Chapter 244
A level 45 account is actually very valuable.

Not only the monthly card, network fee, electricity fee, channel fee, agent IP fee, technical fee, etc., but also the labor cost must be calculated, which is the big head.

Few people can rush their account to level 45 in four days and four nights like the Hongyi brothers. Now, the cost price of a finished account of level 45 is 5000 yuan, including all costs, while the market purchase price is 7000 yuan.

The reason why there is a market purchase price is mainly due to transactions between private workshops and studios.

Some people are too lazy to level up and want to pay directly on a fixed map, so they go to a studio that specializes in number training to buy a number and pay for it. A season card number is 7000 oceans, that is, there is no need to buy a monthly card to recharge within 3 months .

The reason why the studio will practice money accounts for a long time is mainly to train newcomers. If a newcomer can train the account to level 45, he will become a skilled worker even if he is not a skilled worker. This is the way that Boiling Game Studio trains newcomers. Organized a set of teaching process, very professional.

Fang Jie had to take away 20 money transfer accounts at once, which was a bit traumatic for the studio, and would definitely affect the production, which in turn would affect everyone's income.

But he is the boss of the game studio, and everyone can only follow what he says.

And before Fang Jie left, he also emphasized to Hong Yi: "Maybe I will come over in a few days to get numbers, at least 10 or more. Hurry up and ask the studio to practice more numbers. If you are too busy, ask peripheral players to help the studio practice more numbers." , pay them wages, calculated on a piece-by-piece basis.”

Hong Yi couldn't help asking: "Is there a new game support?"

Fang Jie said expressionlessly: "The current game support is enough for you to use. If you add more functions, it will destroy the balance of the game. If the game operator finds out, it will be banned. So, don't think about it. It is the long-term solution to spend money honestly.”

Well, that being said, in fact, Fang Jie is planning to use perverted cheats to make money.

It's just that you can't tell everyone about it, and you can't promote it. It's good to make a fortune in silence, otherwise, as he said, once this kind of cheating becomes a disaster, it will really be burning forests and hunting, and the gains outweigh the losses.

Coming out of Boiling Internet Cafe, Fang Jie went to the company headquarters across the street, summoned [-] programmers, and returned to Nanhu Campus with him.

This move aroused Wang Yu's dissatisfaction. Now the game engine development is short of manpower. When your boss comes, 20 people will leave immediately. It's not like this.

Fang Jie said plausibly: "I am also developing a game engine, one-third of the subroutines. Our workload is no less than yours. You can call personnel from various departments. I am the boss with less authority than you? Get out!"

But as soon as he returned to the computer room on campus, he revealed his true colors.

The task he assigned to 20 technicians was to use CE tools to find the memory addresses of all the game resources of "Paradise I" by category.

This matter was originally a very complicated and cumbersome job, but 20 technicians started working at the same time, and the matter was simple.

It is estimated that this is also the first time in the history of plug-in production that someone has used so many professional and technical personnel to develop a plug-in program with the fighting spirit and mentality of developing a piece of software.

In addition to these 20 people, Kaiwu, who has already entered the pit, also participated in it. He has always been curious about how Fang Jie made the automatic monster-killing assistant in "Wulin", and now he finally has the opportunity to learn. Of course do not miss it.

And Fang Jie was not idle either, he logged into "Lineage I" and played the game...

In fact, it is not a game.

As a plug-in, how can you do it if you don’t play?
At present, the cheats in "Lineage I" are still very primitive, in fact, they should only be called auxiliary, and have not yet reached the standard of cheats.

Still the three functions he developed before: wax-free, automatic protection, and automatic locking.

But now, he wants to continue to increase the size to make it a veritable cheat!

First of all, the wall penetration function...

Emmmmmm... Forget about the wall-penetrating function. Since you want to make a fortune silently, this function is too eye-catching. Other players will know something is wrong at a glance and can't use it.

After playing the game for a while, Fang Jie soon had a goal - to get the automatic pickup function out first!

Picking up things in the game is very troublesome now, just like "Legend" in the previous life, you have to go up and click to pick it up, so you have to get it out.

This function is actually relatively easy to implement. The previous plug-in version has already set up a framework, and a lot of work does not need to be repeated.

Obtaining window relative coordinates and processes, reading window information and handles, simulating keyboard and mouse operations, data type analysis in CE, etc. are all ready-made. As for memory base address analysis, some of them have been completed before, and now there are 20 technicians helped to analyze, and there is no problem.

The next step is to realize the function of automatic pathfinding, because picking up things must automatically walk.

And this again involves the problem of coordinates.

There are floating-point numbers in the coordinates in the game. When you click on an address you want to go to with the mouse, the value of this address will be displayed in the game, so you can find the coordinates of the current character first, and then search for the current character after walking to the place. coordinates, the character can change the destination coordinates by changing its value during the movement process.

It is still the old routine, find the memory address of the character coordinates, analyze the walking CALL, and load the item memory at the same time, automatically search and identify, and then insert the coordinate variable of the dropped item as the destination coordinate, the character walks up, simulates the mouse click to pick up, and picks up automatically The plug-in function is realized.

Fang Jie completed this function in only a few hours. Although there are a lot of codes, they all have a fixed format. Just copy and paste the fixed format and change the key value. The actual workload is not that big.

With automatic pickup, the next step is to realize the automatic monster killing function.

This is actually simpler than the automatic picking function. A semi-automatic monster locking function has been developed before. Now it is nothing more than finding the base address of the monster, then calling the monster selection CALL, adding it to the semi-automatic monster locking program, and adding a loop judgment command. Realize fully automatic lock monster.

As for the monster base addresses, although the workload is huge, it is not necessary to find out all the monster base addresses at the beginning, just find the base addresses of the money-making monsters on a specific map.

Moreover, the base address of a monster is usually a piece of mud brought out by a carrot, and the base address of a monster exists in the monster list. If you find a base address of a monster and analyze it a little, you can find all the monsters in the game list.

For the time being, Fang Jie just found a map monster base address suitable for making money, and then a simple automatic monster killing function was realized. Let the technicians below find the corresponding base address for the rest of the monster list, and then add it to You can add it to the preset monster list of the plug-in, and you can set what monsters to automatically spawn in the future.

As for the automatic use of skills to kill monsters, it is too simple, just directly simulate the keyboard shortcut operation, and set the interval time between the skills to be used, this is not worth mentioning.

After the three basic functions of automatic pickup, automatic killing of monsters, and automatic protection are realized, a real plug-in is born. Just throw the game character into a certain monster refresh area on a certain map and turn on the plug-in function to realize automatic hang-up Function.

But at present, this plug-in is still very simple, it only exists as a basic framework. As a perfectionist, Fang Jie will certainly not stop there...

(End of this chapter)

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