Rebirth of the big era of online games

Chapter 387 "Meteor Butterfly Sword" listed

Chapter 387 "Meteor Butterfly Sword" listed

"Meteor Butterfly Sword, which was developed and produced by Booming Games based on Boiling 3D engine and launched recently, created a precedent for domestic 3D online games. Its exquisite and smooth graphics and ancient-style scenes make people feel immersive."

"At the same time, it has once again proved that Boiling 3D game engine is an excellent game engine. At present, many game projects under NetEase Games have obtained the free authorization of Boiling Game Engine and are stepping up development." - Netease News.

""Meteor Butterfly Sword" got rid of the traditional online game routines of upgrading monsters and making materials and equipment in the past, and adopted a new way of competitive fighting, and it is divided into two game modes: stand-alone plot and battle network battle, which can not help but make people shine .”

"Currently Boiling Game "Meteor Studio" has reached a cooperation intention with Tencent Games to jointly organize the "Meteor Butterfly Sword" national professional competition.Since then, in addition to the "Cross Fire" National Professional Athletic League, the Tencent Game Professional League has added another general! "--Tencent News.

"Nine characters, nine plot levels and map scenes, twelve kinds of weapons, hundreds of combos - this is "Meteor Butterfly Sword"!
""Meteor Butterfly Sword" is a martial arts game that truly uses 3D technology in the game. It is also the first time for the author to experience the feeling of flying over the eaves and walls in the novel, and it is also the first time for the eighteen martial arts. A clearer concept. The author personally thinks that this is the real martial arts game!" - Sohu Games.

"Recently, Boiling Games' masterpiece "Meteor Butterfly Sword" has been launched. I don't want to repeat the same old tunes in the game itself, just two words-excellent! I pay more attention to the situation in the leader's live broadcast room, because as we all know, every time a new game is released , the leader will inevitably lead millions of netizens and players to experience and evaluate."

"What I have to say is that judging from the performance of the leader playing "Meteor Butterfly Sword" live, he is obviously a real game master, not the legendary 'No. Challenging plot levels of different difficulty, or playing heads-up with other players, or even playing 8V8 brawls, the game winning rate has always remained above 95%.”

"It is said that at the beginning, netizens didn't really believe in the game technology of the leader. They thought the game was very simple, and claimed that the leader could do it, so they could do it, so they bought the game one after another, wanting to experience the pretentious pleasure of killing the Quartet. It is said that the live broadcast The next day, the sales of the online version of "Meteor Butterfly Sword" surged by 100 million sets!"

"The author also fell into the pit because of this, and found that the game is not easy to get started and combo operations... Although I was lucky enough to have a one-on-one fight with the leader, the whole process can only be said to be beaten helplessly, let alone I fought back, and finally became the background board for the leader to pretend..."

"I have to admit that this game is a very good martial arts fighting game, but I have to say something. For a novice player like me, this game is quite unfriendly. Sometimes I can't even distinguish front, back, left, and right. I don't know... I think it's more refreshing to continue watching the live broadcast of the leader, and let's do it myself, it's really too aggrieved..." - Sina Entertainment.

After "Meteor Butterfly Sword" was launched, major online media reported on it. Although the comments were from different angles, it was recognized that this game was indeed a well-made and stylish game.

The only problem is that it is not friendly to novice players.

Pure white players and passers-by will not mention it, they will definitely not be able to play it, just say that many players who have game experience in the past have difficulty adapting.

Because this is not only a 3D game, but also a technical fighting game, which is the first case in China.

Those who can adapt to 3D games may not necessarily be able to fight, but those who can fight. For example, if you play well in "The King of Fighters", you may not be able to adapt to 3D games. Many people turn around in the game, and their heads turn dizzy. Can't find North.

The stand-alone story mode in the game is actually a novice tutorial, which allows players to learn and master the basic operations in the process of passing the level, and then gradually master advanced operations, such as combos, parrying, breaking defenses, etc. The training of various techniques and tactics and the application of the ultimate combo technique.

