good game that everyone likes, you can choose to free or not free, no one will force you to spend!

The above words are the comments on the official website of the "Minecraft" game on the STEAM platform. Whenever a foreigner shouts that this game costs too much money, and the so-called free game is a lie, they will often encounter many people who have been complaining. The rebuttals and ridicules of players who play games for free let them "find reasons from themselves and don't shirk responsibility".

Don't think that these people are maintaining the game and saying good things about the game.

This is true on the surface, but in fact it is to pretend to be superior, to show that he is a construction player who "does not spend money and does not fight". He has high morals and extraordinary taste. With you savages!

French architect Slein is one of them. He feels that since he started playing "Minecraft", he has left the low-level taste of the game and moved towards a higher-end artistic life.

For example, he built several famous French buildings in the game. After the screenshots were sent to the forum, he received admiration and praise from players from all over the world. He also won the first prize in the official game competition organized by the game. a bonus.

So he is very proud to believe that he is the player who opened "Minecraft" correctly, and the gangsters who play the online survival mode are still at a very low level.

Although he also plays online survival mode...

But he only plays team servers, only engages in construction and never copies other houses. He is a full-time builder in the team.

And the team he is in is precisely the server team that is feared in the server, and there are almost no players in the server who have not been copied by their team.

However, he deceived his ears and believed that as long as he didn't do it himself, he would not be considered a robber, he was just a builder.

Well……

In fact, the importance of Slein in the team is almost irreplaceable. The reason why his team dares to conquer and oppose the players in the entire server has a lot to do with him as an architect.

Because the home fortress he designed for his team has a rather complex structure, fully in line with the wartime architectural style, and it is easy and difficult to break through.

Most people build their own homes and houses, but due to lack of professional knowledge and imagination, they always build that kind of boxy tube building.

And when a house with this structure is ransacked, it is not easy to break into the wall. The enemy can easily find the warehouse where a large number of item boxes are stored, and then go straight to Huanglong. The robbery is over.

But the house built by Slein looks like a military fortress from the outside, and there are even anti-aircraft turrets and searchlights on the roof, but the inside is simply a maze.

It's not that his house has never been attacked, and even several teams in the server often raided his house, but they couldn't get in at all, or they got nothing after they got in.

Because even if they successfully break through the wall, the players who ransacked the house will find that there are still buildings inside, and they are all tightly sealed by steel doors. If they want to find the location of the warehouse, they have to spend a lot of explosives to continue blowing up the walls or Door.

But often after blasting the door open, it may be found that the inside may be just a transit aisle. Except for the blasted entrance, the other three sides are still steel doors, and it is not known what room leads to the back, so we have to continue to blast in.

Blast it in again, the inside is indeed a normal room, but everyone is dumbfounded, because it is either a toilet, or a bedroom, or a workshop, or even a trap room. , while the core warehouse is still missing.

By the time they wanted to continue looking for a warehouse, time was running out.

The defender in the game will always have an advantage over the attacker. After all, the defender is resurrected at home, and the attacker has come from afar. Even if it consumes energy, it can kill the opponent, so if the "treasure house" is not found by blowing the wall three times in a row, Basically, you can only give up, and it's the kind of blood loss.

Explosives are also high-tech products that consume a lot of resources. If the robbery is unsuccessful, it is equivalent to losing your wife and losing your army.

This is where Slein's strength lies. The fortress he built, if the strength gap between the two sides is not very large, it will be difficult for the opponent to successfully raid the house, and they usually go home at a loss and faint in the toilet.

The game involves professional architectural knowledge, and it is also one of the classics of this game.

In an open game world, players can build their houses however they want and arrange the room structure. No one stipulates that Slein cannot build his own home according to the layout of a military fortress.

Sometimes even the team members themselves complain, because in some places of the fortress built by Slein, there are no stairs on purpose, and they can only jump up, while some places are a building defense mezzanine, and players can only squat when entering Go forward, the players who ransacked their homes would be very confused if they entered here.

However, his fortress is not invincible, nor has it been copied once.

Later, the enemies learned to be smart, and when Slein and the others went to bed, they organized people to search the house all night. Basically, they only need to blow it up slowly, and search the house according to the idea of ​​flattening.

In reality, people have to sleep, but there is no time limit in the game. If no one stays vigil at home, no matter how powerful the fortress is, it will be breached.

This is one of the reasons why this game is so boring.

Someone must be on duty 24 hours a day at home. In the team server, one person is not enough, at least 2 people are relatively safe, which makes many players have to guard in the game most of the day, and in the SOLO server...

Often when I wake up and enter the game, I find that I have hallucinations. Why is Mao's own home becoming dilapidated and leaking everywhere?Go into the house and take a look, why is the warehouse so empty that mice can run away?

Well, even Fuba cannot escape such a fate.

Anyway, in the online survival mode, no one can really be invincible, and no one is innocent when things go wrong, even if he is just helping the team build a house.

There are quite a few players like Slein who deceive themselves and deceive others. Even if they are not murderers, they are at least accomplices, but they are not as noble as they say.

Fang Jie is not that noble, he sells resource packs to make money, and this is just one of his money-making routines. After the sales of resource packs tended to stabilize and saturate, he launched a new money-making routine.

(End of this chapter)

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