It’s better for players to play the stand-alone story mode. If you die, you can start over. It’s not difficult to master the skills of the game, but what they are facing is only a fixed-mode AI. You fight, so you are in a hurry, and you have forgotten all the things you learned before.

Under the survival of the fittest, in the end, only a very small number of players with excellent skills, calm mind, and proper tactics can stand out, and almost every time they can win the player's duel mode or chaotic mode, but some players can only be reduced to background boards , The more I played, the more frustrated I became, and I had to abandon the pit.

Playing games is for fun, if you are not happy, and you are always abused by other players, then why do you still play?
But then again, that doesn't mean they don't like it, and it doesn't mean the game isn't fun to watch.

If you don't play, you can watch others play!

For example, watching the leader play in the live broadcast room is very interesting.

His dazzling operation, just looking at it, is it amazing?
Originally, the combo that I couldn't do it no matter what, the teacher made it easily and rhythmically, and while beating the opponent, he was also pretentiously teaching.

"The sword is actually very simple to use. I'll find an opponent first and choose the chaos mode. This way it's easy to kill...Okay, let's see, let's start with the move "Ping A". 'A' is the left button of the mouse. 'Ping' means not pressing the arrow keys.The scientific name of this move "Ping A" is "Chaotic Grass"... Ah, who came up with the name of this move?Pay back! "

"Let's start again, first "downshift" and take a step back, okay, let's start... "Ping A Chaos Grass", then "Go A Remnant Sun Hongjiang", then "Down A Remnant Spring Rejuvenation", continue "Down and down, the wind and the grass are exhausted"...he still parried?Let a "Left A Candle Raise Flame Remnant" break the defense, break it, "Right A Dry Eagle Remnant Wood", dare to parry, come a special skill that can break the defense, the last move—— "Up and down, A and Yan fly together"!lie down. "

"See, it's that simple, you don't even need to press the B button..."

Seeing that the leader started to pretend again, countless barrages flew up.

"I think the leader has misunderstood the word 'simple'?"

"Hahaha, it's really 'simple'."

"Actually, I know all these combo skills, but once I fight, I forget all of them..."

"Me too, I panic when I fight, I'm in a hurry and I don't care about these things!"

"At least you are better than me, I will only keep A..."

Seeing the feedback from netizens, Fang Jie couldn't help laughing and said: "Practice makes perfect, just practice more. If it doesn't work, I will teach you a simple way to grab the head in the chaos mode."

As he said that, he switched to a game map called "Death Array".

This game map is very simple. There is a large square platform in the middle, and there are small suspended platforms scattered around it. To get to the small platform, you need to jump over it. If you stumble and fall, you will be judged dead by the system.

Fang Jie took advantage of this extreme of death and started a show operation.

As soon as the game battle started, he rushed towards a small floating platform. During the period, he looked back and saw a player staring at him and chasing him, so he jumped directly onto the small platform.

The player chasing him also jumped up, but Fang Jie, who had already landed, turned around and started to attack. The opponent was still in mid-air and was about to land, so he could only be beaten.

"Look, let's do a "Ping A" first, then a "Ping A", and finally a "Ping B".There is a cliff behind him now, and he only needs these three combos to..."

When the last heavy blow was hit, the player was directly thrown upside down. Although the three consecutive hits only caused less than one-sixth of the damage to the blood bar, it directly knocked him off the cliff, which is equivalent to Spike effect!

"Uh, so you get first blood?"

"The leader is too insidious, it's impossible to win by force, but I like it!"

"Haha, I got it! I'm often thrown off a cliff, and I'm depressed to death. I'll try it after watching the live broadcast!"

Just as everyone was discussing, they saw that the player who was knocked off the cliff by Fang Jie just now jumped out from the bottom of the cliff again, not dead at all.

Everyone was startled: "Fuck, hell!"

Fang Jie was also a little dazed, and immediately reacted: "This game allows you to fly over walls. As long as you have enough lightness skills, you can jump back and forth between the walls of the platform after falling down, and finally jump back to the platform."

At this moment, the opponent is already standing in the center of the small platform. If you use the original moves and a set of combos, you will not be able to directly hit the opponent, but may give the opponent a chance to counterattack.

So Fang Jie didn't attack directly, but walked back slowly towards the edge of the platform while explaining: "We still use the same routine as before to beat him down, and he can't do anything about it, and the recovery of lightness skill is not so fast. But The position he is in now is not suitable for making moves, so let's seduce him first."

When he said this, seeing Fang Jie retreating, the player naturally pressed him step by step, as if he wanted to avenge his knocking off the cliff just now, without realizing that he was actually facing a big demon king.

Seeing that Fang Jie had already retreated to the edge of the cliff, the player made a decisive move after predicting the distance.

Unexpectedly, Fang Jie suddenly dodges forward at this time, passing directly through the person, and the two sides immediately switched positions. The opponent who was making a move not only missed Fang Jie, but also approached the edge of the platform.

And Fang Jie, who had already dodged behind him, once again used the three axes taught before, simply "AAB", and put his opponent off the platform.

At this moment, even if the opponent has lightness kung fu, he can't jump up, because the big platform is on the other side, and there is no wall on which he can jump repeatedly.

Seeing Fang Jie's coquettish moves and insidious tactics, all the netizens and players in the live broadcast room were dumbfounded.

It turns out that this game can still be played in this way. It does not require super-high combo skills, just a simple two clicks of the left mouse button + one right click of the mouse. As long as the position is right, the opponent can be killed in seconds.

So in this game, the handicapped party is not a problem, as long as you have a smart head and use reasonable tactics, you can play well. The brain-dead party is the real problem. It is really hopeless, and Fang Jie can't do anything about it.

Then Fang Jie demonstrated the tactical skills of group fighting, which is actually Taizu's guerrilla tactics: the enemy advances and retreats, the enemy camps and we harass, the enemy is tired and we attack, the enemy retreats and pursues, and concentrate superior forces to annihilate them.

When many people are chasing you, run as hard as you can, keep jumping and moving on the small platform, and throw off the pursuers. If someone who is not afraid of death chases up alone, stop and wait for the moment when the other party comes over. Use the triple ax combo to knock him off the cliff.

If no one cares about you and other players are fighting each other, then find the right timing, position, and angle, suddenly enter the battle circle, and use the three-axe combo to knock one or more of them off the platform.

Afterwards, Fang Jie switched to other weapons, and performed combo skills suitable for hitting people off cliffs among the corresponding weapons, which greatly benefited the players watching the live broadcast. They all expressed that they "learned it", and used this tactic later. to the game.

As a result, after a few days, almost all players have mastered this tactic. When Fang Jie re-enters the game, although the winning rate is still high, he will occasionally stumble and lose some game advantages. Under live teaching, this advantage is getting smaller and smaller.

In particular, many masters emerged among the players and invented various competitive tactics. Later, Fang Jie's technical advantage became smaller and smaller, and he often made some jokes about being slapped in the face. The sentence ridicule often swiped the screen again, saying that he taught his apprentices, making himself, a master, almost out of food.

Of course, in fact, everyone is very clear that Fang Jie's real purpose of live broadcasting is to broadcast popular science games with goods. It was originally a relatively small competitive fighting game, but he insisted on selling millions of copies.

Each game, priced at 45 yuan!
In other words, his personal sales alone are close to 5000 million, and the game has already paid back.

"Meteor Butterfly Sword" is sold as a stand-alone game.

After all, it is essentially a stand-alone, and the stand-alone story mode is the core gameplay of this game. Similar to "CS", Battle.net is just one of the game modes of "Half-Life", and "Meteor Butterfly Sword" is the same.

There is no such thing as a monthly card, "CS" and "Cross Fire" do not have it, and "Meteor Butterfly Sword" naturally cannot have it.

But it's not a one-off deal.

Because Fang Jie added the game skin store to the game.

In this type of competitive game, the game balance is very important, so the level concept and equipment that destroy the game balance do not exist, otherwise there is no way to control it, and the money-making model is to sell skins.

No.1 said that the shooting game sells gun skins, while "Meteor Butterfly Sword" naturally sells weapon skins and character costumes, mainly to satisfy the player's psychology of pretending to be aggressive and showing off.

Especially this kind of competitive game is very enjoyable to watch. A set of cool skin weapons and clothing is absolutely eye-catching.

In addition, there are more and more game anchors in the Boiling video live broadcast section, and they are becoming more and more professional. Whenever a new game is released, it is a must-play item for these anchors, so a full set of skins is standard equipment, and Boiling There is a cooperation agreement between the game and Boiling Video, and the anchor can get commissions for selling skins with goods.

So I often see some game anchors playing the rhythm there: "This new set of skins is not expensive, only 88 sets, and wearing it is a symbol of status. Look at the special effects of the attack, does it brighten your eyes? Oh , By the way, if you want to buy, I can help you get the goods, and I can enjoy a [-]% discount... Hahaha, that is, I am a boiling anchor, of course there are discounts in my game..."

Previously in "Jin Band", Boiling Games had sold skins, and the sales were not bad, but it couldn't be compared with "Meteor Butterfly Sword", because it was pioneering wasteland before, and many players thought that buying this kind of game without any attribute bonus The skin is purely full.

Now after the baptism of "Jing Band", many players have gradually accepted this consumption method of buying skins, because people have a herd mentality and a mentality of comparison. If you put on a skin to decorate your appearance, it's not a question of pretending to be aggressive, but a question of whether you have face to face.

Just like women in the previous life were embarrassed to go out if they didn’t wear makeup. In this kind of free game without a monthly card, if you don’t have any skins, you will look very low. Admitting that I am a poor dick...

Of course, there are also good free skins. For example, if you reach a very high rank in qualifying, the system will have high-end cool skins for players to use for free to demonstrate their technical strength and meet the players' need for pretense.

Therefore, in this kind of competitive games, the fairness of the game is no longer an exchange of time and money, but an exchange of technology and money: either, if you are skilled, I will let you pretend for free, or you will pay for it yourself. Damn, if you're a poor dick, I'm sorry, I'll be your background board honestly, or watch the live broadcast.

Of course, game time is also very important. If you don't spend time, except for those extremely talented players, it is impossible to practice skills.

In order to reflect the characteristics and enjoyment of this type of game, the 10-day first International Professional Game Athletic League Competition, jointly organized by Boiling Games and Tencent, began at the beginning of the winter vacation.

Although this competition has an "international" character, it is actually a domestic competition. Except for South Korea's SK and CJ Group, which, due to the face of the Boiling Group, temporarily formed a grass-stage team from "Cross Fire" to participate in the competition. Another foreign team.

Foreigners don't play "Cross Fire" and martial arts competitive game "Meteor Butterfly Sword" of the copycat "CS". This is just the self-indulgence of domestic players and game manufacturers.

But the name must be loud and famous. It doesn't have much influence in the world now, but it doesn't mean it won't have influence in the future. First raise the flag and don't be too petty.

And no matter what, the 500 million prize money is still very attractive. Although there are almost no foreigner teams, the domestic teams that sign up for the competition are still very enthusiastic.

Of course, these so-called teams are just the embryonic form of professional game teams. They are usually self-built teams of large Internet cafes in various places. They are the kind of teams that often play games in Internet cafes, and then they are picked up by the owner of the Internet cafe who also likes to play games. For the amateur players who just formed a team, the owner of the Internet cafe will not cover their Internet access fees, food, drink and housing, let alone their salary.

Boiling Game's own game team, the "FTNB" team, is also an amateur team of this nature. You can tell from the name of the team. Since it is the "Boiling Niubi" team, it is of course led by the leader Fang Jie himself. Its members include thirteen Sister, lover, Wang Yu, and Kaiwu are purely for fun.

In short, the first professional game competition league competition kicked off in a situation where the format was not very professional and formal, but the atmosphere was very hot.

(End of this chapter)

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